Player Matchup

Fenrir
Fenrir
Bronze III
AintNoLogicInYAE
Fenrir
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Apollo
Apollo
Silver I
BabyFaby
Apollo
Silver I
Level 87
God Stats
1W - 3L
1,814 SR
Queue Stats
3W - 6L
1,640 MMR
Party 1
Zeus
Zeus
Silver III
Dilluxe
Zeus
Silver III
Level 64
God Stats
1W - 2L
1,814 SR
Queue Stats
7W - 13L
1,364 MMR
Party 1
Mercury
Mercury
Bronze III
MercuryERROR104
Mercury
Bronze III
Level 112
God Stats
8W - 1L
1,675 SR
Queue Stats
44W - 33L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
TheWarden790
Erlang Shen
Bronze III
Level 160
God Stats
1W - 1L
1,285 SR
Queue Stats
44W - 44L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,617 SR
1,501 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,504 SR
1,503 MMR
Sylvanus
Sylvanus
Silver II
Edwardzz564
Sylvanus
Silver II
Level 108
God Stats
4W - 4L
1,705 SR
Queue Stats
127W - 134L
1,532 MMR
Solo
Da Ji
Da Ji
Silver II
Itachi2x
Da Ji
Silver II
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 56L
1,499 MMR
Solo
Thoth
Thoth
Bronze III
Jiordie
Thoth
Bronze III
Level 159
God Stats
9W - 6L
1,317 SR
Queue Stats
41W - 43L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold V
Phanumal12
Cernunnos
Gold V
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 56L
1,495 MMR
Solo
Nike
Nike
Silver I
ZPainter
Nike
Silver I
Level 109
God Stats
4W - 4L
1,500 SR
Queue Stats
76W - 71L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
7,351
490
3,986
12,645
6,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Apollo
BabyFaby
Apollo
13
3 / 3 / 1
8,228
549
5,951
8,926
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Zeus
Dilluxe
Zeus
12
0 / 9 / 0
6,877
458
4,765
8,926
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
1 / 3 / 2
7,638
509
2,924
10,382
2,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
TheWarden790
Erlang Shen
13
1 / 2 / 0
7,180
479
5,650
12,100
13,239
Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Bans
MulanBastetAchillesCliodhna

VS

Bans
GebOdinOlorunMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Edwardzz564
Sylvanus
12
2 / 1 / 8
7,907
527
2,811
8,529
8,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Da Ji
Itachi2x
Da Ji
15
10 / 1 / 5
9,305
620
10,579
8,782
4,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Jiordie
Thoth
15
5 / 0 / 9
9,645
643
10,148
6,754
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Phanumal12
Cernunnos
15
2 / 3 / 0
8,627
575
3,141
8,122
2,232
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
15
2 / 2 / 0
8,956
597
7,153
9,866
10,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
7
Kills
21
21
Deaths
7
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
L
Apollo
BabyFaby
Apollo
3
3
1
1.17
L
Zeus
Dilluxe
Zeus
0
9
0
0
W
Sylvanus
Edwardzz564
Sylvanus
2
1
8
6
W
Da Ji
Itachi2x
Da Ji
10
1
5
12.5
W
Thoth
Jiordie
Thoth
5
0
9
9.5
L
1
3
2
0.67
W
Cernunnos
Phanumal12
Cernunnos
2
3
0
0.67
L
Erlang Shen
TheWarden790
Erlang Shen
1
2
0
0.5
W
Nike
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,276
Damage
33,832
52,979
Taken
42,053
25,894
Mitigated
28,021
16,181
Healing
15,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,986
1,118
160
3,515
12,645
6,392
0
3,973
8,672
0
13,861
L
Apollo
BabyFaby
Apollo
5,951
3,776
0
2,896
8,926
2,053
0
2,151
6,775
0
60,215
L
Zeus
Dilluxe
Zeus
4,765
814
0
321
8,926
1,401
0
3,514
5,412
47,080
0
W
Sylvanus
Edwardzz564
Sylvanus
2,811
1,301
2,008
3,304
8,529
8,068
0
1,383
7,052
14,406
0
W
Da Ji
Itachi2x
Da Ji
10,579
3,301
0
1,657
8,782
4,555
0
1,129
7,527
0
55,139
W
Thoth
Jiordie
Thoth
10,148
720
0
580
6,754
2,438
0
1,857
4,721
68,532
0
L
2,924
806
0
4,295
10,382
2,809
0
2,270
8,036
0
53,017
W
Cernunnos
Phanumal12
Cernunnos
3,141
1,534
0
3,911
8,122
2,232
1,251
0
8,122
0
62,963
L
Erlang Shen
TheWarden790
Erlang Shen
5,650
2,679
118
4,876
12,100
13,239
0
1,051
10,077
0
38,652
W
Nike
7,153
1,615
0
3,796
9,866
10,728
0
0
9,866
0
54,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,274
Gold Earned
44,440
423
Minions Killed
455
0
Camps Cleared
0
1,416,323
Distance Traveled
1,440,056
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,351
490
11
1
0
288,083
5
L
Apollo
8,228
549
140
9
0
244,477
4
L
Zeus
6,877
458
100
7
0
243,253
4
W
Sylvanus
7,907
527
25
2
0
282,930
8
W
Da Ji
9,305
620
79
5
0
331,244
1
W
Thoth
9,645
643
125
8
0
301,664
6
L
Mercury
7,638
509
94
6
0
338,957
4
W
Cernunnos
8,627
575
113
8
0
270,000
4
L
Erlang Shen
7,180
479
78
5
0
301,553
2
W
Nike
8,956
597
113
8
0
254,218
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role