Player Matchup

Bastet
Bastet
Carbon271
Bastet
Level 68
God Stats
1W - 1L
1,752 SR
Queue Stats
16W - 14L
1,555 Elo+
Party 1
Chaac
Chaac
Lane9Full
Chaac
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 30L
1,602 Elo+
Party 1
Horus
Horus
Larendis
Horus
Level 82
God Stats
7W - 3L
1,490 SR
Queue Stats
22W - 19L
1,608 Elo+
Party 1
Danzaburou
Danzaburou
PureLithium
Danzaburou
Level 129
God Stats
3W - 4L
1,720 SR
Queue Stats
43W - 39L
1,522 Elo+
Party 1
Ra
Ra
aNTOJE
Ra
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,356 Elo+
Solo
Team Averages
Level 95
1,592 SR
1,529 Elo+

VS

Team Averages
Level 47
1,476 SR
1,733 Elo+
Ao Kuang
Ao Kuang
Lugheric
Ao Kuang
Level 128
God Stats
6W - 4L
1,500 SR
Queue Stats
538W - 430L
1,599 Elo+
Party 2
Artemis
Artemis
Rivermisfit
Artemis
Level 39
God Stats
11W - 8L
1,142 SR
Queue Stats
99W - 101L
1,417 Elo+
Solo
Yemoja
Yemoja
SuppGamer
Yemoja
Level 25
God Stats
2W - 0L
1,738 SR
Queue Stats
168W - 86L
1,748 Elo+
Party 2
Sol
Sol
iHoldLeftCl1ck
Sol
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
309W - 179L
1,951 Elo+
Party 2
Bellona
Bellona
jungleDILF2
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 87L
1,951 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Carbon271
Bastet
9
1 / 3 / 0
5,160
516
2,798
7,195
2,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
Lane9Full
Chaac
8
1 / 6 / 1
5,252
525
6,249
10,346
3,683
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Larendis
Horus
8
1 / 3 / 2
5,670
567
3,173
9,739
6,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
PureLithium
Danzaburou
10
2 / 3 / 1
6,061
606
4,364
6,959
1,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
3
0 / 1 / 0
3,752
375
1,152
1,452
531
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Lugheric
Ao Kuang
12
5 / 1 / 2
6,872
687
2,865
6,124
2,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Artemis
Rivermisfit
Artemis
10
1 / 1 / 1
5,364
536
1,582
1,993
375
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yemoja
SuppGamer
Yemoja
9
2 / 1 / 10
6,350
635
6,323
7,830
6,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
6 / 2 / 7
6,902
690
10,569
8,948
2,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
jungleDILF2
Bellona
10
2 / 0 / 6
5,857
586
5,911
5,390
2,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
16
16
Deaths
5
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bastet
Carbon271
Bastet
1
3
0
0.33
L
Chaac
Lane9Full
Chaac
1
6
1
0.25
L
Horus
Larendis
Horus
1
3
2
0.67
W
Ao Kuang
Lugheric
Ao Kuang
5
1
2
6
L
Danzaburou
PureLithium
Danzaburou
2
3
1
0.83
W
Artemis
Rivermisfit
Artemis
1
1
1
1.5
W
Yemoja
SuppGamer
Yemoja
2
1
10
7
L
Ra
0
1
0
0
W
6
2
7
4.75
W
Bellona
jungleDILF2
Bellona
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,736
Damage
27,250
35,691
Taken
30,285
15,551
Mitigated
14,752
10,927
Healing
13,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Carbon271
Bastet
2,798
404
0
1,328
7,195
2,565
0
2,358
4,837
0
26,978
L
Chaac
Lane9Full
Chaac
6,249
901
260
2,892
10,346
3,683
0
8,083
2,263
0
27,773
L
Horus
Larendis
Horus
3,173
1,674
964
3,047
9,739
6,864
16
5,511
4,228
0
9,419
W
Ao Kuang
Lugheric
Ao Kuang
2,865
633
240
3,422
6,124
2,674
0
987
5,137
33,943
0
L
Danzaburou
PureLithium
Danzaburou
4,364
2,109
0
1,815
6,959
1,908
56
3,415
3,544
0
37,983
W
Artemis
Rivermisfit
Artemis
1,582
433
0
222
1,993
375
0
0
1,993
0
18,781
W
Yemoja
SuppGamer
Yemoja
6,323
1,673
1,119
2,678
7,830
6,282
0
0
7,830
17,398
0
L
Ra
1,152
379
0
621
1,452
531
0
390
1,062
5,037
0
W
10,569
5,712
2
3,601
8,948
2,747
676
0
8,948
44,052
0
W
Bellona
jungleDILF2
Bellona
5,911
1,090
0
2,296
5,390
2,674
0
165
5,225
0
25,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,895
Gold Earned
31,345
212
Minions Killed
277
0
Camps Cleared
0
821,234
Distance Traveled
993,738
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,160
516
63
6
0
200,906
0
L
Chaac
5,252
525
59
6
0
196,135
2
L
Horus
5,670
567
8
1
0
208,811
3
W
Ao Kuang
6,872
687
79
8
0
196,207
1
L
Danzaburou
6,061
606
73
7
0
168,353
1
W
Artemis
5,364
536
40
4
0
199,972
2
W
Yemoja
6,350
635
23
2
0
177,941
1
L
Ra
3,752
375
9
1
0
47,029
0
W
Sol
6,902
690
83
8
0
185,660
3
W
Bellona
5,857
586
52
5
0
233,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role