Player Matchup

Bellona
Bellona
L0NeSHEEp
Bellona
Level 25
God Stats
10W - 9L
1,510 SR
Queue Stats
99W - 90L
1,477 Elo+
Solo
Artio
Artio
Renegade Zephyr
Artio
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 35L
1,896 Elo+
Party 1
Ullr
Ullr
Ticker OwO
Ullr
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
294W - 253L
1,682 Elo+
Party 1
Scylla
Scylla
UnSuby
Scylla
Level 41
God Stats
7W - 8L
1,726 SR
Queue Stats
252W - 212L
1,689 Elo+
Party 1
Tsukuyomi
Tsukuyomi
nerveux_101214
Tsukuyomi
Level 16
God Stats
0W - 2L
1,236 SR
Queue Stats
1W - 4L
1,242 Elo+
Solo
Team Averages
Level 77
1,494 SR
1,597 Elo+

VS

Team Averages
Level 91
1,491 SR
1,638 Elo+
Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DrRespect213
Ymir
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 12L
1,808 Elo+
Solo
Nemesis
Nemesis
Nullkost
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,848 Elo+
Solo
Persephone
Persephone
RoachMcGoach
Persephone
Level 117
God Stats
25W - 17L
1,457 SR
Queue Stats
77W - 53L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
L0NeSHEEp
Bellona
18
4 / 5 / 4
10,959
685
10,836
17,823
16,109
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
4 / 2 / 4
11,172
698
11,332
22,322
24,282
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
1 / 4 / 4
10,931
683
9,866
16,781
5,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
UnSuby
Scylla
17
1 / 4 / 3
10,474
655
8,734
11,334
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
nerveux_101214
Tsukuyomi
16
0 / 6 / 2
9,836
615
3,271
10,160
6,008
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
7 / 3 / 5
12,105
757
12,446
12,622
5,618
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
 
Janus
20
5 / 2 / 5
12,039
752
13,688
7,091
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 2 / 10
10,487
655
5,583
8,551
7,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Nullkost
Nemesis
18
2 / 2 / 8
11,170
698
9,899
17,536
10,755
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Persephone
RoachMcGoach
Persephone
20
6 / 1 / 10
12,696
794
25,656
9,803
3,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
59
10
Kills
21
21
Deaths
10
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
3
5
3.17
W
Janus
 
Janus
5
2
5
3.75
W
1
2
10
3
L
Bellona
L0NeSHEEp
Bellona
4
5
4
1.2
W
Nemesis
Nullkost
Nemesis
2
2
8
3
L
4
2
4
3
W
Persephone
RoachMcGoach
Persephone
6
1
10
11
L
1
4
4
0.75
L
Scylla
UnSuby
Scylla
1
4
3
0.63
L
Tsukuyomi
nerveux_101214
Tsukuyomi
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,039
Damage
67,272
78,420
Taken
55,603
54,794
Mitigated
29,882
16,776
Healing
8,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,446
4,870
0
2,640
12,622
5,618
2,158
5,013
7,609
0
44,776
W
Janus
 
Janus
13,688
493
108
512
7,091
2,469
418
3,060
4,031
52,878
0
W
5,583
1,462
0
435
8,551
7,101
696
2,863
5,688
16,450
415
L
Bellona
L0NeSHEEp
Bellona
10,836
1,863
568
2,312
17,823
16,109
0
9,088
8,735
0
23,202
W
Nemesis
Nullkost
Nemesis
9,899
4,165
0
2,454
17,536
10,755
893
6,125
11,411
0
40,923
L
11,332
966
2,463
7,425
22,322
24,282
180
11,808
10,514
32,120
0
W
Persephone
RoachMcGoach
Persephone
25,656
519
233
2,443
9,803
3,939
1,014
3,004
6,798
67,637
0
L
9,866
1,897
0
1,995
16,781
5,047
743
10,814
5,967
0
46,212
L
Scylla
UnSuby
Scylla
8,734
781
0
1,596
11,334
3,348
252
7,017
4,317
43,411
0
L
Tsukuyomi
nerveux_101214
Tsukuyomi
3,271
718
0
417
10,160
6,008
273
6,034
4,126
0
21,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,372
Gold Earned
58,497
255
Minions Killed
316
0
Camps Cleared
0
1,502,682
Distance Traveled
1,670,445
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,105
757
73
5
0
287,599
3
W
Janus
12,039
752
91
6
0
364,556
1
W
Ymir
10,487
655
16
1
0
297,413
9
L
Bellona
10,959
685
27
2
0
294,854
4
W
Nemesis
11,170
698
60
4
0
380,214
3
L
Artio
11,172
698
47
3
0
338,395
6
W
Persephone
12,696
794
76
5
0
340,663
2
L
Ullr
10,931
683
76
5
0
301,940
3
L
Scylla
10,474
655
66
4
0
284,990
1
L
Tsukuyomi
9,836
615
39
2
0
282,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role