Player Matchup

Tiamat
Tiamat
Dsm_Fight
Tiamat
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,500 Elo+
Party 3
Ymir
Ymir
Miiiiirou_Miro
Ymir
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 18L
1,209 Elo+
Party 3
Medusa
Medusa
mowgliestone
Medusa
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 86L
1,500 Elo+
Party 3
Artio
Artio
patillalateral-3
Artio
Level 66
God Stats
2W - 3L
1,500 SR
Queue Stats
71W - 84L
1,829 Elo+
Party 2
Serqet
Serqet
xXpetuca12Xx
Serqet
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,500 Elo+
Party 2
Team Averages
Level 76
1,500 SR
1,507 Elo+

VS

Team Averages
Level 73
1,545 SR
1,523 Elo+
Amaterasu
Amaterasu
Br4tta031
Amaterasu
Level 82
God Stats
36W - 28L
1,497 SR
Queue Stats
475W - 504L
1,612 Elo+
Party 1
Gilgamesh
Gilgamesh
Racer079
Gilgamesh
Level 43
God Stats
205W - 221L
1,511 SR
Queue Stats
212W - 229L
1,469 Elo+
Party 1
Aphrodite
Aphrodite
TyralpmG
Aphrodite
Level 86
God Stats
512W - 475L
1,695 SR
Queue Stats
739W - 779L
1,569 Elo+
Party 1
Sylvanus
Sylvanus
Weltenmensch
Sylvanus
Level 68
God Stats
53W - 51L
1,520 SR
Queue Stats
457W - 503L
1,603 Elo+
Party 1
Hades
Hades
karenALVP19
Hades
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
164W - 175L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dsm_Fight
Tiamat
8
1 / 4 / 2
4,611
461
3,408
7,307
4,179
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
1 / 3 / 2
4,987
499
2,928
9,935
4,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
7
2 / 4 / 1
4,771
477
6,031
6,896
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
1 / 2 / 1
5,598
560
3,360
6,104
3,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
10
2 / 2 / 2
5,622
562
2,778
5,579
1,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Br4tta031
Amaterasu
9
3 / 0 / 7
5,642
564
4,331
4,636
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Racer079
Gilgamesh
8
1 / 2 / 0
4,842
484
1,636
5,533
2,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
TyralpmG
Aphrodite
9
1 / 0 / 7
5,557
556
2,928
3,148
1,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Weltenmensch
Sylvanus
10
6 / 3 / 5
6,554
655
9,422
6,961
3,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
4 / 2 / 4
5,886
589
5,756
8,605
3,385
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
7
Kills
15
15
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Br4tta031
Amaterasu
3
0
7
6.5
L
Tiamat
Dsm_Fight
Tiamat
1
4
2
0.5
L
1
3
2
0.67
W
Gilgamesh
Racer079
Gilgamesh
1
2
0
0.5
W
Aphrodite
TyralpmG
Aphrodite
1
0
7
4.5
W
Sylvanus
Weltenmensch
Sylvanus
6
3
5
2.83
W
4
2
4
3
L
Medusa
2
4
1
0.63
L
1
2
1
0.75
L
Serqet
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,505
Damage
24,073
35,821
Taken
28,883
15,871
Mitigated
12,052
8,917
Healing
13,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Br4tta031
Amaterasu
4,331
1,572
533
2,099
4,636
1,699
912
1,134
3,502
0
20,645
L
Tiamat
Dsm_Fight
Tiamat
3,408
589
199
1,734
7,307
4,179
0
4,473
2,834
17,375
0
L
2,928
587
211
2,715
9,935
4,127
0
4,766
5,169
10,589
0
W
Gilgamesh
Racer079
Gilgamesh
1,636
475
0
576
5,533
2,757
0
2,398
2,572
0
10,544
W
Aphrodite
TyralpmG
Aphrodite
2,928
82
1,276
2,010
3,148
1,151
267
233
2,876
23,700
7,296
W
Sylvanus
Weltenmensch
Sylvanus
9,422
2,549
45
2,410
6,961
3,060
585
2,840
3,889
28,380
7,553
W
5,756
983
552
4,335
8,605
3,385
444
2,649
5,956
23,241
0
L
Medusa
6,031
2,382
228
2,075
6,896
1,825
0
3,783
3,113
0
20,709
L
3,360
632
310
1,445
6,104
3,987
86
1,580
4,524
22,226
0
L
Serqet
2,778
831
0
0
5,579
1,753
0
2,198
3,381
0
26,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,589
Gold Earned
28,481
179
Minions Killed
223
0
Camps Cleared
0
931,139
Distance Traveled
894,148
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
5,642
564
42
4
0
179,532
1
L
Tiamat
4,611
461
22
2
0
173,929
0
L
Ymir
4,987
499
17
2
0
169,694
0
W
Gilgamesh
4,842
484
18
2
0
169,468
3
W
Aphrodite
5,557
556
53
5
0
226,057
1
W
Sylvanus
6,554
655
66
7
0
147,980
0
W
Hades
5,886
589
44
4
0
171,111
2
L
Medusa
4,771
477
31
3
0
171,545
2
L
Artio
5,598
560
50
5
0
191,459
0
L
Serqet
5,622
562
59
6
0
224,512
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role