Player Matchup

Set
Set
 
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
KisCiganyHun
Sylvanus
Level 103
God Stats
3W - 0L
1,787 SR
Queue Stats
44W - 39L
1,575 Elo+
Party 1
Anubis
Anubis
TheoBarosanu
Anubis
Level 101
God Stats
8W - 3L
1,561 SR
Queue Stats
14W - 13L
1,346 Elo+
Solo
Medusa
Medusa
hev13
Medusa
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 44L
1,227 Elo+
Party 1
Gilgamesh
Gilgamesh
péterbá
Gilgamesh
Level 126
God Stats
2W - 1L
1,442 SR
Queue Stats
153W - 150L
1,269 Elo+
Party 1
Team Averages
Level 122
1,558 SR
1,383 Elo+

VS

Team Averages
Level 113
1,498 SR
1,496 Elo+
Tyr
Tyr
Estao
Tyr
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,500 Elo+
Solo
Ares
Ares
Haïse
Ares
Level 105
God Stats
1W - 4L
1,500 SR
Queue Stats
90W - 111L
1,500 Elo+
Solo
Hou Yi
Hou Yi
LamaDesTodes
Hou Yi
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
408W - 424L
1,569 Elo+
Solo
Janus
Janus
Pyrpolitis
Janus
Level 118
God Stats
11W - 11L
1,637 SR
Queue Stats
226W - 226L
1,512 Elo+
Solo
Thanatos
Thanatos
Shubnugurath
Thanatos
Level 84
God Stats
11W - 7L
1,353 SR
Queue Stats
117W - 129L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
3 / 0 / 3
9,311
621
9,992
6,898
6,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
KisCiganyHun
Sylvanus
12
1 / 1 / 5
7,509
501
7,182
12,128
8,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anubis
16
3 / 1 / 2
9,219
615
5,790
7,681
3,249
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
hev13
Medusa
12
2 / 3 / 5
7,835
522
7,024
7,418
2,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
péterbá
Gilgamesh
14
11 / 4 / 1
8,993
600
10,103
11,519
5,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Estao
Tyr
13
1 / 4 / 1
7,902
527
4,462
13,342
11,433
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ares
Haïse
Ares
11
3 / 3 / 2
7,335
489
5,610
13,202
8,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
12
2 / 2 / 2
7,346
490
3,889
8,808
2,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Janus
13
1 / 5 / 0
7,538
503
4,575
8,099
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Shubnugurath
Thanatos
12
1 / 6 / 3
7,123
475
5,480
12,187
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
20
Kills
8
9
Deaths
20
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
0
3
4.5
L
Tyr
Estao
Tyr
1
4
1
0.38
L
Ares
Haïse
Ares
3
3
2
1.33
W
Sylvanus
KisCiganyHun
Sylvanus
1
1
5
3.5
L
Hou Yi
2
2
2
1.5
L
Janus
1
5
0
0.2
L
Thanatos
Shubnugurath
Thanatos
1
6
3
0.42
W
Anubis
3
1
2
4
W
Medusa
hev13
Medusa
2
3
5
1.5
W
Gilgamesh
péterbá
Gilgamesh
11
4
1
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,091
Damage
24,016
45,644
Taken
55,638
25,819
Mitigated
27,525
17,118
Healing
17,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
9,992
3,801
0
3,820
6,898
6,628
400
216
6,682
0
56,317
L
Tyr
Estao
Tyr
4,462
948
0
3,842
13,342
11,433
0
0
12,474
1,348
38,666
L
Ares
Haïse
Ares
5,610
372
0
2,564
13,202
8,895
0
5,355
7,847
18,620
5,726
W
Sylvanus
KisCiganyHun
Sylvanus
7,182
2,999
1,091
4,064
12,128
8,509
195
2,779
9,349
27,528
9,851
L
Hou Yi
3,889
2,242
0
3,370
8,808
2,898
108
2,840
5,968
0
42,215
L
Janus
4,575
75
0
605
8,099
1,277
0
2,882
5,217
46,708
0
L
Thanatos
Shubnugurath
Thanatos
5,480
537
0
7,218
12,187
3,022
0
750
11,353
0
34,638
W
Anubis
5,790
265
0
5,359
7,681
3,249
402
3,498
3,943
68,099
0
W
Medusa
hev13
Medusa
7,024
4,064
0
1,006
7,418
2,103
715
1,334
5,934
0
38,785
W
Gilgamesh
péterbá
Gilgamesh
10,103
3,333
0
1,778
11,519
5,330
0
1,729
9,736
0
48,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,867
Gold Earned
37,244
452
Minions Killed
394
0
Camps Cleared
0
1,524,671
Distance Traveled
1,447,570
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,311
621
111
7
0
311,478
2
L
Tyr
7,902
527
103
7
0
271,165
2
L
Ares
7,335
489
44
3
0
290,859
4
W
Sylvanus
7,509
501
57
4
0
296,140
3
L
Hou Yi
7,346
490
79
5
0
280,368
5
L
Janus
7,538
503
102
7
0
300,163
6
L
Thanatos
7,123
475
66
4
0
305,015
4
W
Anubis
9,219
615
135
9
0
291,968
3
W
Medusa
7,835
522
81
5
0
304,367
4
W
Gilgamesh
8,993
600
68
5
0
320,718
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role