Player Matchup

He Bo
He Bo
BBussin
He Bo
Level 120
God Stats
3W - 1L
1,715 SR
Queue Stats
10W - 11L
1,537 Elo+
Party 2
Neith
Neith
FEDEWAPP8143
Neith
Level 28
God Stats
1W - 1L
1,285 SR
Queue Stats
1W - 2L
1,296 Elo+
Party 2
Ymir
Ymir
I2ydI2zz3545
Ymir
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,450 Elo+
Party 2
Medusa
Medusa
King_iXzist
Medusa
Level 145
God Stats
2W - 2L
1,741 SR
Queue Stats
3W - 3L
1,783 Elo+
Solo
Ao Kuang
Ao Kuang
Mendiixd23
Ao Kuang
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 32L
1,581 Elo+
Solo
Team Averages
Level 69
1,548 SR
1,530 Elo+

VS

Team Averages
Level 75
1,564 SR
1,571 Elo+
Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
DraconicKnight-
Guan Yu
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
122W - 116L
1,585 Elo+
Party 1
Osiris
Osiris
Psynai
Osiris
Level 109
God Stats
1W - 4L
1,481 SR
Queue Stats
49W - 46L
1,601 Elo+
Solo
Sol
Sol
W33nie_Hut_jr05
Sol
Level 45
God Stats
4W - 1L
1,839 SR
Queue Stats
36W - 38L
1,561 Elo+
Party 1
Baron Samedi
Baron Samedi
kanisorndream
Baron Samedi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BBussin
He Bo
16
5 / 0 / 6
8,453
845
5,988
3,312
1,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 2 / 1
8,115
812
6,432
4,520
1,385
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 4 / 7
7,838
784
6,239
9,551
7,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
16
4 / 0 / 4
8,571
857
8,609
4,789
1,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
Mendiixd23
Ao Kuang
14
3 / 0 / 7
7,712
771
3,493
7,008
2,938
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 2 / 1
7,311
731
5,154
5,754
2,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 4 / 4
6,680
668
5,732
11,165
6,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Osiris
Psynai
Osiris
12
2 / 2 / 3
6,697
670
1,891
5,146
3,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 5 / 2
6,517
652
6,574
9,604
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Baron Samedi
kanisorndream
Baron Samedi
13
0 / 6 / 4
6,831
683
2,084
7,408
2,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
19
Kills
6
6
Deaths
19
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
2
1
1.75
W
He Bo
BBussin
He Bo
5
0
6
8
L
0
4
4
0.5
W
4
2
1
2.25
W
3
4
7
1.63
W
Medusa
4
0
4
6
W
Ao Kuang
Mendiixd23
Ao Kuang
3
0
7
6.5
L
Osiris
Psynai
Osiris
2
2
3
1.75
L
1
5
2
0.4
L
Baron Samedi
kanisorndream
Baron Samedi
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,761
Damage
21,435
29,180
Taken
39,077
14,652
Mitigated
18,868
7,698
Healing
7,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,154
69
0
1,478
5,754
2,532
0
2,390
3,364
26,094
0
W
He Bo
BBussin
He Bo
5,988
274
111
1,571
3,312
1,113
27
2,473
839
24,282
0
L
5,732
1,131
937
2,640
11,165
6,940
0
4,202
6,963
0
20,326
W
6,432
2,644
147
724
4,520
1,385
2,814
2,142
2,158
0
26,941
W
6,239
849
466
1,196
9,551
7,817
418
3,745
5,677
13,321
0
W
Medusa
8,609
3,602
0
1,568
4,789
1,399
1,762
2,161
2,551
0
34,359
W
Ao Kuang
Mendiixd23
Ao Kuang
3,493
1,141
0
1,915
7,008
2,938
63
3,156
3,590
15,715
0
L
Osiris
Psynai
Osiris
1,891
228
0
679
5,146
3,617
0
1,882
3,264
0
10,166
L
6,574
1,856
0
1,300
9,604
2,790
0
4,135
5,469
16,038
0
L
Baron Samedi
kanisorndream
Baron Samedi
2,084
122
72
111
7,408
2,989
0
3,111
4,297
16,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,689
Gold Earned
34,036
202
Minions Killed
165
0
Camps Cleared
0
959,385
Distance Traveled
880,299
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,311
731
50
5
0
172,224
0
W
He Bo
8,453
845
49
5
0
207,978
2
L
Guan Yu
6,680
668
35
4
0
208,007
1
W
Neith
8,115
812
56
6
0
175,396
0
W
Ymir
7,838
784
13
1
0
167,767
0
W
Medusa
8,571
857
62
6
0
205,813
2
W
Ao Kuang
7,712
771
22
2
0
202,431
2
L
Osiris
6,697
670
18
2
0
154,294
1
L
Sol
6,517
652
30
3
0
173,683
1
L
Baron Samedi
6,831
683
32
3
0
172,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role