Player Matchup

Sol
Sol
CptNosgoth
Sol
Level 97
God Stats
5W - 4L
1,237 SR
Queue Stats
357W - 394L
1,340 Elo+
Party 1
Ganesha
Ganesha
FoolShagger
Ganesha
Level 34
God Stats
7W - 11L
1,230 SR
Queue Stats
66W - 102L
1,206 Elo+
Party 1
Ullr
Ullr
LaserSwordFish
Ullr
Level 29
God Stats
1W - 3L
1,245 SR
Queue Stats
69W - 98L
1,260 Elo+
Party 1
Hun Batz
Hun Batz
RevencheOTBear
Hun Batz
Level 83
God Stats
3W - 4L
1,238 SR
Queue Stats
30W - 33L
1,355 Elo+
Party 3
King Arthur
King Arthur
hungrydragon92
King Arthur
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
22W - 26L
1,281 Elo+
Party 3
Team Averages
Level 54
1,290 SR
1,288 Elo+

VS

Team Averages
Level 62
1,500 SR
1,431 Elo+
Loki
Loki
BuCkeD OuT
Loki
Level 96
God Stats
5W - 7L
1,500 SR
Queue Stats
134W - 122L
1,554 Elo+
Party 2
Eset
Eset
F4rt bUcK3T
Eset
Level 103
God Stats
5W - 1L
1,500 SR
Queue Stats
263W - 253L
1,453 Elo+
Party 2
Freya
Freya
Sqeui
Freya
Level 58
God Stats
5W - 2L
1,500 SR
Queue Stats
203W - 196L
1,277 Elo+
Party 2
Amaterasu
Amaterasu
Wreck7528
Amaterasu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 135L
1,500 Elo+
Party 2
Atlas
Atlas
divya21-kajal
Atlas
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
7,271
519
3,820
10,667
2,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
FoolShagger
Ganesha
9
0 / 3 / 1
6,494
464
4,273
8,460
5,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 4 / 2
6,119
437
2,829
6,475
2,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
12
1 / 2 / 1
7,210
515
3,849
7,274
1,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
hungrydragon92
King Arthur
13
0 / 1 / 0
7,560
540
5,123
7,380
3,994
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 2
8,037
574
5,703
5,969
1,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 1 / 1
8,580
613
5,015
5,454
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
Sqeui
Freya
13
5 / 2 / 5
7,930
566
10,227
10,806
3,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Amaterasu
Wreck7528
Amaterasu
11
0 / 0 / 1
6,699
479
3,527
7,771
5,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 0 / 6
7,612
544
3,921
8,847
5,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
16
16
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
L
2
6
0
0.33
W
2
1
1
2.5
L
Ganesha
FoolShagger
Ganesha
0
3
1
0.17
L
0
4
2
0.25
L
Hun Batz
1
2
1
0.75
W
Freya
Sqeui
Freya
5
2
5
3.75
W
Amaterasu
Wreck7528
Amaterasu
0
0
1
0.5
W
2
0
6
5
L
King Arthur
hungrydragon92
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,894
Damage
28,393
40,256
Taken
38,847
16,579
Mitigated
18,626
7,471
Healing
17,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,703
1,698
0
3,572
5,969
1,865
0
454
5,515
0
46,783
L
3,820
1,085
0
2,406
10,667
2,974
1,154
5,018
5,521
33,468
3,152
W
5,015
495
0
775
5,454
1,903
0
1,303
4,151
68,309
0
L
Ganesha
FoolShagger
Ganesha
4,273
33
351
3,155
8,460
5,772
544
5,453
3,007
17,453
5,240
L
2,829
1,147
0
696
6,475
2,015
628
4,397
2,078
0
21,535
L
Hun Batz
3,849
801
0
270
7,274
1,824
0
3,991
3,187
0
44,224
W
Freya
Sqeui
Freya
10,227
4,973
0
4,596
10,806
3,542
0
2,746
8,060
47,030
0
W
Amaterasu
Wreck7528
Amaterasu
3,527
629
0
4,265
7,771
5,706
0
0
7,771
4,629
28,125
W
3,921
1,705
1,796
2,422
8,847
5,610
0
1,639
7,208
22,573
0
L
King Arthur
hungrydragon92
King Arthur
5,123
841
0
593
7,380
3,994
0
502
6,250
0
40,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,654
Gold Earned
38,858
350
Minions Killed
432
0
Camps Cleared
0
1,236,669
Distance Traveled
1,461,663
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,037
574
86
6
0
334,028
3
L
Sol
7,271
519
76
5
0
211,158
1
W
Eset
8,580
613
155
11
0
289,210
5
L
Ganesha
6,494
464
16
1
0
215,201
5
L
Ullr
6,119
437
65
5
0
233,982
1
L
Hun Batz
7,210
515
91
7
0
300,743
4
W
Freya
7,930
566
81
6
0
270,234
2
W
Amaterasu
6,699
479
75
5
0
310,877
3
W
Atlas
7,612
544
35
3
0
257,314
0
L
King Arthur
7,560
540
102
7
0
275,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role