Player Matchup

Izanami
Izanami
Platinum V
 
Izanami
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
Dixxiee
Erlang Shen
Platinum II
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
113W - 137L
1,933 MMR
Party 1
Ah Puch
Ah Puch
Platinum IV
HelloSoyjaks
Ah Puch
Platinum IV
Level 49
God Stats
41W - 40L
1,665 SR
Queue Stats
77W - 78L
1,930 MMR
Solo
Ne Zha
Ne Zha
Gold I
azzepes
Ne Zha
Gold I
Level 89
God Stats
3W - 4L
1,500 SR
Queue Stats
130W - 129L
1,935 MMR
Solo
Scylla
Scylla
Platinum V
coopsy
Scylla
Platinum V
Level 159
God Stats
3W - 7L
1,285 SR
Queue Stats
62W - 53L
1,988 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,490 SR
1,857 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,673 SR
1,748 MMR
Osiris
Osiris
Gold I
 
Osiris
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Platinum III
 
Ganesha
Platinum III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Platinum II
Anazar
Chang'e
Platinum II
Level 158
God Stats
78W - 38L
1,825 SR
Queue Stats
815W - 799L
1,925 MMR
Solo
Set
Set
Platinum III
MMasKry
Set
Platinum III
Level 122
God Stats
19W - 6L
1,785 SR
Queue Stats
42W - 35L
1,939 MMR
Solo
Ullr
Ullr
Platinum II
PHOЗNIX
Ullr
Platinum II
Level 159
God Stats
9W - 2L
1,754 SR
Queue Stats
45W - 49L
1,879 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
6 / 5 / 2
13,251
576
17,094
16,255
5,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Dixxiee
Erlang Shen
19
0 / 5 / 3
11,555
502
8,983
16,007
10,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
HelloSoyjaks
Ah Puch
17
1 / 7 / 1
10,770
468
12,522
18,283
17,706
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
azzepes
Ne Zha
15
2 / 7 / 5
10,127
440
7,771
21,417
21,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
coopsy
Scylla
19
6 / 5 / 2
12,065
525
15,701
13,320
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ThothCliodhnaFenrirSol

VS

Bans
TyrGilgameshBastetAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
20
15 / 2 / 8
15,100
657
17,947
18,455
19,815
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
 
Ganesha
16
0 / 6 / 15
11,273
490
4,456
24,754
24,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
Anazar
Chang'e
20
7 / 2 / 11
14,572
634
16,350
14,784
5,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
19
0 / 0 / 18
13,006
565
11,129
18,111
14,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ullr
20
7 / 5 / 6
14,288
621
14,982
16,333
5,792
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
87
15
Kills
29
29
Deaths
15
13
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
6
5
2
1.4
W
Osiris
 
Osiris
15
2
8
9.5
W
Ganesha
 
Ganesha
0
6
15
1.25
W
Chang'e
Anazar
Chang'e
7
2
11
6.25
L
Erlang Shen
Dixxiee
Erlang Shen
0
5
3
0.3
L
Ah Puch
HelloSoyjaks
Ah Puch
1
7
1
0.21
W
Set
0
0
18
9
W
Ullr
7
5
6
2
L
Ne Zha
azzepes
Ne Zha
2
7
5
0.64
L
Scylla
coopsy
Scylla
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,071
Damage
64,864
85,282
Taken
92,437
58,387
Mitigated
69,931
20,643
Healing
37,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
17,094
8,450
0
4,959
16,255
5,295
538
3,839
12,167
0
106,023
W
Osiris
 
Osiris
17,947
6,341
0
4,689
18,455
19,815
0
5,682
12,687
0
134,961
W
Ganesha
 
Ganesha
4,456
656
2,043
6,501
24,754
24,531
170
9,664
14,790
23,788
0
W
Chang'e
Anazar
Chang'e
16,350
983
6,147
9,250
14,784
5,453
1,337
4,680
9,892
112,504
0
L
Erlang Shen
Dixxiee
Erlang Shen
8,983
3,748
0
5,815
16,007
10,038
0
1,885
13,854
0
108,572
L
Ah Puch
HelloSoyjaks
Ah Puch
12,522
223
0
5,446
18,283
17,706
618
3,130
14,806
83,598
0
W
Set
11,129
4,400
0
7,270
18,111
14,340
956
6,177
11,894
0
78,130
W
Ullr
14,982
4,595
0
1,615
16,333
5,792
3,963
2,857
13,400
0
113,220
L
Ne Zha
azzepes
Ne Zha
7,771
2,580
265
2,830
21,417
21,561
0
5,280
15,603
318
43,567
L
Scylla
coopsy
Scylla
15,701
1,593
0
1,328
13,320
3,787
288
5,890
7,096
96,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,768
Gold Earned
68,239
771
Minions Killed
698
0
Camps Cleared
0
2,175,892
Distance Traveled
2,274,703
32
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
13,251
576
209
9
0
415,525
11
W
Osiris
15,100
657
169
7
0
491,916
0
W
Ganesha
11,273
490
12
1
0
450,209
11
W
Chang'e
14,572
634
192
8
0
485,727
7
L
Erlang Shen
11,555
502
165
7
0
506,251
4
L
Ah Puch
10,770
468
158
7
0
387,272
1
W
Set
13,006
565
135
6
0
385,284
4
W
Ullr
14,288
621
190
8
0
461,567
8
L
Ne Zha
10,127
440
50
2
0
418,272
4
L
Scylla
12,065
525
189
8
0
448,572
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role