Player Matchup

King Arthur
King Arthur
Bronze III
 
King Arthur
Bronze III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Bronze III
ATC Blessed
Hun Batz
Bronze III
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 24L
1,500 MMR
Party 1
Thoth
Thoth
Silver II
LargeMama
Thoth
Silver II
Level 103
God Stats
6W - 0L
1,641 SR
Queue Stats
24W - 23L
1,462 MMR
Party 2
Xbalanque
Xbalanque
Silver II
SOVtonemc01
Xbalanque
Silver II
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 23L
1,368 MMR
Party 2
Kuzenbo
Kuzenbo
Bronze III
Whats Livin
Kuzenbo
Bronze III
Level 160
God Stats
7W - 4L
1,500 SR
Queue Stats
307W - 288L
1,412 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 120
1,528 SR
1,449 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,512 SR
1,463 MMR
Mercury
Mercury
Silver III
 
Mercury
Silver III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver I
BigXexy713
Skadi
Silver I
Level 154
God Stats
11W - 10L
1,500 SR
Queue Stats
409W - 407L
1,489 MMR
Solo
Ymir
Ymir
Silver IV
ThaGr3atSage
Ymir
Silver IV
Level 147
God Stats
7W - 6L
1,494 SR
Queue Stats
18W - 27L
1,373 MMR
Solo
Zeus
Zeus
Silver II
gamerxd367
Zeus
Silver II
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 238L
1,472 MMR
Solo
Vulcan
Vulcan
Silver II
soficinbaton09
Vulcan
Silver II
Level 128
God Stats
14W - 13L
1,564 SR
Queue Stats
20W - 19L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 0 / 0
5,078
725
876
4,521
2,045
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
ATC Blessed
Hun Batz
8
5 / 2 / 4
5,217
745
4,577
5,505
1,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thoth
LargeMama
Thoth
9
4 / 0 / 5
5,432
776
3,332
1,977
468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
SOVtonemc01
Xbalanque
7
3 / 0 / 2
4,571
653
3,949
4,931
1,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Whats Livin
Kuzenbo
7
1 / 1 / 2
4,470
639
1,391
4,603
2,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
NeithKaliGebAthena

VS

Bans
BastetLokiDanzaburouArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
5
0 / 6 / 2
3,806
544
2,930
5,700
1,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
6
2 / 3 / 0
4,160
594
2,913
3,931
834
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 0 / 2
3,451
493
891
3,386
1,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 4 / 1
3,460
494
2,648
3,586
657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 1 / 0
4,386
627
2,323
2,703
736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
14
Kills
2
3
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
0
1
L
Mercury
 
Mercury
0
6
2
0.17
W
Hun Batz
ATC Blessed
Hun Batz
5
2
4
3.5
L
Skadi
2
3
0
0.67
W
Thoth
LargeMama
Thoth
4
0
5
6.5
W
Xbalanque
SOVtonemc01
Xbalanque
3
0
2
4
L
0
0
2
1
W
Kuzenbo
Whats Livin
Kuzenbo
1
1
2
2
L
0
4
1
0.13
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,125
Damage
11,705
21,537
Taken
19,306
7,147
Mitigated
4,539
9,222
Healing
4,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
876
99
0
2,455
4,521
2,045
0
2,323
2,198
0
25,159
L
Mercury
 
Mercury
2,930
1,814
0
30
5,700
1,143
0
859
4,841
0
15,342
W
Hun Batz
ATC Blessed
Hun Batz
4,577
1,983
0
750
5,505
1,467
0
712
4,701
0
23,388
L
Skadi
2,913
989
0
250
3,931
834
0
1,847
2,084
0
14,780
W
Thoth
LargeMama
Thoth
3,332
150
0
778
1,977
468
1,118
470
1,413
21,581
0
W
Xbalanque
SOVtonemc01
Xbalanque
3,949
2,094
0
1,990
4,931
1,095
35
1,108
3,779
0
21,108
L
891
447
326
1,796
3,386
1,169
0
412
2,974
3,306
0
W
Kuzenbo
Whats Livin
Kuzenbo
1,391
635
1,086
2,163
4,603
2,072
0
981
3,584
10,559
0
L
2,648
451
0
946
3,586
657
0
1,605
1,981
9,396
0
L
2,323
1,175
0
815
2,703
736
0
0
2,703
23,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,768
Gold Earned
19,263
218
Minions Killed
133
0
Camps Cleared
0
692,782
Distance Traveled
619,086
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,078
725
78
11
0
149,814
3
L
Mercury
3,806
544
33
5
0
118,246
2
W
Hun Batz
5,217
745
41
6
0
152,840
0
L
Skadi
4,160
594
28
4
0
131,931
2
W
Thoth
5,432
776
42
6
0
137,704
1
W
Xbalanque
4,571
653
41
6
0
123,738
0
L
Ymir
3,451
493
3
0
0
126,576
2
W
Kuzenbo
4,470
639
16
2
0
128,686
2
L
Zeus
3,460
494
20
3
0
98,453
2
L
Vulcan
4,386
627
49
7
0
143,880
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role