Player Matchup

Hel
Hel
Eldritch_hobo
Hel
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,419 Elo+
Party 2
Heimdallr
Heimdallr
Natestar148
Heimdallr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,609 Elo+
Solo
Poseidon
Poseidon
NorthStarFallenG
Poseidon
Level 52
God Stats
0W - 3L
1,210 SR
Queue Stats
8W - 16L
1,419 Elo+
Party 2
Achilles
Achilles
OxfordMisfit
Achilles
Level 37
God Stats
7W - 16L
1,364 SR
Queue Stats
219W - 260L
1,502 Elo+
Solo
Hun Batz
Hun Batz
QhQxWR3KAG3
Hun Batz
Level 35
God Stats
4W - 6L
1,500 SR
Queue Stats
362W - 390L
1,500 Elo+
Solo
Team Averages
Level 55
1,415 SR
1,490 Elo+

VS

Team Averages
Level 82
1,432 SR
1,533 Elo+
Hel
Hel
Gemini_Birdy
Hel
Level 53
God Stats
4W - 2L
1,500 SR
Queue Stats
162W - 173L
1,356 Elo+
Party 1
Chaac
Chaac
Mercilessmike
Chaac
Level 109
God Stats
12W - 1L
1,500 SR
Queue Stats
77W - 73L
1,733 Elo+
Solo
Thanatos
Thanatos
Native Nakai
Thanatos
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 122L
1,784 Elo+
Solo
Neith
Neith
SKR_Moto_Moto
Neith
Level 66
God Stats
17W - 22L
1,233 SR
Queue Stats
342W - 371L
1,227 Elo+
Party 1
Kuzenbo
Kuzenbo
cookmonk12
Kuzenbo
Level 78
God Stats
43W - 38L
1,426 SR
Queue Stats
140W - 110L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 1
9,964
399
7,981
18,081
13,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Natestar148
Heimdallr
16
1 / 9 / 3
10,512
420
13,650
19,567
5,158
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 11 / 2
9,786
391
16,052
17,991
6,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
OxfordMisfit
Achilles
20
1 / 1 / 0
12,109
484
7,085
17,046
19,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
QhQxWR3KAG3
Hun Batz
16
2 / 5 / 1
10,752
430
9,596
17,776
6,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 1 / 8
13,071
523
16,817
15,130
6,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
2 / 1 / 5
14,350
574
9,641
15,340
17,127
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Native Nakai
Thanatos
20
4 / 3 / 6
12,753
510
8,486
21,605
8,553
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
6 / 3 / 6
13,097
524
9,899
15,489
5,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
cookmonk12
Kuzenbo
20
12 / 0 / 12
14,190
568
20,131
21,808
35,713
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
70
6
Kills
33
33
Deaths
8
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
9
1
8
13
W
2
1
5
4.5
L
Heimdallr
Natestar148
Heimdallr
1
9
3
0.28
W
Thanatos
Native Nakai
Thanatos
4
3
6
2.33
L
0
11
2
0.09
L
Achilles
OxfordMisfit
Achilles
1
1
0
1
L
Hun Batz
QhQxWR3KAG3
Hun Batz
2
5
1
0.5
W
6
3
6
3
W
Kuzenbo
cookmonk12
Kuzenbo
12
0
12
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,364
Damage
64,974
90,461
Taken
89,372
50,518
Mitigated
72,760
25,286
Healing
48,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,981
1,083
2,238
4,057
18,081
13,303
273
9,376
8,504
35,805
0
W
16,817
935
3,354
8,115
15,130
6,298
2,089
6,731
8,205
62,537
0
W
9,641
1,800
0
6,318
15,340
17,127
2,400
590
14,710
17,535
86,344
L
Heimdallr
Natestar148
Heimdallr
13,650
3,448
0
3,626
19,567
5,158
0
7,384
12,055
0
77,198
W
Thanatos
Native Nakai
Thanatos
8,486
1,606
195
20,661
21,605
8,553
2,647
3,229
18,312
0
94,932
L
16,052
2,273
278
2,485
17,991
6,181
573
12,712
5,039
68,558
0
L
Achilles
OxfordMisfit
Achilles
7,085
1,728
0
7,794
17,046
19,424
0
3,555
13,372
0
93,915
L
Hun Batz
QhQxWR3KAG3
Hun Batz
9,596
3,406
0
4,808
17,776
6,452
0
5,159
12,583
0
85,333
W
9,899
2,349
122
7,120
15,489
5,069
3,655
2,899
12,390
0
76,948
W
Kuzenbo
cookmonk12
Kuzenbo
20,131
7,481
0
2,344
21,808
35,713
144
9,679
10,665
51,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,123
Gold Earned
67,461
580
Minions Killed
642
0
Camps Cleared
0
2,115,947
Distance Traveled
2,375,275
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,964
399
54
2
0
402,796
0
W
Hel
13,071
523
109
4
0
501,329
0
W
Chaac
14,350
574
217
9
0
396,462
0
L
Heimdallr
10,512
420
132
5
0
396,992
0
W
Thanatos
12,753
510
143
6
0
431,773
0
L
Poseidon
9,786
391
105
4
0
399,771
4
L
Achilles
12,109
484
167
7
0
480,874
0
L
Hun Batz
10,752
430
122
5
0
435,514
0
W
Neith
13,097
524
137
5
0
502,218
0
W
Kuzenbo
14,190
568
36
1
0
543,493
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role