Player Matchup

King Arthur
King Arthur
JodenHuckt
King Arthur
Level 49
God Stats
0W - 2L
1,715 SR
Queue Stats
65W - 88L
1,416 Elo+
Party 1
Set
Set
Mc Pastek
Set
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 106L
1,429 Elo+
Solo
Thoth
Thoth
OneEightSeven02
Thoth
Level 114
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 62L
1,581 Elo+
Party 1
Team Averages
Level 95
1,572 SR
1,475 Elo+

VS

Team Averages
Level 83
1,413 SR
1,600 Elo+
Zeus
Zeus
CrulerD
Zeus
Level 120
God Stats
11W - 23L
1,239 SR
Queue Stats
135W - 201L
1,371 Elo+
Solo
Da Ji
Da Ji
Fenrir59800
Da Ji
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 22L
1,675 Elo+
Party 2
Poseidon
Poseidon
northmarkvart
Poseidon
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,754 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JodenHuckt
King Arthur
13
1 / 7 / 4
8,729
624
3,410
17,100
13,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 10 / 2
10,935
781
9,069
17,200
10,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
3 / 9 / 2
9,609
686
6,014
11,009
3,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
CrulerD
Zeus
17
8 / 2 / 12
11,697
836
15,495
8,206
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
13 / 3 / 8
11,632
831
13,817
11,839
4,861
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poseidon
northmarkvart
Poseidon
16
5 / 4 / 15
11,075
791
12,082
8,197
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
9
Kills
26
26
Deaths
9
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Zeus
CrulerD
Zeus
8
2
12
7
W
13
3
8
5.67
L
King Arthur
JodenHuckt
King Arthur
1
7
4
0.43
L
5
10
2
0.6
L
3
9
2
0.44
W
Poseidon
northmarkvart
Poseidon
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,493
Damage
41,394
45,309
Taken
28,242
27,406
Mitigated
9,374
4,969
Healing
3,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
CrulerD
Zeus
15,495
1,222
108
1,655
8,206
2,277
1,075
2,075
5,960
55,998
0
W
13,817
3,262
0
805
11,839
4,861
0
3,441
8,259
0
36,646
L
King Arthur
JodenHuckt
King Arthur
3,410
474
249
2,238
17,100
13,666
0
12,292
4,442
0
13,078
L
9,069
3,547
0
2,232
17,200
10,461
0
8,293
8,536
0
24,726
L
6,014
768
0
250
11,009
3,279
0
6,364
4,474
28,452
0
W
Poseidon
northmarkvart
Poseidon
12,082
1,526
0
1,096
8,197
2,236
935
1,347
6,662
33,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,273
Gold Earned
34,404
95
Minions Killed
172
1
Camps Cleared
11
609,782
Distance Traveled
721,939
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,697
836
84
6
4
244,641
2
W
Da Ji
11,632
831
30
2
3
242,825
2
L
King Arthur
8,729
624
18
1
0
202,696
3
L
Set
10,935
781
20
1
1
200,680
0
L
Thoth
9,609
686
57
4
0
206,406
2
W
Poseidon
11,075
791
58
4
4
234,473
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role