Player Matchup

Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
R0M4NM43ZTV
Scylla
Silver I
Level 114
God Stats
9W - 3L
1,500 SR
Queue Stats
186W - 182L
1,536 MMR
Solo
Arachne
Arachne
Platinum V
Rеber
Arachne
Platinum V
Level 160
God Stats
24W - 25L
1,543 SR
Queue Stats
347W - 290L
1,975 MMR
Solo
Chiron
Chiron
Gold IV
oOTheRockStarOo
Chiron
Gold IV
Level 158
God Stats
5W - 1L
1,500 SR
Queue Stats
112W - 102L
1,547 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,509 SR
1,612 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,559 SR
1,626 MMR
Thanatos
Thanatos
Bronze III
BigGucciTeflon96
Thanatos
Bronze III
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,500 MMR
Solo
Fafnir
Fafnir
Silver I
Botrossbot
Fafnir
Silver I
Level 67
God Stats
6W - 1L
1,773 SR
Queue Stats
81W - 58L
1,669 MMR
Party 2
Chaac
Chaac
Silver I
DNA_INFINITYY
Chaac
Silver I
Level 106
God Stats
1W - 3L
1,489 SR
Queue Stats
280W - 288L
1,530 MMR
Solo
Ra
Ra
Gold V
ImWatchingYouXD
Ra
Gold V
Level 55
God Stats
8W - 3L
1,500 SR
Queue Stats
62W - 36L
1,710 MMR
Party 2
Anhur
Anhur
Gold IV
SeppoSpex01
Anhur
Gold IV
Level 126
God Stats
4W - 7L
1,533 SR
Queue Stats
63W - 46L
1,721 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
1 / 0 / 0
3,866
773
2,039
2,542
1,677
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
 
Ymir
5
0 / 0 / 0
3,382
676
322
1,888
527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
7
0 / 0 / 0
3,569
714
172
469
71
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
Rеber
Arachne
6
1 / 1 / 0
3,509
702
965
3,054
881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 0 / 1
3,266
653
2,025
755
128
Mace

Mace

+10
Physical Power

Bans
GebVamanaCliodhnaCamazotz

VS

Bans
GilgameshBastetLokiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
2,718
544
763
920
152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fafnir
Botrossbot
Fafnir
5
0 / 0 / 0
3,650
730
145
2,022
1,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

4
0 / 1 / 0
2,852
570
656
3,019
1,428
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 0 / 0
3,550
710
26
1,355
275
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

5
1 / 1 / 0
3,275
655
825
2,746
460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
2
Kills
1
1
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
0
1
W
Ymir
 
Ymir
0
0
0
0
L
0
0
0
0
L
Fafnir
Botrossbot
Fafnir
0
0
0
0
L
0
1
0
0
L
0
0
0
0
W
Scylla
0
0
0
0
W
Arachne
Rеber
Arachne
1
1
0
1
L
1
1
0
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,523
Damage
2,415
8,708
Taken
10,062
3,284
Mitigated
3,397
3,761
Healing
5,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,039
538
0
1,331
2,542
1,677
0
0
2,542
14,372
0
W
Ymir
 
Ymir
322
0
0
702
1,888
527
0
63
1,825
6,651
0
L
763
145
0
899
920
152
0
86
834
0
2,899
L
Fafnir
Botrossbot
Fafnir
145
0
191
1,236
2,022
1,082
0
133
1,889
5,709
0
L
656
255
0
862
3,019
1,428
0
2,039
980
0
6,809
L
26
0
75
786
1,355
275
0
86
1,269
19,031
0
W
Scylla
172
0
0
0
469
71
0
26
443
14,577
0
W
Arachne
Rеber
Arachne
965
436
0
1,162
3,054
881
0
82
2,972
0
15,894
L
825
388
0
1,246
2,746
460
0
189
2,557
0
12,983
W
2,025
591
321
245
755
128
0
0
755
0
15,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,592
Gold Earned
16,045
134
Minions Killed
123
0
Camps Cleared
0
511,916
Distance Traveled
419,041
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,866
773
29
6
0
89,535
1
W
Ymir
3,382
676
8
2
0
96,456
3
L
Thanatos
2,718
544
8
2
0
50,107
1
L
Fafnir
3,650
730
9
2
0
98,413
2
L
Chaac
2,852
570
15
3
0
82,692
1
L
Ra
3,550
710
50
10
0
105,505
3
W
Scylla
3,569
714
23
5
0
107,239
1
W
Arachne
3,509
702
38
8
0
120,830
0
L
Anhur
3,275
655
41
8
0
82,324
1
W
Chiron
3,266
653
36
7
0
97,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role