Player Matchup

Tsukuyomi
Tsukuyomi
K0ALAVI0LEUR
Tsukuyomi
Level 23
God Stats
5W - 0L
1,518 SR
Queue Stats
80W - 13L
1,936 Elo+
Party 1
Sol
Sol
Kzaline
Sol
Level 103
God Stats
6W - 1L
1,729 SR
Queue Stats
23W - 18L
1,467 Elo+
Party 1
Sylvanus
Sylvanus
Maillechort
Sylvanus
Level 17
God Stats
2W - 0L
1,901 SR
Queue Stats
2W - 0L
1,740 Elo+
Party 1
Nu Wa
Nu Wa
SkiziGodQueen
Nu Wa
Level 89
God Stats
5W - 6L
1,612 SR
Queue Stats
143W - 142L
1,580 Elo+
Party 1
Fenrir
Fenrir
erthia
Fenrir
Level 159
God Stats
7W - 6L
1,500 SR
Queue Stats
655W - 362L
1,746 Elo+
Party 1
Team Averages
Level 78
1,652 SR
1,694 Elo+

VS

Team Averages
Level 80
1,489 SR
1,645 Elo+
Sobek
Sobek
 
Sobek
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Golden98BOY
Gilgamesh
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 96L
1,948 Elo+
Party 2
Amaterasu
Amaterasu
JudgementBringer
Amaterasu
Level 124
God Stats
7W - 7L
1,444 SR
Queue Stats
175W - 169L
1,546 Elo+
Party 2
Sol
Sol
LOVEFOOD1998
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,689 Elo+
Party 2
Hades
Hades
XTheDeathstrokeX
Hades
Level 125
God Stats
2W - 6L
1,500 SR
Queue Stats
165W - 170L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
K0ALAVI0LEUR
Tsukuyomi
16
1 / 5 / 2
9,698
570
7,811
13,040
4,529
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sol
15
9 / 0 / 15
9,980
587
17,003
8,109
3,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Maillechort
Sylvanus
14
4 / 2 / 22
9,832
578
10,165
15,015
18,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
8 / 4 / 9
10,821
637
13,084
10,158
4,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
erthia
Fenrir
16
15 / 1 / 7
11,072
651
18,522
12,744
5,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 8 / 5
7,290
429
3,606
19,859
14,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Golden98BOY
Gilgamesh
12
1 / 10 / 2
7,556
444
8,045
17,702
5,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Amaterasu
16
6 / 3 / 2
10,533
620
12,519
18,062
14,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 10 / 2
8,229
484
5,693
13,314
2,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 6 / 1
8,488
499
9,948
13,336
7,094
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
24
37
Kills
12
12
Deaths
37
55
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
8
5
0.44
L
Gilgamesh
Golden98BOY
Gilgamesh
1
10
2
0.2
L
Amaterasu
6
3
2
2.33
W
Tsukuyomi
K0ALAVI0LEUR
Tsukuyomi
1
5
2
0.4
W
Sol
9
0
15
16.5
L
0
10
2
0.1
W
Sylvanus
Maillechort
Sylvanus
4
2
22
7.5
W
8
4
9
3.13
L
4
6
1
0.75
W
Fenrir
erthia
Fenrir
15
1
7
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,585
Damage
39,811
59,066
Taken
82,273
36,734
Mitigated
43,081
22,260
Healing
23,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,606
404
659
3,225
19,859
14,059
26
12,061
7,606
14,741
0
L
Gilgamesh
Golden98BOY
Gilgamesh
8,045
1,493
0
3,533
17,702
5,045
0
5,765
11,716
0
45,091
L
Amaterasu
12,519
5,041
0
7,984
18,062
14,737
0
3,299
14,675
0
72,512
W
Tsukuyomi
K0ALAVI0LEUR
Tsukuyomi
7,811
2,156
0
4,808
13,040
4,529
0
177
12,863
0
62,708
W
Sol
17,003
6,131
0
3,003
8,109
3,706
518
3,109
5,000
63,141
8,075
L
5,693
2,977
0
2,501
13,314
2,146
600
7,621
5,616
50,059
0
W
Sylvanus
Maillechort
Sylvanus
10,165
2,487
3,241
4,351
15,015
18,155
0
8,809
5,986
16,430
4,694
W
13,084
2,290
0
1,103
10,158
4,439
72
3,891
6,267
71,182
0
L
9,948
862
586
4,694
13,336
7,094
0
8,392
4,685
45,249
0
W
Fenrir
erthia
Fenrir
18,522
4,847
0
5,754
12,744
5,905
486
3,261
9,331
0
76,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,403
Gold Earned
42,096
485
Minions Killed
423
0
Camps Cleared
0
1,689,191
Distance Traveled
1,531,535
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,290
429
13
1
0
319,280
6
L
Gilgamesh
7,556
444
84
5
0
317,050
1
L
Amaterasu
10,533
620
134
8
0
300,579
9
W
Tsukuyomi
9,698
570
119
7
0
354,304
5
W
Sol
9,980
587
100
6
0
340,064
4
L
Sol
8,229
484
105
6
0
293,018
1
W
Sylvanus
9,832
578
28
2
0
321,210
1
W
Nu Wa
10,821
637
131
8
0
298,123
5
L
Hades
8,488
499
87
5
0
301,608
1
W
Fenrir
11,072
651
107
6
0
375,490
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role