Player Matchup

Anhur
Anhur
Silver III
 
Anhur
Silver III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
Bushidö
Fenrir
Silver I
Level 106
God Stats
11W - 11L
1,715 SR
Queue Stats
381W - 391L
1,324 MMR
Solo
Nemesis
Nemesis
Silver V
TaitoPJ
Nemesis
Silver V
Level 63
God Stats
10W - 3L
1,500 SR
Queue Stats
38W - 26L
1,358 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
proklyat
Morgan Le Fay
Silver II
Level 149
God Stats
10W - 7L
1,500 SR
Queue Stats
202W - 182L
1,340 MMR
Solo
Jormungandr
Jormungandr
Silver I
zaanahoria
Jormungandr
Silver I
Level 125
God Stats
17W - 14L
1,725 SR
Queue Stats
54W - 53L
1,406 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,588 SR
1,386 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,446 SR
1,380 MMR
Persephone
Persephone
Gold V
 
Persephone
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
SaiKaNna
Horus
Gold V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 126L
1,374 MMR
Solo
Ares
Ares
Silver II
TwitchNilshim
Ares
Silver II
Level 160
God Stats
1W - 6L
1,318 SR
Queue Stats
103W - 101L
1,403 MMR
Solo
Loki
Loki
Silver III
Viablevelea
Loki
Silver III
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
83W - 121L
1,304 MMR
Solo
Izanami
Izanami
Silver IV
castro91
Izanami
Silver IV
Level 89
God Stats
6W - 8L
1,410 SR
Queue Stats
14W - 22L
1,321 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 2 / 4
7,130
648
7,491
8,072
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Bushidö
Fenrir
10
2 / 2 / 7
6,647
604
4,078
7,946
3,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
TaitoPJ
Nemesis
12
7 / 1 / 3
7,083
644
5,919
6,976
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
proklyat
Morgan Le Fay
13
4 / 1 / 3
7,261
660
5,257
4,524
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
zaanahoria
Jormungandr
11
0 / 1 / 0
6,344
577
5,568
5,765
3,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
OsirisSolAtlasAthena

VS

Bans
BastetCliodhnaOdinKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
10
0 / 3 / 1
6,107
555
2,503
5,653
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
SaiKaNna
Horus
10
1 / 0 / 1
5,776
525
2,982
8,423
4,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
3 / 3 / 2
5,998
545
3,722
10,739
7,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 5 / 3
6,143
558
4,621
7,791
2,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
castro91
Izanami
9
0 / 4 / 3
5,395
490
2,783
7,114
778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
15
Kills
7
7
Deaths
15
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
2
4
2
L
Persephone
 
Persephone
0
3
1
0.17
W
Fenrir
Bushidö
Fenrir
2
2
7
2.75
L
Horus
SaiKaNna
Horus
1
0
1
1.5
W
Nemesis
TaitoPJ
Nemesis
7
1
3
8.5
L
3
3
2
1.33
L
3
5
3
0.9
L
Izanami
castro91
Izanami
0
4
3
0.38
W
Morgan Le Fay
proklyat
Morgan Le Fay
4
1
3
5.5
W
Jormungandr
zaanahoria
Jormungandr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,313
Damage
16,611
33,283
Taken
39,720
14,353
Mitigated
15,948
11,631
Healing
10,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,491
3,639
0
2,968
8,072
2,435
612
1,148
6,924
0
49,731
L
Persephone
 
Persephone
2,503
377
0
1,632
5,653
1,282
0
1,980
3,670
38,184
0
W
Fenrir
Bushidö
Fenrir
4,078
1,086
0
1,547
7,946
3,739
0
1,541
6,365
0
17,734
L
Horus
SaiKaNna
Horus
2,982
1,147
116
2,982
8,423
4,289
0
4,804
3,006
0
28,646
W
Nemesis
TaitoPJ
Nemesis
5,919
2,245
0
3,476
6,976
2,629
100
1,395
5,519
0
33,788
L
3,722
218
0
1,932
10,739
7,172
0
2,876
7,863
12,610
0
L
4,621
1,399
0
1,861
7,791
2,427
0
231
7,535
0
27,252
L
Izanami
castro91
Izanami
2,783
1,903
0
1,709
7,114
778
0
294
6,820
0
29,616
W
Morgan Le Fay
proklyat
Morgan Le Fay
5,257
1,142
0
1,446
4,524
1,703
0
1,933
2,485
50,215
0
W
Jormungandr
zaanahoria
Jormungandr
5,568
1,604
0
2,194
5,765
3,847
120
0
5,401
36,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,465
Gold Earned
29,419
371
Minions Killed
288
0
Camps Cleared
0
1,160,379
Distance Traveled
1,068,411
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,130
648
98
9
0
184,678
1
L
Persephone
6,107
555
85
8
0
201,257
3
W
Fenrir
6,647
604
30
3
0
248,399
4
L
Horus
5,776
525
60
5
0
226,187
3
W
Nemesis
7,083
644
62
6
0
263,759
2
L
Ares
5,998
545
24
2
0
218,870
5
L
Loki
6,143
558
53
5
0
225,332
1
L
Izanami
5,395
490
66
6
0
196,765
0
W
Morgan Le Fay
7,261
660
100
9
0
236,052
6
W
Jormungandr
6,344
577
81
7
0
227,491
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role