Player Matchup

Cernunnos
Cernunnos
Der_Poebel_
Cernunnos
Level 69
God Stats
9W - 16L
1,204 SR
Queue Stats
127W - 163L
1,232 Elo+
Party 1
Gilgamesh
Gilgamesh
LankyBoy463
Gilgamesh
Level 43
God Stats
6W - 8L
1,871 SR
Queue Stats
12W - 14L
1,755 Elo+
Party 3
Sylvanus
Sylvanus
Skullpsyche
Sylvanus
Level 102
God Stats
15W - 23L
1,266 SR
Queue Stats
609W - 730L
1,242 Elo+
Party 1
Sol
Sol
SmithyJr_
Sol
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,634 Elo+
Party 3
Camazotz
Camazotz
Tulpenkilla
Camazotz
Level 86
God Stats
5W - 8L
1,431 SR
Queue Stats
401W - 491L
1,076 Elo+
Party 1
Team Averages
Level 73
1,454 SR
1,388 Elo+

VS

Team Averages
Level 73
1,552 SR
1,442 Elo+
Yemoja
Yemoja
Ahmed_9242
Yemoja
Level 49
God Stats
55W - 40L
1,625 SR
Queue Stats
136W - 150L
1,398 Elo+
Party 4
Cliodhna
Cliodhna
Cthumlu
Cliodhna
Level 117
God Stats
17W - 16L
1,653 SR
Queue Stats
131W - 144L
1,434 Elo+
Party 2
Thoth
Thoth
GewoonMilan0416
Thoth
Level 43
God Stats
5W - 4L
1,547 SR
Queue Stats
17W - 13L
1,456 Elo+
Party 2
Achilles
Achilles
buttermy_muffin
Achilles
Level 63
God Stats
22W - 31L
1,474 SR
Queue Stats
386W - 442L
1,470 Elo+
Party 4
Danzaburou
Danzaburou
willumenowen
Danzaburou
Level 93
God Stats
21W - 18L
1,461 SR
Queue Stats
98W - 98L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Der_Poebel_
Cernunnos
17
3 / 10 / 3
10,349
450
9,579
19,766
5,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
LankyBoy463
Gilgamesh
16
3 / 10 / 4
10,606
461
15,913
19,290
19,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
Skullpsyche
Sylvanus
14
3 / 10 / 5
9,482
412
13,144
22,324
16,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 9 / 5
9,279
403
12,602
18,681
4,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Camazotz
Tulpenkilla
Camazotz
17
7 / 8 / 1
11,065
481
6,522
23,093
7,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ahmed_9242
Yemoja
17
1 / 6 / 17
12,059
524
4,550
19,215
19,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
Cthumlu
Cliodhna
20
24 / 2 / 7
15,622
679
28,586
25,597
12,171
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 4 / 11
12,648
550
13,669
14,893
5,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
19
4 / 1 / 6
12,733
554
6,055
11,652
19,345
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
willumenowen
Danzaburou
18
13 / 5 / 14
14,029
610
27,011
20,493
8,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
102
18
Kills
47
47
Deaths
18
18
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Ahmed_9242
Yemoja
1
6
17
1.58
W
Cliodhna
Cthumlu
Cliodhna
24
2
7
13.75
L
Cernunnos
Der_Poebel_
Cernunnos
3
10
3
0.45
W
5
4
11
2.63
L
Gilgamesh
LankyBoy463
Gilgamesh
3
10
4
0.5
L
Sylvanus
Skullpsyche
Sylvanus
3
10
5
0.55
L
2
9
5
0.5
L
Camazotz
Tulpenkilla
Camazotz
7
8
1
0.94
W
Achilles
4
1
6
7
W
Danzaburou
willumenowen
Danzaburou
13
5
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,760
Damage
79,871
103,154
Taken
91,850
53,285
Mitigated
64,670
27,354
Healing
35,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Ahmed_9242
Yemoja
4,550
886
4,672
2,750
19,215
19,652
1,476
3,859
15,356
20,986
0
W
Cliodhna
Cthumlu
Cliodhna
28,586
5,875
0
14,015
25,597
12,171
0
4,766
20,251
0
127,916
L
Cernunnos
Der_Poebel_
Cernunnos
9,579
4,188
225
4,495
19,766
5,276
66
3,453
16,168
0
74,296
W
13,669
1,004
0
3,347
14,893
5,330
754
6,435
8,279
68,882
1,683
L
Gilgamesh
LankyBoy463
Gilgamesh
15,913
7,264
0
249
19,290
19,613
966
1,337
17,867
0
54,645
L
Sylvanus
Skullpsyche
Sylvanus
13,144
2,647
1,833
5,710
22,324
16,828
0
6,211
15,829
35,576
6,651
L
12,602
2,950
515
5,320
18,681
4,329
0
3,615
14,828
58,748
0
L
Camazotz
Tulpenkilla
Camazotz
6,522
1,563
122
8,885
23,093
7,239
0
2,503
20,428
0
58,661
W
Achilles
6,055
1,087
118
2,841
11,652
19,345
2,109
1,088
10,564
0
62,537
W
Danzaburou
willumenowen
Danzaburou
27,011
12,655
0
7,321
20,493
8,172
4,847
8,616
11,877
0
83,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,781
Gold Earned
67,091
451
Minions Killed
528
0
Camps Cleared
0
1,841,938
Distance Traveled
2,184,650
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,059
524
37
2
0
405,438
0
W
Cliodhna
15,622
679
135
6
0
532,243
4
L
Cernunnos
10,349
450
117
5
0
346,620
4
W
Thoth
12,648
550
126
5
0
404,635
1
L
Gilgamesh
10,606
461
72
3
0
392,280
0
L
Sylvanus
9,482
412
83
4
0
324,929
1
L
Sol
9,279
403
92
4
0
362,481
2
L
Camazotz
11,065
481
87
4
0
415,628
6
W
Achilles
12,733
554
127
6
0
440,517
4
W
Danzaburou
14,029
610
103
4
0
401,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role