Player Matchup

Kali
Kali
 
Kali
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BlueBowMan
Sun Wukong
Level 39
God Stats
4W - 0L
1,277 SR
Queue Stats
20W - 22L
1,777 Elo+
Solo
Izanami
Izanami
ExtraKoality
Izanami
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Skadi
Skadi
SantiiHG18
Skadi
Level 84
God Stats
3W - 0L
1,500 SR
Queue Stats
77W - 71L
1,403 Elo+
Solo
Bacchus
Bacchus
Trancemiet
Bacchus
Level 109
God Stats
22W - 16L
1,361 SR
Queue Stats
64W - 51L
1,547 Elo+
Solo
Team Averages
Level 89
1,428 SR
1,545 Elo+

VS

Team Averages
Level 64
1,480 SR
1,459 Elo+
Sol
Sol
Alex Anguian0
Sol
Level 82
God Stats
7W - 5L
1,367 SR
Queue Stats
196W - 190L
1,789 Elo+
Party 2
Artio
Artio
BlkSoulStealer
Artio
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,221 Elo+
Party 1
Ravana
Ravana
FarohGangYT
Ravana
Level 68
God Stats
0W - 2L
1,327 SR
Queue Stats
67W - 79L
1,331 Elo+
Party 1
Amaterasu
Amaterasu
NoSoyLuis33
Amaterasu
Level 68
God Stats
3W - 6L
1,707 SR
Queue Stats
185W - 183L
1,532 Elo+
Party 2
Cernunnos
Cernunnos
WOLFoo02
Cernunnos
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 67L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
20
10 / 3 / 8
14,155
674
10,752
21,061
8,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
BlueBowMan
Sun Wukong
17
6 / 1 / 7
12,664
603
14,268
16,568
10,642
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
ExtraKoality
Izanami
17
6 / 7 / 10
12,302
586
16,732
13,826
4,115
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Skadi
20
14 / 4 / 9
13,935
664
27,854
16,564
6,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Trancemiet
Bacchus
15
1 / 1 / 15
11,251
536
5,489
10,306
13,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 8 / 1
8,975
427
9,456
13,669
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
1 / 7 / 4
8,531
406
3,064
24,561
25,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ravana
17
5 / 8 / 2
10,516
501
9,778
18,876
8,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
NoSoyLuis33
Amaterasu
15
2 / 8 / 1
9,605
457
9,073
18,554
16,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
WOLFoo02
Cernunnos
12
3 / 6 / 3
8,445
402
11,187
15,264
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
26
37
Kills
15
16
Deaths
37
49
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
10
3
8
4.67
L
4
8
1
0.56
L
1
7
4
0.43
W
Sun Wukong
BlueBowMan
Sun Wukong
6
1
7
9.5
W
Izanami
ExtraKoality
Izanami
6
7
10
1.57
L
Ravana
5
8
2
0.75
L
Amaterasu
NoSoyLuis33
Amaterasu
2
8
1
0.31
W
Skadi
14
4
9
4.63
W
Bacchus
Trancemiet
Bacchus
1
1
15
8.5
L
Cernunnos
WOLFoo02
Cernunnos
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,095
Damage
42,558
78,325
Taken
90,924
43,069
Mitigated
58,411
24,829
Healing
12,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
10,752
5,935
0
11,245
21,061
8,235
3,953
1,417
18,633
0
108,522
L
9,456
2,671
0
3,472
13,669
4,122
0
1,094
12,575
40,110
5,102
L
3,064
404
230
2,761
24,561
25,912
0
1,597
22,964
14,084
0
W
Sun Wukong
BlueBowMan
Sun Wukong
14,268
4,346
0
4,086
16,568
10,642
881
1,624
14,501
0
66,023
W
Izanami
ExtraKoality
Izanami
16,732
10,218
224
2,726
13,826
4,115
3,167
1,933
11,799
0
67,561
L
Ravana
9,778
2,999
0
734
18,876
8,051
0
1,219
17,657
0
68,190
L
Amaterasu
NoSoyLuis33
Amaterasu
9,073
3,169
0
3,161
18,554
16,210
0
1,022
17,406
0
48,600
W
Skadi
27,854
13,840
0
4,551
16,564
6,759
3,229
4,679
11,670
0
107,778
W
Bacchus
Trancemiet
Bacchus
5,489
902
0
1,997
10,306
13,318
148
2,207
8,060
18,789
0
L
Cernunnos
WOLFoo02
Cernunnos
11,187
4,816
0
1,867
15,264
4,116
0
557
14,707
0
52,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,307
Gold Earned
46,072
539
Minions Killed
356
0
Camps Cleared
0
1,971,219
Distance Traveled
1,744,608
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
14,155
674
152
7
0
433,618
2
L
Sol
8,975
427
69
3
0
352,063
2
L
Artio
8,531
406
19
1
0
386,040
0
W
Sun Wukong
12,664
603
109
5
0
408,966
5
W
Izanami
12,302
586
115
5
0
338,664
4
L
Ravana
10,516
501
105
5
0
344,804
4
L
Amaterasu
9,605
457
90
4
0
361,843
2
W
Skadi
13,935
664
142
7
0
388,610
1
W
Bacchus
11,251
536
21
1
0
401,361
12
L
Cernunnos
8,445
402
73
3
0
299,858
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role