Player Matchup

Sobek
Sobek
Giawni
Sobek
Level 160
God Stats
17W - 10L
1,635 SR
Queue Stats
278W - 118L
1,744 Elo+
Party 1
Mulan
Mulan
Jebsters
Mulan
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
174W - 67L
1,825 Elo+
Party 1
Freya
Freya
enigmadealer
Freya
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 72L
1,880 Elo+
Party 1
Team Averages
Level 142
1,545 SR
1,816 Elo+

VS

Team Averages
Level 120
1,455 SR
1,460 Elo+
Neith
Neith
Insane Fingaz
Neith
Level 159
God Stats
75W - 93L
1,459 SR
Queue Stats
253W - 313L
1,648 Elo+
Solo
Cthulhu
Cthulhu
Jebedius
Cthulhu
Level 62
God Stats
1W - 6L
1,407 SR
Queue Stats
6W - 19L
1,330 Elo+
Solo
Nox
Nox
MIKKEL_is_AWSOME
Nox
Level 140
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 21L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Giawni
Sobek
12
3 / 0 / 10
8,020
891
3,713
9,453
7,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mulan
Jebsters
Mulan
13
7 / 0 / 5
7,869
874
6,305
8,895
4,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
3 / 0 / 10
7,621
847
7,310
8,694
2,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,809
645
2,671
8,372
2,360
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Jebedius
Cthulhu
6
0 / 4 / 0
5,238
582
3,233
6,542
2,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
5,644
627
2,544
5,542
1,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
13
Kills
0
0
Deaths
13
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
Giawni
Sobek
3
0
10
8
L
0
6
0
0
L
Cthulhu
Jebedius
Cthulhu
0
4
0
0
W
Mulan
Jebsters
Mulan
7
0
5
9.5
L
0
3
0
0
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,328
Damage
8,448
27,042
Taken
20,456
14,569
Mitigated
7,066
11,912
Healing
2,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Giawni
Sobek
3,713
252
0
3,702
9,453
7,068
156
2,597
6,734
13,782
0
L
2,671
415
0
2,005
8,372
2,360
0
3,969
4,196
0
21,767
L
Cthulhu
Jebedius
Cthulhu
3,233
184
6
322
6,542
2,924
0
3,816
2,531
4,753
0
W
Mulan
Jebsters
Mulan
6,305
936
1,490
3,109
8,895
4,578
1,019
1,452
7,315
0
28,063
L
2,544
447
0
115
5,542
1,782
0
3,358
2,099
12,446
0
W
7,310
3,500
0
3,611
8,694
2,923
1,445
1,768
6,830
32,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,510
Gold Earned
16,691
102
Minions Killed
66
7
Camps Cleared
1
533,980
Distance Traveled
374,519
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,020
891
11
1
1
187,839
4
L
Neith
5,809
645
43
5
1
138,718
1
L
Cthulhu
5,238
582
1
0
0
99,296
2
W
Mulan
7,869
874
42
5
4
177,409
1
L
Nox
5,644
627
22
2
0
136,505
3
W
Freya
7,621
847
49
5
2
168,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role