Player Matchup

Ravana
Ravana
BigK1ngCoop
Ravana
Level 86
God Stats
9W - 1L
1,804 SR
Queue Stats
24W - 15L
1,542 Elo+
Solo
Khepri
Khepri
Vilecrocodile
Khepri
Level 128
God Stats
3W - 6L
1,327 SR
Queue Stats
277W - 268L
1,290 Elo+
Party 3
Zeus
Zeus
XyJIuGan2008
Zeus
Level 5
God Stats
1W - 1L
1,316 SR
Queue Stats
2W - 3L
1,213 Elo+
Party 2
Sol
Sol
lowkick1488
Sol
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,176 Elo+
Party 2
Medusa
Medusa
stephmenk
Medusa
Level 45
God Stats
28W - 35L
1,279 SR
Queue Stats
280W - 268L
1,265 Elo+
Party 3
Team Averages
Level 54
1,445 SR
1,297 Elo+

VS

Team Averages
Level 80
1,569 SR
1,383 Elo+
Kukulkan
Kukulkan
Bluemorpho1243
Kukulkan
Level 148
God Stats
1W - 2L
1,178 SR
Queue Stats
66W - 82L
1,397 Elo+
Party 1
Ullr
Ullr
Khodabear
Ullr
Level 79
God Stats
6W - 4L
1,690 SR
Queue Stats
31W - 33L
1,233 Elo+
Solo
Bastet
Bastet
Pavo12cristatus
Bastet
Level 33
God Stats
23W - 18L
1,496 SR
Queue Stats
89W - 81L
1,416 Elo+
Solo
Neith
Neith
Sensimillantics
Neith
Level 6
God Stats
1W - 2L
1,553 SR
Queue Stats
1W - 3L
1,491 Elo+
Solo
Loki
Loki
Zenitsu10
Loki
Level 134
God Stats
6W - 8L
1,928 SR
Queue Stats
101W - 128L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
20
9 / 5 / 7
14,366
798
16,375
22,485
11,355
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
0 / 2 / 17
13,329
741
7,872
20,920
31,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
13 / 3 / 3
15,101
839
19,092
14,195
4,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
3 / 6 / 15
13,150
731
14,307
15,964
4,809
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
stephmenk
Medusa
20
3 / 4 / 11
13,178
732
12,831
16,180
5,372
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
1 / 7 / 3
11,252
625
13,309
13,307
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
20
3 / 6 / 6
12,481
693
16,764
18,598
5,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 7 / 6
13,564
754
19,836
23,682
7,660
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
3 / 4 / 6
13,526
751
11,282
15,346
5,230
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
20
3 / 4 / 9
12,905
717
9,964
13,533
5,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
50
28
Kills
20
20
Deaths
28
53
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ravana
9
5
7
2.5
L
Kukulkan
1
7
3
0.36
L
Ullr
3
6
6
1
L
10
7
6
1.86
L
3
4
6
1.5
W
0
2
17
4.25
W
13
3
3
4.83
L
Loki
3
4
9
1.88
W
3
6
15
1.75
W
Medusa
stephmenk
Medusa
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,477
Damage
71,155
89,744
Taken
84,466
57,130
Mitigated
27,836
24,516
Healing
9,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
16,375
7,566
0
9,334
22,485
11,355
2,001
2,671
19,493
135
67,906
L
Kukulkan
13,309
963
0
856
13,307
4,114
420
4,524
8,783
42,667
0
L
Ullr
16,764
6,790
0
1,248
18,598
5,742
0
8,449
10,095
0
40,693
L
19,836
3,911
47
4,931
23,682
7,660
0
11,981
11,632
0
43,934
L
11,282
4,575
0
1,193
15,346
5,230
3,652
8,302
6,972
0
59,890
W
7,872
871
0
3,919
20,920
31,073
292
3,961
16,675
40,747
0
W
19,092
3,184
1,067
3,161
14,195
4,521
1,624
2,228
11,792
54,099
0
L
Loki
9,964
1,063
0
816
13,533
5,090
287
7,927
5,606
0
39,242
W
14,307
4,071
1,132
3,658
15,964
4,809
2,006
691
14,942
33,749
0
W
Medusa
stephmenk
Medusa
12,831
4,721
806
1,439
16,180
5,372
3,833
3,758
12,165
0
48,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,124
Gold Earned
63,728
347
Minions Killed
324
0
Camps Cleared
0
1,714,310
Distance Traveled
1,687,545
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
14,366
798
87
5
0
385,845
0
L
Kukulkan
11,252
625
61
3
0
242,364
0
L
Ullr
12,481
693
66
4
0
327,463
0
L
Bastet
13,564
754
28
2
0
402,566
2
L
Neith
13,526
751
126
7
0
341,749
0
W
Khepri
13,329
741
63
4
0
333,189
0
W
Zeus
15,101
839
90
5
0
302,431
0
L
Loki
12,905
717
43
2
0
373,403
3
W
Sol
13,150
731
51
3
0
338,171
1
W
Medusa
13,178
732
56
3
0
354,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role