Player Matchup

Terra
Terra
Dohya
Terra
Level 128
God Stats
4W - 5L
1,417 SR
Queue Stats
55W - 48L
1,350 Elo+
Party 1
Medusa
Medusa
Sarumaniac
Medusa
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
250W - 289L
1,336 Elo+
Party 2
Anubis
Anubis
ToksikTNO
Anubis
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Arachne
Arachne
WesEntreri
Arachne
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 9L
1,638 Elo+
Party 1
Cthulhu
Cthulhu
wardus
Cthulhu
Level 43
God Stats
30W - 29L
1,228 SR
Queue Stats
271W - 275L
1,310 Elo+
Party 2
Team Averages
Level 50
1,429 SR
1,427 Elo+

VS

Team Averages
Level 114
1,485 SR
1,501 Elo+
Poseidon
Poseidon
 
Poseidon
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
KhaosD4Immortal
Camazotz
Level 121
God Stats
8W - 9L
1,636 SR
Queue Stats
137W - 120L
1,475 Elo+
Solo
Tyr
Tyr
Lawz437
Tyr
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 91L
1,560 Elo+
Solo
Olorun
Olorun
LigmaVariant
Olorun
Level 98
God Stats
2W - 5L
1,290 SR
Queue Stats
239W - 240L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Dohya
Terra
15
1 / 1 / 2
8,590
537
7,254
10,707
6,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Sarumaniac
Medusa
10
3 / 6 / 0
6,551
409
8,904
10,719
3,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
ToksikTNO
Anubis
12
2 / 7 / 1
7,482
468
4,229
11,191
4,332
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
WesEntreri
Arachne
10
2 / 7 / 2
6,962
435
7,571
13,930
3,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
wardus
Cthulhu
11
1 / 4 / 5
7,476
467
7,065
17,462
11,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
4 / 2 / 7
9,435
590
8,541
7,609
2,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
 
Gilgamesh
13
4 / 2 / 10
8,262
516
9,921
15,992
13,454
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Camazotz
16
8 / 3 / 3
9,543
596
9,942
14,906
4,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tyr
16
2 / 1 / 1
9,348
584
7,316
11,395
7,618
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
15
6 / 2 / 5
9,442
590
11,400
10,757
4,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
9
Kills
24
25
Deaths
10
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
4
2
7
3.75
W
Gilgamesh
 
Gilgamesh
4
2
10
4.5
L
Terra
Dohya
Terra
1
1
2
2
W
Camazotz
8
3
3
3.17
W
Tyr
2
1
1
2.5
W
Olorun
6
2
5
4.25
L
Medusa
Sarumaniac
Medusa
3
6
0
0.5
L
Anubis
ToksikTNO
Anubis
2
7
1
0.36
L
Arachne
WesEntreri
Arachne
2
7
2
0.43
L
Cthulhu
wardus
Cthulhu
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,023
Damage
47,120
64,009
Taken
60,659
29,294
Mitigated
32,505
17,485
Healing
26,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
8,541
1,440
0
3,928
7,609
2,744
156
1,874
5,735
70,858
0
W
Gilgamesh
 
Gilgamesh
9,921
2,576
102
4,400
15,992
13,454
0
4,519
11,260
0
30,070
L
Terra
Dohya
Terra
7,254
1,989
99
4,530
10,707
6,152
0
1,218
9,489
50,223
6,171
W
Camazotz
9,942
3,873
0
6,054
14,906
4,067
579
3,865
11,041
0
67,554
W
Tyr
7,316
1,902
54
6,029
11,395
7,618
56
4,694
6,701
0
60,443
W
Olorun
11,400
6,439
614
5,170
10,757
4,622
84
2,675
7,932
60,183
10,384
L
Medusa
Sarumaniac
Medusa
8,904
5,110
0
1,458
10,719
3,521
0
4,548
6,171
0
24,230
L
Anubis
ToksikTNO
Anubis
4,229
211
0
3,093
11,191
4,332
260
3,669
7,522
41,366
0
L
Arachne
WesEntreri
Arachne
7,571
5,496
0
4,103
13,930
3,810
627
2,218
11,470
0
27,956
L
Cthulhu
wardus
Cthulhu
7,065
436
421
3,781
17,462
11,479
0
6,707
10,755
29,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,061
Gold Earned
46,030
328
Minions Killed
505
0
Camps Cleared
0
1,476,367
Distance Traveled
1,624,469
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,435
590
127
8
0
333,258
4
W
Gilgamesh
8,262
516
27
2
0
327,365
15
L
Terra
8,590
537
125
8
0
333,569
6
W
Camazotz
9,543
596
100
6
0
319,306
0
W
Tyr
9,348
584
144
9
0
327,128
5
W
Olorun
9,442
590
107
7
0
317,412
3
L
Medusa
6,551
409
44
3
0
277,559
2
L
Anubis
7,482
468
68
4
0
246,344
0
L
Arachne
6,962
435
52
3
0
320,189
2
L
Cthulhu
7,476
467
39
2
0
298,706
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role