Player Matchup

Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chronos
Chronos
Bronze III
 
Chronos
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
KrakenSlayz
Danzaburou
Gold IV
Level 85
God Stats
8W - 4L
1,640 SR
Queue Stats
88W - 77L
1,563 MMR
Party 4
Sol
Sol
Gold IV
TJonesie
Sol
Gold IV
Level 138
God Stats
35W - 20L
1,725 SR
Queue Stats
278W - 273L
1,563 MMR
Party 4
Geb
Geb
Silver I
Tugsy
Geb
Silver I
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 48L
1,546 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 88
1,573 SR
1,535 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 132
1,554 SR
1,530 MMR
Tiamat
Tiamat
Gold V
 
Tiamat
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Charybdis
Charybdis
Gold V
 
Charybdis
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ganesha
Ganesha
Bronze III
CletusJethroIII
Ganesha
Bronze III
Level 110
God Stats
11W - 14L
1,803 SR
Queue Stats
172W - 165L
1,546 MMR
Party 1
Achilles
Achilles
Bronze III
JokersMental
Achilles
Bronze III
Level 86
God Stats
2W - 3L
1,244 SR
Queue Stats
133W - 125L
1,556 MMR
Solo
Loki
Loki
Bronze III
Lizardfule
Loki
Bronze III
Level 152
God Stats
1W - 3L
1,722 SR
Queue Stats
228W - 222L
1,546 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
5 / 1 / 3
7,045
705
5,355
4,347
1,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chronos
 
Chronos
11
2 / 1 / 1
6,506
651
3,263
6,598
1,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
KrakenSlayz
Danzaburou
10
4 / 0 / 1
6,703
670
4,355
5,564
1,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 1 / 2
6,020
602
5,391
4,998
1,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
Tugsy
Geb
10
0 / 0 / 6
6,075
608
2,201
8,619
4,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ThothAnhurFenrir

VS

Bans
ArtioAh Muzen CabBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 1 / 0
5,397
540
3,474
4,553
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Charybdis
 
Charybdis
9
0 / 3 / 0
5,365
537
2,705
5,941
929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 0
4,875
488
2,776
7,351
3,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
JokersMental
Achilles
9
1 / 4 / 0
5,338
534
4,531
9,215
4,939
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 3 / 1
5,313
531
1,990
6,993
1,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
12
Kills
3
3
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
1
3
6.5
W
Chronos
 
Chronos
2
1
1
2.5
L
Tiamat
 
Tiamat
1
1
0
1
L
Charybdis
 
Charybdis
0
3
0
0
L
0
2
0
0
L
Achilles
JokersMental
Achilles
1
4
0
0.25
W
Danzaburou
KrakenSlayz
Danzaburou
4
0
1
4.5
L
1
3
1
0.5
W
1
1
2
2
W
Geb
Tugsy
Geb
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,565
Damage
15,476
30,126
Taken
34,053
10,661
Mitigated
13,002
11,406
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,355
2,138
0
250
4,347
1,265
0
74
4,251
0
44,268
W
Chronos
 
Chronos
3,263
1,124
0
2,264
6,598
1,911
0
0
6,598
32,468
0
L
Tiamat
 
Tiamat
3,474
184
0
1,204
4,553
2,204
0
2,477
2,076
32,109
0
L
Charybdis
 
Charybdis
2,705
997
0
2,423
5,941
929
0
881
5,060
0
32,633
L
2,776
118
170
2,270
7,351
3,193
0
3,181
4,170
14,304
0
L
Achilles
JokersMental
Achilles
4,531
338
0
3,150
9,215
4,939
0
3,263
5,952
0
24,109
W
Danzaburou
KrakenSlayz
Danzaburou
4,355
1,171
0
1,956
5,564
1,649
0
1,639
3,821
0
43,826
L
1,990
327
0
2,815
6,993
1,737
0
527
6,466
0
25,248
W
5,391
1,933
0
2,967
4,998
1,511
0
2,406
2,410
37,405
5,202
W
Geb
Tugsy
Geb
2,201
449
1,612
2,357
8,619
4,325
0
1,665
6,796
14,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,349
Gold Earned
26,288
363
Minions Killed
288
0
Camps Cleared
0
1,025,528
Distance Traveled
986,377
26
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,045
705
99
10
0
244,322
4
W
Chronos
6,506
651
71
7
0
166,527
4
L
Tiamat
5,397
540
83
8
0
196,929
2
L
Charybdis
5,365
537
92
9
0
179,512
3
L
Ganesha
4,875
488
8
1
0
202,964
1
L
Achilles
5,338
534
49
5
0
187,792
4
W
Danzaburou
6,703
670
90
9
0
199,895
6
L
Loki
5,313
531
56
6
0
219,180
2
W
Sol
6,020
602
91
9
0
200,402
6
W
Geb
6,075
608
12
1
0
214,382
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role