Player Matchup

Anubis
Anubis
ChibaTheBird
Anubis
Level 27
God Stats
1W - 0L
1,688 SR
Queue Stats
9W - 1L
1,646 Elo+
Party 2
Thoth
Thoth
KarlMarks49321
Thoth
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 2
Ares
Ares
licunyuan
Ares
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,276 Elo+
Solo
Loki
Loki
lokiface
Loki
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Neith
Neith
merkapy
Neith
Level 34
God Stats
23W - 12L
1,500 SR
Queue Stats
57W - 55L
1,342 Elo+
Solo
Team Averages
Level 27
1,538 SR
1,453 Elo+

VS

Team Averages
Level 12
1,495 SR
1,505 Elo+
Cthulhu
Cthulhu
IIIS4TURNIII
Cthulhu
Level 24
God Stats
13W - 12L
1,475 SR
Queue Stats
112W - 130L
1,523 Elo+
Solo
Medusa
Medusa
dramahero88
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
maki_xd_13
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Pele
Pele
sKiLZz-iwnl
Pele
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ares
Ares
urulito08
Ares
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
9 / 3 / 11
9,099
827
11,944
6,920
3,029
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 5 / 12
8,262
751
7,912
6,965
1,921
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
14
0 / 4 / 13
7,596
691
4,815
10,558
10,206
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Loki
15
5 / 1 / 16
8,564
779
8,558
6,473
4,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
merkapy
Neith
17
8 / 0 / 8
9,317
847
13,892
6,894
2,370
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IIIS4TURNIII
Cthulhu
16
5 / 1 / 7
8,897
809
13,099
9,538
10,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
12
0 / 7 / 8
7,047
641
5,166
9,707
2,486
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
maki_xd_13
Fenrir
12
1 / 6 / 5
7,126
648
6,776
12,387
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 8 / 3
8,735
794
5,923
13,203
3,615
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
12
2 / 5 / 4
7,346
668
2,691
10,548
6,592
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
40
27
Kills
13
13
Deaths
27
60
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Anubis
9
3
11
4.83
L
Cthulhu
IIIS4TURNIII
Cthulhu
5
1
7
8.5
W
5
5
12
2.2
L
Medusa
0
7
8
0.57
W
Ares
0
4
13
1.63
W
Loki
5
1
16
13
L
Fenrir
maki_xd_13
Fenrir
1
6
5
0.58
W
Neith
merkapy
Neith
8
0
8
12
L
5
8
3
0.81
L
Ares
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,121
Damage
33,655
37,810
Taken
55,383
22,048
Mitigated
26,716
4,895
Healing
5,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
11,944
432
0
0
6,920
3,029
270
2,109
4,811
21,475
0
L
Cthulhu
IIIS4TURNIII
Cthulhu
13,099
1,402
607
3,366
9,538
10,221
0
4,043
5,335
35,459
0
W
7,912
1,088
0
492
6,965
1,921
557
4,261
2,704
13,882
0
L
Medusa
5,166
2,701
215
98
9,707
2,486
0
4,756
4,786
0
14,805
W
Ares
4,815
840
271
147
10,558
10,206
492
4,691
5,867
11,109
0
W
Loki
8,558
832
520
1,267
6,473
4,522
427
2,435
4,038
0
15,183
L
Fenrir
maki_xd_13
Fenrir
6,776
1,523
0
1,100
12,387
3,802
0
4,000
8,161
0
17,174
W
Neith
merkapy
Neith
13,892
5,413
0
2,198
6,894
2,370
860
2,294
4,600
0
46,523
L
5,923
1,189
0
363
13,203
3,615
0
6,127
6,815
0
15,886
L
Ares
2,691
138
0
0
10,548
6,592
0
5,745
4,526
4,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,838
Gold Earned
39,151
147
Minions Killed
135
0
Camps Cleared
0
1,086,231
Distance Traveled
1,029,372
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,099
827
21
2
0
208,501
3
L
Cthulhu
8,897
809
59
5
0
232,815
2
W
Thoth
8,262
751
18
2
0
212,981
1
L
Medusa
7,047
641
16
1
0
183,331
0
W
Ares
7,596
691
15
1
0
206,917
0
W
Loki
8,564
779
23
2
0
244,123
0
L
Fenrir
7,126
648
25
2
0
202,330
0
W
Neith
9,317
847
70
6
0
213,709
1
L
Pele
8,735
794
29
3
0
217,384
0
L
Ares
7,346
668
6
1
0
193,512
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role