Player Matchup

Da Ji
Da Ji
Fandum
Da Ji
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Horyxon
Nu Wa
Level 27
God Stats
2W - 2L
1,510 SR
Queue Stats
46W - 46L
1,406 Elo+
Solo
Hachiman
Hachiman
MokrayaPechenka
Hachiman
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 17L
1,236 Elo+
Solo
Ares
Ares
Tominator96
Ares
Level 21
God Stats
5W - 6L
1,787 SR
Queue Stats
21W - 29L
1,327 Elo+
Solo
Neith
Neith
bott561
Neith
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 9L
1,380 Elo+
Party 2
Team Averages
Level 19
1,559 SR
1,370 Elo+

VS

Team Averages
Level 37
1,472 SR
1,442 Elo+
Tsukuyomi
Tsukuyomi
ER_CANI-KEVIN
Tsukuyomi
Level 62
God Stats
3W - 6L
1,500 SR
Queue Stats
45W - 42L
1,567 Elo+
Party 1
Gilgamesh
Gilgamesh
Feri4ek
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,439 Elo+
Party 3
Zeus
Zeus
PECHENbKAX
Zeus
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 21L
1,217 Elo+
Party 3
Bakasura
Bakasura
Sergialju29_
Bakasura
Level 21
God Stats
1W - 1L
1,341 SR
Queue Stats
20W - 22L
1,531 Elo+
Party 1
Kukulkan
Kukulkan
lekium81
Kukulkan
Level 44
God Stats
8W - 5L
1,517 SR
Queue Stats
179W - 216L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Fandum
Da Ji
13
7 / 7 / 3
7,220
903
8,760
9,601
3,853
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Horyxon
Nu Wa
13
2 / 4 / 7
6,815
852
7,640
6,463
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
7
0 / 0 / 0
3,745
468
0
0
0
7
0 / 0 / 0
3,745
468
0
0
0
Neith
bott561
Neith
15
7 / 3 / 5
7,944
993
9,352
7,081
2,681
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ER_CANI-KEVIN
Tsukuyomi
16
6 / 1 / 3
8,569
1,071
6,818
9,390
3,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Feri4ek
Gilgamesh
12
2 / 4 / 4
6,853
857
3,269
10,871
4,383
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 4 / 4
6,933
867
4,631
4,396
1,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Sergialju29_
Bakasura
13
2 / 2 / 4
7,121
890
1,572
5,336
1,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
lekium81
Kukulkan
14
2 / 5 / 4
7,384
923
1,978
6,834
2,214
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
33
16
Kills
14
14
Deaths
16
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ER_CANI-KEVIN
Tsukuyomi
6
1
3
7.5
L
Da Ji
Fandum
Da Ji
7
7
3
1.21
W
Gilgamesh
Feri4ek
Gilgamesh
2
4
4
1
L
Nu Wa
Horyxon
Nu Wa
2
4
7
1.38
L
Hachiman
0
0
0
0
W
2
4
4
1
W
Bakasura
Sergialju29_
Bakasura
2
2
4
2
L
0
0
0
0
L
Neith
bott561
Neith
7
3
5
3.17
W
Kukulkan
lekium81
Kukulkan
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,752
Damage
18,268
23,145
Taken
36,827
8,560
Mitigated
13,117
3,159
Healing
6,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ER_CANI-KEVIN
Tsukuyomi
6,818
1,677
114
3,172
9,390
3,488
47
1,890
7,500
0
32,620
L
Da Ji
Fandum
Da Ji
8,760
2,240
0
774
9,601
3,853
0
2,998
6,603
0
15,283
W
Gilgamesh
Feri4ek
Gilgamesh
3,269
773
753
2,123
10,871
4,383
420
2,468
8,403
0
14,714
L
Nu Wa
Horyxon
Nu Wa
7,640
1,618
209
589
6,463
2,026
0
1,382
5,081
18,816
0
L
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
4,631
744
0
76
4,396
1,204
555
567
3,829
12,346
0
W
Bakasura
Sergialju29_
Bakasura
1,572
1,562
0
689
5,336
1,828
1,495
1,006
4,330
0
10,242
L
0
0
0
0
0
0
0
0
0
0
0
L
Neith
bott561
Neith
9,352
2,613
0
1,587
7,081
2,681
0
2,229
4,842
0
27,011
W
Kukulkan
lekium81
Kukulkan
1,978
272
0
71
6,834
2,214
494
1,709
5,125
24,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,469
Gold Earned
36,860
84
Minions Killed
181
0
Camps Cleared
0
491,365
Distance Traveled
906,913
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,569
1,071
55
7
0
205,374
2
L
Da Ji
7,220
903
12
2
0
159,565
1
W
Gilgamesh
6,853
857
15
2
0
187,218
0
L
Nu Wa
6,815
852
22
3
0
157,216
0
L
Hachiman
3,745
468
0
0
0
0
0
W
Zeus
6,933
867
24
3
0
154,724
0
W
Bakasura
7,121
890
30
4
0
184,267
1
L
Ares
3,745
468
0
0
0
0
0
L
Neith
7,944
993
50
6
0
174,584
1
W
Kukulkan
7,384
923
57
7
0
175,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role