Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold II
 
Ah Muzen Cab
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold I
Armenius
Set
Gold I
Level 160
God Stats
13W - 14L
1,263 SR
Queue Stats
382W - 388L
1,811 MMR
Party 1
Charybdis
Charybdis
Gold I
Ru3ditas
Charybdis
Gold I
Level 160
God Stats
18W - 27L
1,556 SR
Queue Stats
173W - 168L
1,815 MMR
Solo
Fenrir
Fenrir
Platinum II
Shootable
Fenrir
Platinum II
Level 158
God Stats
3W - 4L
1,500 SR
Queue Stats
200W - 191L
1,833 MMR
Solo
Baba Yaga
Baba Yaga
Silver I
SpaceSpace
Baba Yaga
Silver I
Level 141
God Stats
7W - 4L
1,500 SR
Queue Stats
73W - 72L
1,636 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,464 SR
1,719 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,529 SR
1,712 MMR
Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold III
RegerisTheEvil
Bacchus
Gold III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,722 MMR
Solo
Anhur
Anhur
Gold II
Shwaafan
Anhur
Gold II
Level 60
God Stats
3W - 2L
1,500 SR
Queue Stats
73W - 63L
1,726 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
SoIair
Gilgamesh
Gold II
Level 160
God Stats
19W - 11L
1,645 SR
Queue Stats
381W - 352L
1,865 MMR
Party 2
Zhong Kui
Zhong Kui
Platinum V
zimmmmiz
Zhong Kui
Platinum V
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 126L
1,748 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
0 / 2 / 0
5,415
602
1,356
3,836
1,127
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 1 / 0
6,005
667
4,308
4,777
1,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Ru3ditas
Charybdis
8
1 / 0 / 0
4,630
514
2,034
3,320
722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Shootable
Fenrir
9
0 / 1 / 3
5,197
577
2,731
4,396
1,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baba Yaga
SpaceSpace
Baba Yaga
9
0 / 2 / 4
5,442
605
1,355
4,179
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KaliCliodhnaCamazotz

VS

Bans
LokiBastetSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 2 / 2
5,510
612
2,186
3,873
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 2
4,862
540
1,435
4,742
3,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Shwaafan
Anhur
9
0 / 1 / 0
4,980
553
1,566
4,372
840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gilgamesh
SoIair
Gilgamesh
10
3 / 1 / 3
5,652
628
4,064
5,303
1,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
zimmmmiz
Zhong Kui
12
2 / 0 / 1
6,465
718
2,133
3,861
2,559
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
5
Kills
6
6
Deaths
5
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
2
0
0
W
Merlin
 
Merlin
1
2
2
1
L
4
1
0
4
W
0
1
2
1
L
Charybdis
Ru3ditas
Charybdis
1
0
0
1
L
Fenrir
Shootable
Fenrir
0
1
3
1.5
W
Anhur
Shwaafan
Anhur
0
1
0
0
W
Gilgamesh
SoIair
Gilgamesh
3
1
3
4.5
L
Baba Yaga
SpaceSpace
Baba Yaga
0
2
4
1
W
Zhong Kui
zimmmmiz
Zhong Kui
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,784
Damage
11,384
20,508
Taken
22,151
6,027
Mitigated
9,587
6,841
Healing
9,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
1,356
279
0
585
3,836
1,127
0
1,296
2,540
0
33,568
W
Merlin
 
Merlin
2,186
394
0
615
3,873
1,024
0
490
3,383
32,897
0
L
4,308
1,612
0
934
4,777
1,510
0
2,415
2,251
0
29,169
W
1,435
147
1,333
1,760
4,742
3,184
0
309
4,433
10,289
0
L
Charybdis
Ru3ditas
Charybdis
2,034
1,111
0
1,980
3,320
722
0
84
3,236
0
28,512
L
Fenrir
Shootable
Fenrir
2,731
913
0
2,238
4,396
1,319
0
439
3,957
0
15,209
W
Anhur
Shwaafan
Anhur
1,566
1,221
0
1,250
4,372
840
0
0
4,372
0
28,993
W
Gilgamesh
SoIair
Gilgamesh
4,064
1,641
0
2,036
5,303
1,980
0
556
4,747
0
26,935
L
Baba Yaga
SpaceSpace
Baba Yaga
1,355
105
0
1,104
4,179
1,349
0
1,520
2,659
29,751
0
W
Zhong Kui
zimmmmiz
Zhong Kui
2,133
29
212
2,735
3,861
2,559
786
0
3,861
38,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,689
Gold Earned
27,469
292
Minions Killed
328
0
Camps Cleared
0
867,785
Distance Traveled
870,097
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,415
602
84
9
0
180,901
0
W
Merlin
5,510
612
70
8
0
161,559
3
L
Set
6,005
667
66
7
0
199,648
3
W
Bacchus
4,862
540
9
1
0
191,811
3
L
Charybdis
4,630
514
56
6
0
115,341
2
L
Fenrir
5,197
577
27
3
0
189,866
3
W
Anhur
4,980
553
81
9
0
158,090
4
W
Gilgamesh
5,652
628
60
7
0
209,335
4
L
Baba Yaga
5,442
605
59
7
0
182,029
3
W
Zhong Kui
6,465
718
108
12
0
149,302
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role