Player Matchup

Anubis
Anubis
 
Anubis
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
MRodkjaer
Ares
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
46W - 44L
1,405 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Moners
Tsukuyomi
Level 41
God Stats
3W - 2L
1,500 SR
Queue Stats
33W - 37L
1,638 Elo+
Party 1
Baron Samedi
Baron Samedi
Szamuro
Baron Samedi
Level 2
God Stats
9W - 3L
1,500 SR
Queue Stats
65W - 61L
1,266 Elo+
Solo
Ra
Ra
TwitchCximaira
Ra
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 19
1,500 SR
1,462 Elo+

VS

Team Averages
Level 38
1,501 SR
1,614 Elo+
Heimdallr
Heimdallr
Gezewe
Heimdallr
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Zeus
Zeus
Guthan88
Zeus
Level 85
God Stats
1W - 1L
1,466 SR
Queue Stats
4W - 5L
1,843 Elo+
Party 2
Merlin
Merlin
OutlawDeez64
Merlin
Level 23
God Stats
1W - 0L
1,411 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Ryuu2225
Amaterasu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Chang'e
Chang'e
Threales
Chang'e
Level 48
God Stats
8W - 5L
1,626 SR
Queue Stats
41W - 32L
1,725 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 9 / 0
8,652
865
8,539
10,899
4,981
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
13
0 / 3 / 3
7,323
732
3,119
7,289
5,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Moners
Tsukuyomi
15
4 / 4 / 1
8,275
828
9,186
10,964
4,222
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Szamuro
Baron Samedi
13
0 / 5 / 2
6,936
694
5,006
8,177
3,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 8 / 1
6,837
684
1,710
9,271
4,620
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Gezewe
Heimdallr
16
8 / 3 / 8
9,188
919
12,101
9,773
3,432
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
17
10 / 1 / 10
9,447
945
11,847
5,290
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
13
1 / 4 / 11
7,467
747
4,622
6,963
3,172
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Ryuu2225
Amaterasu
14
0 / 1 / 16
8,437
844
2,585
8,822
6,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Threales
Chang'e
17
10 / 1 / 7
9,966
997
8,028
7,096
3,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
81
7
Kills
29
29
Deaths
10
7
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
9
0
0.33
W
Heimdallr
Gezewe
Heimdallr
8
3
8
4
W
Zeus
10
1
10
15
L
Ares
0
3
3
0.5
L
Tsukuyomi
Moners
Tsukuyomi
4
4
1
1.13
W
Merlin
1
4
11
1.63
W
Amaterasu
Ryuu2225
Amaterasu
0
1
16
8
L
Baron Samedi
Szamuro
Baron Samedi
0
5
2
0.2
W
Chang'e
Threales
Chang'e
10
1
7
13.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,560
Damage
39,183
46,600
Taken
37,944
22,617
Mitigated
18,464
7,506
Healing
12,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,539
719
0
1,119
10,899
4,981
0
6,437
4,260
19,633
0
W
Heimdallr
Gezewe
Heimdallr
12,101
6,182
119
1,429
9,773
3,432
2,064
6,445
3,328
0
27,978
W
Zeus
11,847
1,534
0
0
5,290
1,805
727
2,174
3,116
42,953
0
L
Ares
3,119
111
0
909
7,289
5,599
0
2,947
4,254
11,040
0
L
Tsukuyomi
Moners
Tsukuyomi
9,186
2,265
0
3,112
10,964
4,222
502
4,974
5,917
0
30,210
W
Merlin
4,622
537
0
105
6,963
3,172
1,554
1,419
5,544
12,984
0
W
Amaterasu
Ryuu2225
Amaterasu
2,585
625
1,453
3,358
8,822
6,797
516
4,754
4,068
0
10,865
L
Baron Samedi
Szamuro
Baron Samedi
5,006
638
537
1,637
8,177
3,195
0
3,445
4,654
15,754
0
W
Chang'e
Threales
Chang'e
8,028
712
2,458
3,972
7,096
3,258
316
3,582
3,514
32,702
0
L
1,710
720
32
160
9,271
4,620
0
6,040
3,017
10,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,023
Gold Earned
44,505
122
Minions Killed
214
0
Camps Cleared
0
1,000,676
Distance Traveled
1,086,467
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,652
865
29
3
0
167,862
0
W
Heimdallr
9,188
919
49
5
0
213,071
0
W
Zeus
9,447
945
70
7
0
217,261
3
L
Ares
7,323
732
14
1
0
192,619
1
L
Tsukuyomi
8,275
828
49
5
0
292,187
2
W
Merlin
7,467
747
17
2
0
185,752
2
W
Amaterasu
8,437
844
25
3
0
235,408
1
L
Baron Samedi
6,936
694
16
2
0
171,825
0
W
Chang'e
9,966
997
53
5
0
234,975
2
L
Ra
6,837
684
14
1
0
176,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role