Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DExLIFExATH
Fenrir
Level 119
God Stats
6W - 7L
1,168 SR
Queue Stats
29W - 26L
1,494 Elo+
Solo
Hercules
Hercules
unjazavanje
Hercules
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 39L
1,540 Elo+
Solo
Team Averages
Level 127
1,434 SR
1,507 Elo+

VS

Team Averages
Level 124
1,568 SR
1,527 Elo+
Medusa
Medusa
RafaToTT
Medusa
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 75L
1,491 Elo+
Solo
Loki
Loki
Speachless_Wrath
Loki
Level 159
God Stats
16W - 15L
1,666 SR
Queue Stats
47W - 46L
1,640 Elo+
Solo
Cliodhna
Cliodhna
baywolf00
Cliodhna
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 14L
1,537 Elo+
Solo
Sol
Sol
gazeofwinter347
Sol
Level 129
God Stats
8W - 6L
1,459 SR
Queue Stats
18W - 15L
1,515 Elo+
Solo
Athena
Athena
sleehrat1992
Athena
Level 114
God Stats
3W - 6L
1,715 SR
Queue Stats
452W - 489L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 0 / 3
6,936
771
6,124
4,818
1,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
 
Bellona
9
2 / 0 / 4
5,341
593
5,214
5,564
4,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
 
Cernunnos
9
1 / 0 / 4
5,213
579
3,824
2,516
742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
10
5 / 2 / 1
6,382
709
3,268
6,458
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
unjazavanje
Hercules
10
0 / 1 / 1
5,686
632
2,254
5,932
3,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
RafaToTT
Medusa
7
0 / 1 / 0
4,419
491
2,248
5,945
1,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 1 / 0
5,620
624
3,646
5,673
1,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
baywolf00
Cliodhna
5
0 / 2 / 2
4,235
471
1,088
3,594
744
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 5 / 1
5,563
618
2,402
7,692
2,250
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
6
0 / 5 / 0
4,123
458
1,774
9,696
4,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
13
Kills
3
3
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
3
6.5
W
Bellona
 
Bellona
2
0
4
4
W
Cernunnos
 
Cernunnos
1
0
4
3
W
Fenrir
5
2
1
2.75
L
Medusa
RafaToTT
Medusa
0
1
0
0
L
3
1
0
3
L
Cliodhna
baywolf00
Cliodhna
0
2
2
0.5
L
0
5
1
0.1
L
Athena
0
5
0
0
W
Hercules
unjazavanje
Hercules
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,684
Damage
11,158
25,288
Taken
32,600
12,168
Mitigated
10,245
10,850
Healing
7,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,124
2,851
0
3,581
4,818
1,318
1,784
1,633
3,185
34,833
0
W
Bellona
 
Bellona
5,214
1,520
108
2,043
5,564
4,930
580
797
4,767
2,167
17,555
W
Cernunnos
 
Cernunnos
3,824
1,930
0
727
2,516
742
1,129
926
1,590
0
25,371
W
Fenrir
3,268
724
0
2,467
6,458
2,000
0
820
5,638
0
28,008
L
Medusa
RafaToTT
Medusa
2,248
1,121
0
2,039
5,945
1,519
0
896
5,049
0
15,308
L
3,646
1,213
0
250
5,673
1,641
0
1,318
4,245
0
28,390
L
Cliodhna
baywolf00
Cliodhna
1,088
273
0
1,303
3,594
744
0
0
3,365
0
7,691
L
2,402
701
0
2,638
7,692
2,250
1,178
2,678
5,014
33,774
0
L
Athena
1,774
438
63
1,591
9,696
4,091
0
1,866
7,830
11,735
0
W
Hercules
unjazavanje
Hercules
2,254
852
0
1,924
5,932
3,178
578
0
5,932
0
27,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,558
Gold Earned
23,960
268
Minions Killed
205
0
Camps Cleared
0
886,551
Distance Traveled
808,348
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,936
771
64
7
0
177,807
2
W
Bellona
5,341
593
39
4
0
177,098
0
W
Cernunnos
5,213
579
37
4
0
143,494
3
W
Fenrir
6,382
709
66
7
0
209,787
1
L
Medusa
4,419
491
33
4
0
172,122
0
L
Loki
5,620
624
61
7
0
193,708
0
L
Cliodhna
4,235
471
23
3
0
83,414
1
L
Sol
5,563
618
72
8
0
179,594
2
L
Athena
4,123
458
16
2
0
179,510
1
W
Hercules
5,686
632
62
7
0
178,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role