Player Matchup

Artemis
Artemis
BiscuitBoy7000
Artemis
Level 82
God Stats
38W - 43L
1,490 SR
Queue Stats
269W - 317L
1,539 Elo+
Solo
Nemesis
Nemesis
FuriousHunt3r
Nemesis
Level 140
God Stats
7W - 12L
1,336 SR
Queue Stats
694W - 805L
1,477 Elo+
Solo
Zhong Kui
Zhong Kui
RigBabyBlues
Zhong Kui
Level 30
God Stats
6W - 10L
1,841 SR
Queue Stats
41W - 65L
1,405 Elo+
Solo
Team Averages
Level 84
1,556 SR
1,474 Elo+

VS

Team Averages
Level 95
1,413 SR
1,544 Elo+
Scylla
Scylla
Rogue Quohog
Scylla
Level 106
God Stats
44W - 52L
1,222 SR
Queue Stats
305W - 373L
1,373 Elo+
Solo
Achilles
Achilles
Sin of battle64
Achilles
Level 110
God Stats
5W - 2L
1,518 SR
Queue Stats
123W - 143L
1,760 Elo+
Solo
Thanatos
Thanatos
Vellins
Thanatos
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 41L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 2
10,094
631
8,460
9,638
3,644
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
15
1 / 5 / 5
10,348
647
10,740
21,109
11,968
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
RigBabyBlues
Zhong Kui
13
2 / 8 / 4
10,268
642
11,561
15,232
8,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
5 / 0 / 12
12,020
751
13,551
6,989
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
17
8 / 2 / 10
11,862
741
13,569
18,642
20,414
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Vellins
Thanatos
15
5 / 5 / 10
11,148
697
12,357
13,524
6,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
7
Kills
18
18
Deaths
7
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
L
Nemesis
1
5
5
0.7
L
Zhong Kui
RigBabyBlues
Zhong Kui
2
8
4
0.5
W
Scylla
5
0
12
11
W
Achilles
8
2
10
6.5
W
Thanatos
Vellins
Thanatos
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,761
Damage
39,477
45,979
Taken
39,155
23,654
Mitigated
29,171
7,438
Healing
19,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,460
3,979
0
945
9,638
3,644
0
2,390
7,058
0
23,952
L
Nemesis
10,740
4,076
502
2,566
21,109
11,968
0
6,381
13,792
178
42,226
L
Zhong Kui
RigBabyBlues
Zhong Kui
11,561
1,171
424
3,001
15,232
8,042
0
4,734
10,032
33,674
0
W
Scylla
13,551
650
1,245
3,036
6,989
2,036
973
1,746
5,243
61,886
0
W
Achilles
13,569
4,798
0
5,663
18,642
20,414
861
6,202
12,440
173
27,458
W
Thanatos
Vellins
Thanatos
12,357
2,396
0
9,551
13,524
6,721
504
4,321
9,203
0
35,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,710
Gold Earned
35,030
155
Minions Killed
170
6
Camps Cleared
8
803,376
Distance Traveled
822,609
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,094
631
43
3
2
263,482
2
L
Nemesis
10,348
647
62
4
2
299,871
3
L
Zhong Kui
10,268
642
50
3
2
240,023
0
W
Scylla
12,020
751
123
8
3
272,471
5
W
Achilles
11,862
741
20
1
2
280,171
2
W
Thanatos
11,148
697
27
2
3
269,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role