Player Matchup

Rama
Rama
Platinum I
 
Rama
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum I
Evermolt
Nemesis
Platinum I
Level 156
God Stats
16W - 12L
1,795 SR
Queue Stats
147W - 87L
2,020 MMR
Solo
Guan Yu
Guan Yu
Platinum II
Moonhowlerr
Guan Yu
Platinum II
Level 160
God Stats
9W - 3L
1,500 SR
Queue Stats
153W - 140L
1,927 MMR
Solo
Agni
Agni
Platinum IV
PHOЗNIX
Agni
Platinum IV
Level 159
God Stats
2W - 0L
1,765 SR
Queue Stats
45W - 49L
1,877 MMR
Solo
Bacchus
Bacchus
Platinum IV
adfurie
Bacchus
Platinum IV
Level 160
God Stats
26W - 21L
1,537 SR
Queue Stats
188W - 171L
1,956 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 159
1,619 SR
1,856 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 155
1,686 SR
2,079 MMR
Scylla
Scylla
Gold II
AnkisStar
Scylla
Gold II
Level 141
God Stats
2W - 3L
1,500 SR
Queue Stats
114W - 112L
1,867 MMR
Solo
Hachiman
Hachiman
Diamond V
Krakito
Hachiman
Diamond V
Level 158
God Stats
10W - 14L
1,761 SR
Queue Stats
352W - 272L
2,350 MMR
Party 2
Camazotz
Camazotz
Platinum IV
Lorwis
Camazotz
Platinum IV
Level 160
God Stats
4W - 5L
1,746 SR
Queue Stats
131W - 104L
2,027 MMR
Party 1
Tyr
Tyr
Diamond IV
Panvich
Tyr
Diamond IV
Level 156
God Stats
12W - 6L
1,925 SR
Queue Stats
30W - 16L
2,425 MMR
Party 2
Sobek
Sobek
Gold IV
Zyxman
Sobek
Gold IV
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
273W - 244L
1,724 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
4 / 3 / 12
13,765
598
19,262
18,560
6,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Evermolt
Nemesis
20
8 / 2 / 10
14,364
625
19,891
20,524
12,282
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Moonhowlerr
Guan Yu
20
4 / 0 / 5
13,455
585
11,630
24,849
33,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
20
5 / 2 / 8
13,461
585
20,418
11,801
4,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
adfurie
Bacchus
18
6 / 3 / 14
12,337
536
13,530
24,258
33,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
GebSolBastet

VS

Bans
ThothIzanamiFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AnkisStar
Scylla
17
4 / 8 / 2
10,963
477
10,177
17,351
6,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Krakito
Hachiman
20
4 / 5 / 3
13,571
590
18,355
20,161
7,832
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Camazotz
Lorwis
Camazotz
17
0 / 6 / 3
10,335
449
11,466
27,585
9,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tyr
20
1 / 2 / 4
12,524
545
10,599
20,662
23,159
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sobek
Zyxman
Sobek
13
1 / 6 / 4
9,876
429
7,604
23,699
30,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
26
27
Kills
10
10
Deaths
27
49
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
3
12
3.33
L
Scylla
AnkisStar
Scylla
4
8
2
0.63
W
Nemesis
Evermolt
Nemesis
8
2
10
6.5
L
Hachiman
Krakito
Hachiman
4
5
3
1.1
L
Camazotz
Lorwis
Camazotz
0
6
3
0.25
W
Guan Yu
Moonhowlerr
Guan Yu
4
0
5
6.5
W
Agni
5
2
8
4.5
L
Tyr
1
2
4
1.5
L
Sobek
Zyxman
Sobek
1
6
4
0.5
W
Bacchus
adfurie
Bacchus
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,731
Damage
58,201
99,992
Taken
109,458
89,731
Mitigated
76,769
41,820
Healing
33,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
19,262
15,265
0
10,329
18,560
6,514
3,371
1,958
16,402
0
117,996
L
Scylla
AnkisStar
Scylla
10,177
1,327
0
1,990
17,351
6,345
0
5,861
11,490
67,516
0
W
Nemesis
Evermolt
Nemesis
19,891
10,959
0
6,380
20,524
12,282
1,233
1,893
16,595
0
131,900
L
Hachiman
Krakito
Hachiman
18,355
9,644
0
7,159
20,161
7,832
2,766
3,370
16,791
0
132,028
L
Camazotz
Lorwis
Camazotz
11,466
3,262
0
9,686
27,585
9,172
1,149
5,969
21,616
0
96,806
W
Guan Yu
Moonhowlerr
Guan Yu
11,630
2,113
4,016
11,955
24,849
33,279
0
5,499
18,234
431
95,474
W
Agni
20,418
1,457
0
2,524
11,801
4,275
1,264
3,853
7,776
118,494
0
L
Tyr
10,599
1,296
0
8,183
20,662
23,159
0
6,561
14,101
0
104,708
L
Sobek
Zyxman
Sobek
7,604
768
469
5,663
23,699
30,261
0
11,459
11,516
26,545
0
W
Bacchus
adfurie
Bacchus
13,530
1,521
1,012
5,604
24,258
33,381
344
6,510
16,579
28,127
7,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,382
Gold Earned
57,269
761
Minions Killed
734
0
Camps Cleared
0
2,439,021
Distance Traveled
2,210,023
40
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,765
598
192
8
0
416,903
7
L
Scylla
10,963
477
148
6
0
379,577
11
W
Nemesis
14,364
625
158
7
0
549,285
5
L
Hachiman
13,571
590
204
9
0
387,709
6
L
Camazotz
10,335
449
125
5
0
510,721
4
W
Guan Yu
13,455
585
197
9
0
509,334
8
W
Agni
13,461
585
181
8
0
478,454
9
L
Tyr
12,524
545
222
10
0
483,818
7
L
Sobek
9,876
429
35
2
0
448,198
8
W
Bacchus
12,337
536
33
1
0
485,045
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role