Player Matchup

Medusa
Medusa
 
Medusa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
DazMe
Amaterasu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,766 Elo+
Party 2
Gilgamesh
Gilgamesh
Mistborn701
Gilgamesh
Level 157
God Stats
5W - 2L
1,715 SR
Queue Stats
176W - 161L
1,232 Elo+
Solo
Zeus
Zeus
WrathCh1ld
Zeus
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
190W - 135L
1,728 Elo+
Party 2
Fenrir
Fenrir
dnomder
Fenrir
Level 142
God Stats
15W - 3L
1,500 SR
Queue Stats
696W - 229L
1,555 Elo+
Solo
Team Averages
Level 103
1,543 SR
1,556 Elo+

VS

Team Averages
Level 119
1,714 SR
1,801 Elo+
Awilix
Awilix
Bxrti
Awilix
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
277W - 242L
1,867 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ImBottomElo
Ah Muzen Cab
Level 128
God Stats
19W - 11L
1,902 SR
Queue Stats
317W - 300L
1,867 Elo+
Party 1
Ares
Ares
Neptune2xs
Ares
Level 86
God Stats
10W - 12L
1,815 SR
Queue Stats
123W - 104L
1,904 Elo+
Solo
Zeus
Zeus
Slayman402
Zeus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,769 Elo+
Solo
Ymir
Ymir
bosshog9
Ymir
Level 94
God Stats
11W - 11L
1,855 SR
Queue Stats
333W - 319L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
3 / 2 / 6
8,384
645
5,932
6,079
1,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
DazMe
Amaterasu
13
3 / 1 / 6
7,578
583
2,240
7,716
4,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
Mistborn701
Gilgamesh
14
5 / 2 / 8
8,847
681
10,133
11,705
7,386
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
5 / 0 / 7
7,700
592
9,888
5,075
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
dnomder
Fenrir
12
7 / 0 / 9
8,421
648
7,922
11,057
8,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Bxrti
Awilix
12
1 / 3 / 2
6,891
530
3,139
10,216
4,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
ImBottomElo
Ah Muzen Cab
13
2 / 4 / 0
7,192
553
4,577
10,019
3,160
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 7 / 0
6,081
468
5,143
11,911
8,611
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 3 / 0
6,948
534
3,204
5,015
1,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
8
0 / 6 / 1
5,401
415
4,434
11,424
6,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
8
23
Kills
5
5
Deaths
23
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
2
6
3
L
Awilix
Bxrti
Awilix
1
3
2
0.67
W
Amaterasu
DazMe
Amaterasu
3
1
6
6
L
Ah Muzen Cab
ImBottomElo
Ah Muzen Cab
2
4
0
0.5
W
Gilgamesh
Mistborn701
Gilgamesh
5
2
8
4.5
L
1
7
0
0.14
L
1
3
0
0.33
W
5
0
7
8.5
L
Ymir
0
6
1
0.08
W
Fenrir
dnomder
Fenrir
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,115
Damage
20,497
41,632
Taken
48,585
24,009
Mitigated
23,947
15,686
Healing
8,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,932
3,103
0
2,854
6,079
1,979
182
592
5,487
0
47,710
L
Awilix
Bxrti
Awilix
3,139
1,234
0
3,141
10,216
4,013
0
975
9,165
0
42,408
W
Amaterasu
DazMe
Amaterasu
2,240
575
442
4,022
7,716
4,899
391
2,360
5,356
0
30,082
L
Ah Muzen Cab
ImBottomElo
Ah Muzen Cab
4,577
910
0
2,060
10,019
3,160
0
0
10,019
0
47,972
W
Gilgamesh
Mistborn701
Gilgamesh
10,133
2,286
0
3,891
11,705
7,386
216
3,668
8,037
0
60,020
L
5,143
343
0
1,448
11,911
8,611
385
2,509
9,321
26,506
0
L
3,204
982
0
310
5,015
1,507
510
1,333
3,581
52,719
0
W
9,888
1,450
81
1,520
5,075
1,654
88
2,691
2,384
43,438
0
L
Ymir
4,434
240
441
1,183
11,424
6,656
0
4,545
6,611
11,720
0
W
Fenrir
dnomder
Fenrir
7,922
2,160
0
2,876
11,057
8,091
0
3,470
7,587
0
31,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,930
Gold Earned
32,513
425
Minions Killed
340
0
Camps Cleared
0
1,321,623
Distance Traveled
1,251,584
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,384
645
127
10
0
236,922
7
L
Awilix
6,891
530
82
6
0
288,204
3
W
Amaterasu
7,578
583
66
5
0
301,884
3
L
Ah Muzen Cab
7,192
553
84
6
0
259,342
2
W
Gilgamesh
8,847
681
108
8
0
236,131
2
L
Ares
6,081
468
41
3
0
214,141
3
L
Zeus
6,948
534
115
9
0
246,052
2
W
Zeus
7,700
592
82
6
0
255,329
3
L
Ymir
5,401
415
18
1
0
243,845
4
W
Fenrir
8,421
648
42
3
0
291,357
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role