Player Matchup

Osiris
Osiris
 
Osiris
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AlkoStas
Neith
Level 105
God Stats
1W - 2L
1,271 SR
Queue Stats
52W - 62L
1,697 Elo+
Party 1
Mercury
Mercury
BlackNoir33
Mercury
Level 27
God Stats
1W - 1L
1,693 SR
Queue Stats
23W - 33L
1,334 Elo+
Party 2
Atlas
Atlas
DeamonKing5358
Atlas
Level 46
God Stats
0W - 2L
1,282 SR
Queue Stats
23W - 36L
1,233 Elo+
Solo
Scylla
Scylla
foggels
Scylla
Level 33
God Stats
6W - 12L
1,500 SR
Queue Stats
36W - 61L
1,291 Elo+
Party 2
Team Averages
Level 63
1,449 SR
1,411 Elo+

VS

Team Averages
Level 99
1,495 SR
1,453 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
AviateX_21
Ymir
Level 45
God Stats
3W - 0L
1,500 SR
Queue Stats
62W - 56L
1,496 Elo+
Party 4
Loki
Loki
Kirby080808
Loki
Level 142
God Stats
14W - 17L
1,500 SR
Queue Stats
363W - 488L
1,418 Elo+
Solo
Anhur
Anhur
Leny820
Anhur
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 45L
1,413 Elo+
Party 4
Zhong Kui
Zhong Kui
MaRqUiTos__03
Zhong Kui
Level 117
God Stats
17W - 16L
1,476 SR
Queue Stats
53W - 66L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
0 / 2 / 0
6,594
440
4,471
11,628
7,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
AlkoStas
Neith
11
2 / 5 / 0
6,548
437
6,214
9,961
2,320
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
BlackNoir33
Mercury
12
0 / 6 / 0
6,619
441
2,854
12,436
3,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 2 / 2
6,449
430
3,563
12,201
5,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
foggels
Scylla
12
0 / 5 / 0
6,715
448
2,541
7,097
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
9 / 0 / 8
9,785
652
12,324
5,702
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 8
7,439
496
3,095
8,188
4,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 0 / 2
9,235
616
3,650
7,620
2,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Leny820
Anhur
12
3 / 1 / 6
7,157
477
5,592
6,226
1,813
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
MaRqUiTos__03
Zhong Kui
15
4 / 0 / 4
8,976
598
11,841
12,254
8,374
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
48
2
Kills
20
20
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
0
0
W
Nu Wa
 
Nu Wa
9
0
8
13
L
Neith
AlkoStas
Neith
2
5
0
0.4
W
1
1
8
5
L
Mercury
BlackNoir33
Mercury
0
6
0
0
L
0
2
2
0.5
W
3
0
2
4
W
Anhur
Leny820
Anhur
3
1
6
6
W
Zhong Kui
MaRqUiTos__03
Zhong Kui
4
0
4
6
L
Scylla
foggels
Scylla
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,643
Damage
36,502
53,323
Taken
39,990
20,447
Mitigated
19,567
11,512
Healing
20,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,471
1,127
0
2,883
11,628
7,658
0
7,963
3,457
0
26,618
W
Nu Wa
 
Nu Wa
12,324
2,698
0
2,829
5,702
1,843
2,045
684
4,930
59,468
0
L
Neith
AlkoStas
Neith
6,214
2,150
69
2,178
9,961
2,320
46
4,534
5,242
0
37,789
W
3,095
441
0
1,080
8,188
4,861
165
1,438
6,750
16,665
0
L
Mercury
BlackNoir33
Mercury
2,854
1,184
0
1,537
12,436
3,608
0
4,310
7,858
0
45,307
L
3,563
980
1,642
2,711
12,201
5,052
56
6,655
5,342
19,280
0
W
3,650
7
0
4,598
7,620
2,676
0
1,314
6,226
0
67,446
W
Anhur
Leny820
Anhur
5,592
1,158
367
2,054
6,226
1,813
869
1,507
4,679
0
29,093
W
Zhong Kui
MaRqUiTos__03
Zhong Kui
11,841
1,767
0
9,567
12,254
8,374
1,508
953
10,483
56,469
0
L
Scylla
foggels
Scylla
2,541
160
0
492
7,097
1,809
0
2,753
4,164
44,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,925
Gold Earned
42,592
307
Minions Killed
410
0
Camps Cleared
0
1,277,716
Distance Traveled
1,422,443
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,594
440
54
4
0
234,808
3
W
Nu Wa
9,785
652
113
8
0
262,117
3
L
Neith
6,548
437
66
4
0
222,162
3
W
Ymir
7,439
496
25
2
0
296,213
4
L
Mercury
6,619
441
81
5
0
306,173
1
L
Atlas
6,449
430
22
1
0
273,502
2
W
Loki
9,235
616
127
8
0
306,918
1
W
Anhur
7,157
477
45
3
0
300,713
1
W
Zhong Kui
8,976
598
100
7
0
256,482
3
L
Scylla
6,715
448
84
6
0
241,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role