Player Matchup

Baron Samedi
Baron Samedi
DonSharks
Baron Samedi
Level 28
God Stats
0W - 5L
1,500 SR
Queue Stats
15W - 37L
1,058 Elo+
Party 2
Bakasura
Bakasura
GelatinousBard
Bakasura
Level 123
God Stats
0W - 1L
1,249 SR
Queue Stats
31W - 29L
1,319 Elo+
Solo
Agni
Agni
OgBatman0928
Agni
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RoHorde3777
Cthulhu
Level 61
God Stats
1W - 2L
1,270 SR
Queue Stats
19W - 31L
1,265 Elo+
Solo
Hercules
Hercules
scotty2potty
Hercules
Level 17
God Stats
1W - 5L
1,500 SR
Queue Stats
9W - 29L
1,058 Elo+
Party 2
Team Averages
Level 51
1,404 SR
1,240 Elo+

VS

Team Averages
Level 76
1,423 SR
1,160 Elo+
Geb
Geb
Jayden Decker
Geb
Level 117
God Stats
6W - 3L
1,470 SR
Queue Stats
51W - 57L
1,297 Elo+
Party 1
Set
Set
Kalc1fer
Set
Level 40
God Stats
3W - 7L
1,357 SR
Queue Stats
7W - 12L
910 Elo+
Party 3
Zeus
Zeus
TMGz Massacre
Zeus
Level 29
God Stats
17W - 15L
1,343 SR
Queue Stats
20W - 24L
1,210 Elo+
Party 1
Neith
Neith
mjbeardy
Neith
Level 127
God Stats
7W - 7L
1,541 SR
Queue Stats
69W - 80L
1,383 Elo+
Party 1
Sol
Sol
smeeagles
Sol
Level 68
God Stats
2W - 3L
1,406 SR
Queue Stats
13W - 17L
999 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DonSharks
Baron Samedi
19
4 / 7 / 11
11,764
784
15,217
19,273
8,533
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
20
6 / 8 / 4
13,141
876
9,179
25,990
10,790
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 9 / 4
9,572
638
8,414
16,267
6,450
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
RoHorde3777
Cthulhu
17
4 / 7 / 2
10,869
725
12,194
19,583
8,840
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
scotty2potty
Hercules
16
0 / 11 / 5
9,507
634
2,286
23,046
10,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 30
11,973
798
14,533
26,597
34,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
6 / 3 / 8
11,984
799
9,045
13,924
7,588
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
12 / 2 / 20
12,952
863
30,640
11,078
4,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
mjbeardy
Neith
20
10 / 3 / 16
12,588
839
19,367
10,048
4,516
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
11 / 1 / 13
13,038
869
19,215
9,785
4,356
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
129
15
Kills
42
42
Deaths
15
26
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DonSharks
Baron Samedi
4
7
11
1.36
L
Bakasura
6
8
4
1
W
3
6
30
3
W
6
3
8
3.33
L
1
9
4
0.33
L
Cthulhu
RoHorde3777
Cthulhu
4
7
2
0.71
W
12
2
20
11
W
Neith
mjbeardy
Neith
10
3
16
6
L
Hercules
scotty2potty
Hercules
0
11
5
0.23
W
11
1
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,290
Damage
92,800
104,159
Taken
71,432
45,383
Mitigated
55,915
16,942
Healing
10,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DonSharks
Baron Samedi
15,217
1,586
1,579
3,818
19,273
8,533
0
13,360
5,594
30,783
0
L
Bakasura
9,179
6,008
1,746
5,082
25,990
10,790
0
14,355
11,391
110
29,316
W
14,533
1,665
0
1,109
26,597
34,810
305
11,696
14,210
30,742
0
W
9,045
5,464
0
3,936
13,924
7,588
428
5,392
8,205
363
35,586
L
8,414
978
124
1,851
16,267
6,450
0
6,326
9,803
24,857
0
L
Cthulhu
RoHorde3777
Cthulhu
12,194
489
0
0
19,583
8,840
0
13,271
6,058
27,875
0
W
30,640
3,131
0
177
11,078
4,645
1,314
6,388
4,541
52,309
0
W
Neith
mjbeardy
Neith
19,367
11,228
0
2,123
10,048
4,516
3,298
5,768
4,070
0
47,240
L
Hercules
scotty2potty
Hercules
2,286
729
0
2,742
23,046
10,770
428
16,019
6,681
0
11,419
W
19,215
4,800
1,077
2,343
9,785
4,356
5,074
6,645
3,070
45,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,853
Gold Earned
62,535
205
Minions Killed
260
0
Camps Cleared
0
1,225,990
Distance Traveled
1,530,125
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,764
784
52
3
0
248,361
0
L
Bakasura
13,141
876
58
4
0
300,895
1
W
Geb
11,973
798
17
1
0
319,506
1
W
Set
11,984
799
52
3
0
305,186
0
L
Agni
9,572
638
46
3
0
208,651
0
L
Cthulhu
10,869
725
25
2
0
236,912
0
W
Zeus
12,952
863
60
4
0
305,502
0
W
Neith
12,588
839
62
4
0
291,749
1
L
Hercules
9,507
634
24
2
0
231,171
0
W
Sol
13,038
869
69
5
0
308,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role