Player Matchup

Neith
Neith
 
Neith
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rasta_Jonny
Morgan Le Fay
Level 150
God Stats
13W - 13L
1,500 SR
Queue Stats
822W - 882L
1,485 Elo+
Solo
Zhong Kui
Zhong Kui
Y4SIIN-2
Zhong Kui
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
66W - 45L
1,479 Elo+
Solo
Fenrir
Fenrir
logolikos
Fenrir
Level 68
God Stats
7W - 11L
1,500 SR
Queue Stats
323W - 374L
1,746 Elo+
Solo
Achilles
Achilles
sasha159ru
Achilles
Level 62
God Stats
10W - 8L
1,653 SR
Queue Stats
36W - 42L
1,228 Elo+
Solo
Team Averages
Level 77
1,531 SR
1,488 Elo+

VS

Team Averages
Level 67
1,476 SR
1,446 Elo+
Amaterasu
Amaterasu
AtomRageHnter
Amaterasu
Level 142
God Stats
2W - 7L
1,665 SR
Queue Stats
740W - 739L
1,541 Elo+
Solo
Pele
Pele
CatsFAmi1Y236
Pele
Level 35
God Stats
16W - 19L
1,342 SR
Queue Stats
167W - 198L
1,232 Elo+
Solo
Artemis
Artemis
ShinyGiratina15
Artemis
Level 32
God Stats
8W - 7L
1,633 SR
Queue Stats
12W - 10L
1,528 Elo+
Solo
Nu Wa
Nu Wa
anthonyx1950
Nu Wa
Level 45
God Stats
0W - 2L
1,239 SR
Queue Stats
61W - 70L
1,425 Elo+
Solo
Sol
Sol
omisws
Sol
Level 81
God Stats
8W - 7L
1,500 SR
Queue Stats
459W - 511L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 1 / 4
9,746
464
2,330
8,643
2,656
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
Rasta_Jonny
Morgan Le Fay
20
12 / 1 / 6
13,661
651
21,349
10,244
4,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Zhong Kui
Y4SIIN-2
Zhong Kui
20
13 / 0 / 8
13,626
649
19,889
14,391
13,263
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
logolikos
Fenrir
18
7 / 2 / 7
11,863
565
6,694
13,351
5,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
sasha159ru
Achilles
16
2 / 6 / 1
10,374
494
3,758
15,363
8,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AtomRageHnter
Amaterasu
17
3 / 7 / 1
10,206
486
10,144
19,980
12,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 6 / 1
8,821
420
4,102
17,335
3,283
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
4 / 5 / 1
10,037
478
9,453
13,089
3,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 16 / 1
7,051
336
3,375
16,679
7,229
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
omisws
Sol
6
0 / 1 / 0
5,983
285
412
2,477
636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
12
35
Kills
8
10
Deaths
35
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
4
3
L
Amaterasu
AtomRageHnter
Amaterasu
3
7
1
0.5
L
1
6
1
0.25
W
Morgan Le Fay
Rasta_Jonny
Morgan Le Fay
12
1
6
15
L
4
5
1
0.9
W
Zhong Kui
Y4SIIN-2
Zhong Kui
13
0
8
17
L
0
16
1
0.03
W
Fenrir
logolikos
Fenrir
7
2
7
5.25
L
Sol
omisws
Sol
0
1
0
0
W
Achilles
sasha159ru
Achilles
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,020
Damage
27,486
61,992
Taken
69,560
34,399
Mitigated
27,538
22,471
Healing
10,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,330
425
0
3,358
8,643
2,656
693
441
8,202
0
35,237
L
Amaterasu
AtomRageHnter
Amaterasu
10,144
3,697
0
5,107
19,980
12,700
88
12,200
7,651
0
61,230
L
4,102
623
0
899
17,335
3,283
0
11,729
5,606
0
39,260
W
Morgan Le Fay
Rasta_Jonny
Morgan Le Fay
21,349
3,072
0
1,183
10,244
4,888
3,741
726
9,518
108,083
0
L
9,453
3,580
0
2,855
13,089
3,690
552
6,749
6,120
0
76,576
W
Zhong Kui
Y4SIIN-2
Zhong Kui
19,889
5,268
0
10,090
14,391
13,263
4,029
1,151
13,240
99,530
0
L
3,375
1,168
0
762
16,679
7,229
437
9,119
7,475
20,348
0
W
Fenrir
logolikos
Fenrir
6,694
2,050
280
6,077
13,351
5,353
720
1,719
11,632
0
62,620
L
Sol
omisws
Sol
412
191
0
904
2,477
636
0
1,441
1,036
6,747
787
W
Achilles
sasha159ru
Achilles
3,758
1,240
0
1,483
15,363
8,239
3,735
1,418
13,945
0
60,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,270
Gold Earned
42,098
624
Minions Killed
348
0
Camps Cleared
0
1,866,810
Distance Traveled
1,626,313
27
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,746
464
58
3
0
334,105
7
L
Amaterasu
10,206
486
111
5
0
380,486
1
L
Pele
8,821
420
71
3
0
376,487
0
W
Morgan Le Fay
13,661
651
172
8
0
386,998
6
L
Artemis
10,037
478
125
6
0
314,582
3
W
Zhong Kui
13,626
649
181
9
0
339,388
5
L
Nu Wa
7,051
336
22
1
0
258,532
2
W
Fenrir
11,863
565
107
5
0
454,744
4
L
Sol
5,983
285
19
1
0
296,226
1
W
Achilles
10,374
494
106
5
0
351,575
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role