Player Matchup

Rama
Rama
CzechKoi2001
Rama
Level 85
God Stats
4W - 3L
1,500 SR
Queue Stats
49W - 57L
1,331 Elo+
Solo
Scylla
Scylla
NetInstantanee
Scylla
Level 75
God Stats
3W - 3L
1,751 SR
Queue Stats
288W - 314L
1,411 Elo+
Party 2
Yemoja
Yemoja
ShakuganShana
Yemoja
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 27L
1,403 Elo+
Solo
Bellona
Bellona
SstephenStotch
Bellona
Level 113
God Stats
3W - 3L
1,500 SR
Queue Stats
58W - 71L
1,500 Elo+
Solo
Vamana
Vamana
Val2mort
Vamana
Level 58
God Stats
7W - 2L
1,525 SR
Queue Stats
312W - 350L
1,414 Elo+
Party 2
Team Averages
Level 88
1,555 SR
1,412 Elo+

VS

Team Averages
Level 52
1,462 SR
1,415 Elo+
Ah Muzen Cab
Ah Muzen Cab
CallMeEnvy
Ah Muzen Cab
Level 66
God Stats
7W - 17L
1,465 SR
Queue Stats
273W - 346L
1,474 Elo+
Party 1
Merlin
Merlin
ERPONDEROUS
Merlin
Level 46
God Stats
2W - 2L
1,506 SR
Queue Stats
10W - 6L
1,356 Elo+
Solo
Danzaburou
Danzaburou
Elmothesloth
Danzaburou
Level 60
God Stats
1W - 1L
1,684 SR
Queue Stats
114W - 165L
1,518 Elo+
Party 1
Anubis
Anubis
Fluv
Anubis
Level 69
God Stats
4W - 5L
1,274 SR
Queue Stats
58W - 57L
1,264 Elo+
Solo
Hel
Hel
sufyaan
Hel
Level 17
God Stats
1W - 4L
1,379 SR
Queue Stats
16W - 24L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
5 / 0 / 1
4,381
730
3,819
3,148
691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
0 / 1 / 1
3,978
663
637
1,399
284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 0 / 6
4,170
695
2,003
2,585
1,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

7
1 / 0 / 0
3,812
635
1,928
3,731
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
Val2mort
Vamana
7
2 / 1 / 1
4,496
749
2,665
4,715
1,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CallMeEnvy
Ah Muzen Cab
8
1 / 1 / 0
4,642
774
1,634
3,611
1,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
7
1 / 1 / 0
4,200
700
1,312
2,931
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Elmothesloth
Danzaburou
5
0 / 4 / 0
3,131
522
2,030
4,546
585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Fluv
Anubis
2
0 / 0 / 1
3,067
511
276
661
175
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hel
5
0 / 2 / 0
3,542
590
808
3,969
1,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
8
Kills
2
2
Deaths
8
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
CallMeEnvy
Ah Muzen Cab
1
1
0
1
W
5
0
1
5.5
L
Merlin
1
1
0
1
L
Danzaburou
Elmothesloth
Danzaburou
0
4
0
0
L
Anubis
Fluv
Anubis
0
0
1
0.5
W
0
1
1
0.5
W
0
0
6
3
W
1
0
0
1
W
Vamana
Val2mort
Vamana
2
1
1
2.5
L
Hel
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,052
Damage
6,060
15,578
Taken
15,718
6,256
Mitigated
3,617
6,723
Healing
5,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
CallMeEnvy
Ah Muzen Cab
1,634
587
0
1,789
3,611
1,100
0
0
3,611
0
24,785
W
3,819
3,291
0
1,842
3,148
691
188
405
2,743
0
21,165
L
Merlin
1,312
133
0
652
2,931
736
0
545
2,294
13,827
0
L
Danzaburou
Elmothesloth
Danzaburou
2,030
597
0
470
4,546
585
0
1,016
3,530
0
10,626
L
Anubis
Fluv
Anubis
276
38
0
141
661
175
0
0
661
4,850
0
W
637
79
0
295
1,399
284
0
957
316
14,771
0
W
2,003
253
515
908
2,585
1,107
0
310
2,275
6,743
0
W
1,928
485
0
934
3,731
2,451
0
0
3,731
0
11,555
W
Vamana
Val2mort
Vamana
2,665
1,475
0
2,229
4,715
1,723
23
516
4,117
0
19,363
L
Hel
808
146
775
1,883
3,969
1,021
0
987
2,982
6,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,837
Gold Earned
18,582
161
Minions Killed
126
0
Camps Cleared
0
579,496
Distance Traveled
506,731
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,642
774
54
9
0
126,893
0
W
Rama
4,381
730
51
9
0
113,409
0
L
Merlin
4,200
700
36
6
0
117,760
2
L
Danzaburou
3,131
522
17
3
0
103,266
0
L
Anubis
3,067
511
11
2
0
35,069
0
W
Scylla
3,978
663
32
5
0
113,397
1
W
Yemoja
4,170
695
6
1
0
103,219
4
W
Bellona
3,812
635
32
5
0
127,465
1
W
Vamana
4,496
749
40
7
0
122,006
2
L
Hel
3,542
590
8
1
0
123,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role