Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BlueBearToast
Sol
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 34L
1,652 Elo+
Solo
Ganesha
Ganesha
Dipsh1t
Ganesha
Level 50
God Stats
4W - 4L
1,489 SR
Queue Stats
21W - 30L
1,448 Elo+
Party 1
Heimdallr
Heimdallr
NOTDREWBRO
Heimdallr
Level 60
God Stats
1W - 6L
1,218 SR
Queue Stats
43W - 49L
1,620 Elo+
Party 1
Mulan
Mulan
sincerelymuench
Mulan
Level 152
God Stats
0W - 3L
1,270 SR
Queue Stats
7W - 12L
1,475 Elo+
Solo
Team Averages
Level 97
1,396 SR
1,539 Elo+

VS

Team Averages
Level 126
1,541 SR
1,548 Elo+
Tyr
Tyr
 
Tyr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ArgentKnight608
Chaac
Level 119
God Stats
5W - 4L
1,687 SR
Queue Stats
6W - 6L
1,723 Elo+
Solo
Neith
Neith
FearlessFreckles
Neith
Level 147
God Stats
4W - 2L
1,299 SR
Queue Stats
13W - 14L
1,495 Elo+
Solo
The Morrigan
The Morrigan
Róntguez
The Morrigan
Level 160
God Stats
3W - 1L
1,721 SR
Queue Stats
364W - 368L
1,540 Elo+
Solo
Tiamat
Tiamat
Zachousley
Tiamat
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 64L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
8 / 2 / 3
12,905
807
17,311
22,920
10,730
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 1
9,356
585
4,842
2,995
915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
Dipsh1t
Ganesha
19
1 / 7 / 8
11,921
745
8,504
20,934
22,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
NOTDREWBRO
Heimdallr
17
2 / 6 / 5
10,614
663
11,903
13,487
4,569
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
1 / 2 / 3
10,996
687
7,433
12,180
7,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
1 / 4 / 11
11,064
692
6,878
18,385
12,915
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
8 / 4 / 5
13,709
857
15,643
23,151
23,442
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
3 / 0 / 8
12,439
777
10,923
7,068
3,335
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
Róntguez
The Morrigan
20
6 / 3 / 9
12,679
792
15,569
10,979
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiamat
Zachousley
Tiamat
18
1 / 3 / 8
11,239
702
10,394
8,655
5,067
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
60
14
Kills
19
19
Deaths
14
20
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
8
2
3
4.75
W
Tyr
 
Tyr
1
4
11
1.63
W
8
4
5
2.63
L
2
2
1
1.25
L
Ganesha
Dipsh1t
Ganesha
1
7
8
0.71
W
3
0
8
7
L
Heimdallr
NOTDREWBRO
Heimdallr
2
6
5
0.75
W
The Morrigan
Róntguez
The Morrigan
6
3
9
3.5
W
Tiamat
Zachousley
Tiamat
1
3
8
1.67
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,993
Damage
59,407
72,516
Taken
68,238
46,222
Mitigated
49,220
11,354
Healing
20,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
17,311
10,669
0
3,968
22,920
10,730
367
7,241
15,539
0
64,702
W
Tyr
 
Tyr
6,878
1,354
634
4,448
18,385
12,915
608
5,668
11,410
0
18,001
W
15,643
3,964
0
8,507
23,151
23,442
2,657
2,670
18,787
6,655
61,953
L
4,842
1,475
0
432
2,995
915
0
1,251
1,744
12,907
1,100
L
Ganesha
Dipsh1t
Ganesha
8,504
1,130
811
2,320
20,934
22,832
0
4,481
16,083
28,948
0
W
10,923
3,632
0
2,423
7,068
3,335
4,822
1,685
5,227
0
61,791
L
Heimdallr
NOTDREWBRO
Heimdallr
11,903
5,928
0
170
13,487
4,569
0
7,457
5,949
0
43,942
W
The Morrigan
Róntguez
The Morrigan
15,569
2,276
0
1,355
10,979
4,461
2,329
1,233
9,039
55,141
3,463
W
Tiamat
Zachousley
Tiamat
10,394
1,563
677
2,761
8,655
5,067
1,299
1,739
6,375
28,429
0
L
7,433
748
443
3,210
12,180
7,176
455
4,032
8,148
2,054
37,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,792
Gold Earned
61,130
309
Minions Killed
365
0
Camps Cleared
0
1,336,217
Distance Traveled
1,708,337
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
12,905
807
125
8
0
400,810
4
W
Tyr
11,064
692
24
2
0
341,230
3
W
Chaac
13,709
857
126
8
0
321,129
1
L
Sol
9,356
585
24
2
0
90,273
1
L
Ganesha
11,921
745
2
0
0
277,211
0
W
Neith
12,439
777
93
6
0
338,803
1
L
Heimdallr
10,614
663
73
5
0
271,520
0
W
The Morrigan
12,679
792
81
5
0
355,626
2
W
Tiamat
11,239
702
41
3
0
351,549
1
L
Mulan
10,996
687
85
5
0
296,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role