Player Matchup

Zeus
Zeus
Emanouel17
Zeus
Level 142
God Stats
8W - 3L
1,500 SR
Queue Stats
48W - 38L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Jebedius
Cthulhu
Level 62
God Stats
1W - 6L
1,246 SR
Queue Stats
6W - 19L
1,305 Elo+
Solo
Bellona
Bellona
NBsimply09
Bellona
Level 47
God Stats
2W - 2L
1,479 SR
Queue Stats
16W - 12L
1,164 Elo+
Solo
Team Averages
Level 84
1,408 SR
1,323 Elo+

VS

Team Averages
Level 100
1,344 SR
1,303 Elo+
Ra
Ra
Killer_-5506
Ra
Level 109
God Stats
2W - 5L
1,500 SR
Queue Stats
125W - 157L
1,178 Elo+
Party 1
Mulan
Mulan
SKITZO_THA-CLOWN
Mulan
Level 68
God Stats
13W - 40L
1,224 SR
Queue Stats
60W - 129L
1,214 Elo+
Party 1
Bakasura
Bakasura
TigerShark77460
Bakasura
Level 122
God Stats
2W - 4L
1,307 SR
Queue Stats
289W - 325L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 8
8,046
805
10,008
4,205
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Jebedius
Cthulhu
14
6 / 0 / 9
8,327
833
8,152
5,849
5,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
NBsimply09
Bellona
11
5 / 3 / 12
8,160
816
8,761
7,459
5,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
7,024
702
5,990
8,950
3,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 7 / 3
6,689
669
3,526
11,424
5,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
11
2 / 5 / 2
7,004
700
2,606
9,074
3,273
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
17
Kills
5
5
Deaths
17
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
W
Cthulhu
Jebedius
Cthulhu
6
0
9
10.5
L
2
5
3
0.7
W
Bellona
NBsimply09
Bellona
5
3
12
3.67
L
1
7
3
0.36
L
Bakasura
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,921
Damage
12,122
17,513
Taken
29,448
13,014
Mitigated
12,309
4,193
Healing
5,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,008
157
196
1,359
4,205
1,503
279
1,110
3,010
32,943
0
W
Cthulhu
Jebedius
Cthulhu
8,152
1,087
0
1,471
5,849
5,714
360
1,880
3,740
25,775
0
L
5,990
601
848
2,136
8,950
3,937
0
5,712
3,047
24,826
0
W
Bellona
NBsimply09
Bellona
8,761
3,080
75
1,092
7,459
5,797
592
2,664
4,436
0
18,424
L
3,526
396
221
986
11,424
5,099
0
6,544
4,487
0
12,630
L
Bakasura
2,606
1,654
213
1,300
9,074
3,273
0
5,709
3,168
0
7,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,533
Gold Earned
20,717
103
Minions Killed
91
6
Camps Cleared
3
541,697
Distance Traveled
526,669
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,046
805
44
4
6
170,915
3
W
Cthulhu
8,327
833
34
3
0
187,027
1
L
Ra
7,024
702
54
5
0
176,932
3
W
Bellona
8,160
816
25
3
0
183,755
4
L
Mulan
6,689
669
20
2
2
155,268
0
L
Bakasura
7,004
700
17
2
1
194,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role