Player Matchup

Zhong Kui
Zhong Kui
Gold II
 
Zhong Kui
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold V
FitThroughThis
Tyr
Gold V
Level 139
God Stats
2W - 4L
1,500 SR
Queue Stats
99W - 86L
1,708 MMR
Solo
Cernunnos
Cernunnos
Gold II
Shwaafan
Cernunnos
Gold II
Level 60
God Stats
0W - 4L
1,118 SR
Queue Stats
73W - 63L
1,703 MMR
Solo
Hun Batz
Hun Batz
Gold III
Teejj
Hun Batz
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 56L
1,739 MMR
Solo
Ganesha
Ganesha
Gold IV
oTHEORYo
Ganesha
Gold IV
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
164W - 159L
1,683 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,424 SR
1,667 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,689 SR
1,661 MMR
Terra
Terra
Gold III
 
Terra
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
AntSleepz
Guan Yu
Gold IV
Level 126
God Stats
15W - 7L
1,500 SR
Queue Stats
251W - 220L
1,683 MMR
Solo
Tiamat
Tiamat
Gold II
CBlazee
Tiamat
Gold II
Level 154
God Stats
16W - 7L
1,958 SR
Queue Stats
294W - 277L
1,735 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
demisereact
Gilgamesh
Gold V
Level 160
God Stats
7W - 11L
1,500 SR
Queue Stats
381W - 342L
1,660 MMR
Party 1
Apollo
Apollo
Gold II
portajon
Apollo
Gold II
Level 109
God Stats
11W - 6L
1,989 SR
Queue Stats
258W - 241L
1,724 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 4 / 2
7,255
518
5,809
12,179
5,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 4 / 1
7,077
506
6,008
13,252
11,470
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
Shwaafan
Cernunnos
13
2 / 1 / 0
7,823
559
4,954
5,975
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Teejj
Hun Batz
13
3 / 4 / 1
7,689
549
4,068
10,244
1,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
oTHEORYo
Ganesha
10
0 / 5 / 4
6,455
461
2,911
12,307
6,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ArtioKaliThothLoki

VS

Bans
OdinGebCliodhnaCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
2 / 1 / 9
7,443
532
3,108
10,119
5,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
AntSleepz
Guan Yu
15
1 / 1 / 7
8,739
624
11,265
14,366
19,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
CBlazee
Tiamat
15
4 / 0 / 6
8,786
628
9,427
5,004
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
demisereact
Gilgamesh
15
10 / 3 / 5
9,169
655
12,716
10,651
3,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
portajon
Apollo
15
1 / 1 / 3
8,894
635
5,465
6,730
1,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
6
Kills
18
18
Deaths
6
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
4
2
0.5
W
Terra
 
Terra
2
1
9
6.5
W
Guan Yu
AntSleepz
Guan Yu
1
1
7
4.5
W
Tiamat
CBlazee
Tiamat
4
0
6
7
L
0
4
1
0.13
L
Cernunnos
Shwaafan
Cernunnos
2
1
0
2
L
Hun Batz
Teejj
Hun Batz
3
4
1
0.88
W
Gilgamesh
demisereact
Gilgamesh
10
3
5
4.17
L
Ganesha
oTHEORYo
Ganesha
0
5
4
0.4
W
Apollo
portajon
Apollo
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,750
Damage
41,981
53,957
Taken
46,870
27,008
Mitigated
33,025
18,092
Healing
20,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,809
1,102
40
4,412
12,179
5,688
0
5,558
6,133
49,961
0
W
Terra
 
Terra
3,108
584
3,118
3,519
10,119
5,513
0
1,794
7,778
12,636
0
W
Guan Yu
AntSleepz
Guan Yu
11,265
1,737
174
6,706
14,366
19,885
0
1,677
12,651
0
59,977
W
Tiamat
CBlazee
Tiamat
9,427
1,423
0
2,790
5,004
2,173
456
1,939
2,836
58,947
0
L
6,008
634
0
6,159
13,252
11,470
0
678
12,523
345
41,179
L
Cernunnos
Shwaafan
Cernunnos
4,954
2,726
0
2,512
5,975
1,602
0
986
4,945
0
55,252
L
Hun Batz
Teejj
Hun Batz
4,068
1,256
0
2,909
10,244
1,997
0
1,459
8,608
0
42,391
W
Gilgamesh
demisereact
Gilgamesh
12,716
5,446
0
694
10,651
3,799
20
2,604
7,939
0
63,892
L
Ganesha
oTHEORYo
Ganesha
2,911
480
189
1,871
12,307
6,251
0
3,366
8,337
12,372
2,551
W
Apollo
portajon
Apollo
5,465
3,574
0
3,092
6,730
1,655
370
265
6,315
0
67,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,299
Gold Earned
43,031
419
Minions Killed
503
0
Camps Cleared
0
1,445,684
Distance Traveled
1,438,650
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,255
518
116
8
0
265,411
2
W
Terra
7,443
532
16
1
0
323,432
4
W
Guan Yu
8,739
624
125
9
0
286,196
5
W
Tiamat
8,786
628
133
10
0
261,488
7
L
Tyr
7,077
506
87
6
0
325,575
4
L
Cernunnos
7,823
559
123
9
0
269,597
6
L
Hun Batz
7,689
549
85
6
0
313,057
3
W
Gilgamesh
9,169
655
83
6
0
303,592
1
L
Ganesha
6,455
461
8
1
0
272,044
4
W
Apollo
8,894
635
146
10
0
263,942
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role