Player Matchup

Tyr
Tyr
Bronze III
 
Tyr
Bronze III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Bronze III
billypope27
Rama
Bronze III
Level 149
God Stats
3W - 4L
1,715 SR
Queue Stats
95W - 89L
1,546 MMR
Solo
Zeus
Zeus
Silver II
dylhub
Zeus
Silver II
Level 117
God Stats
7W - 6L
1,501 SR
Queue Stats
40W - 42L
1,547 MMR
Solo
Da Ji
Da Ji
Bronze III
iStudyBiology
Da Ji
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 62L
1,546 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 131
1,543 SR
1,528 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 145
1,576 SR
1,560 MMR
Guan Yu
Guan Yu
Bronze III
Im like that955
Guan Yu
Bronze III
Level 148
God Stats
4W - 2L
1,733 SR
Queue Stats
264W - 241L
1,545 MMR
Party 3
Artio
Artio
Bronze III
JusT A S4V4G3
Artio
Bronze III
Level 129
God Stats
14W - 7L
1,688 SR
Queue Stats
216W - 194L
1,545 MMR
Party 3
Mercury
Mercury
Gold V
candyman44
Mercury
Gold V
Level 160
God Stats
4W - 3L
1,323 SR
Queue Stats
406W - 401L
1,543 MMR
Solo
Vulcan
Vulcan
Silver I
soficinbaton09
Vulcan
Silver I
Level 128
God Stats
14W - 13L
1,555 SR
Queue Stats
20W - 19L
1,525 MMR
Party 1
Ullr
Ullr
Gold III
Ļucífєr
Ullr
Gold III
Level 160
God Stats
12W - 10L
1,580 SR
Queue Stats
22W - 22L
1,640 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 3 / 1
7,840
413
3,357
12,000
9,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
 
Cthulhu
11
2 / 4 / 2
7,794
410
6,086
9,011
4,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 3 / 2
9,179
483
5,658
13,763
3,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
dylhub
Zeus
12
1 / 9 / 2
7,926
417
7,609
11,400
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 6 / 2
9,171
483
8,975
15,123
4,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
GebMulanHeraLoki

VS

Bans
CliodhnaArachneGilgameshAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 8
10,972
577
10,793
16,599
14,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 1 / 12
11,088
584
5,340
15,485
18,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mercury
candyman44
Mercury
20
5 / 0 / 6
13,004
684
8,170
10,541
4,235
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
5 / 3 / 2
11,689
615
12,070
6,986
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
8 / 1 / 10
11,782
620
8,277
10,198
3,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
7
Kills
25
25
Deaths
7
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
3
1
0.17
L
Cthulhu
 
Cthulhu
2
4
2
0.75
W
3
2
8
3.5
W
4
1
12
10
L
1
3
2
0.67
W
Mercury
candyman44
Mercury
5
0
6
8
L
Zeus
dylhub
Zeus
1
9
2
0.22
L
3
6
2
0.67
W
5
3
2
2
W
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,685
Damage
44,650
61,297
Taken
59,809
26,957
Mitigated
43,803
15,763
Healing
25,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,357
656
0
3,971
12,000
9,698
0
1,398
9,950
0
40,685
L
Cthulhu
 
Cthulhu
6,086
456
239
1,705
9,011
4,955
0
4,400
3,890
29,257
0
W
10,793
994
3,275
7,614
16,599
14,707
1,531
2,874
13,299
10,742
42,221
W
5,340
748
1,130
7,070
15,485
18,839
345
4,356
11,005
23,945
0
L
5,658
3,954
0
4,763
13,763
3,943
0
7,763
5,909
0
65,829
W
Mercury
candyman44
Mercury
8,170
4,602
0
1,455
10,541
4,235
1,976
1,805
8,404
0
121,879
L
Zeus
dylhub
Zeus
7,609
668
0
1,242
11,400
3,372
0
1,556
9,714
43,436
0
L
8,975
1,741
0
3,843
15,123
4,989
0
3,849
11,145
0
57,863
W
12,070
5,660
0
1,310
6,986
2,286
879
1,943
5,043
85,214
655
W
8,277
3,784
0
3,951
10,198
3,736
6,473
3,098
7,100
0
73,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,910
Gold Earned
58,535
455
Minions Killed
563
0
Camps Cleared
0
1,633,478
Distance Traveled
1,994,734
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,840
413
84
4
0
331,480
2
L
Cthulhu
7,794
410
44
2
0
329,816
2
W
Guan Yu
10,972
577
90
5
0
382,265
6
W
Artio
11,088
584
28
1
0
412,759
7
L
Rama
9,179
483
135
7
0
313,280
3
W
Mercury
13,004
684
194
10
0
446,086
4
L
Zeus
7,926
417
84
4
0
315,281
0
L
Da Ji
9,171
483
108
6
0
343,621
3
W
Vulcan
11,689
615
128
7
0
367,468
6
W
Ullr
11,782
620
123
6
0
386,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role