Player Matchup

Xing Tian
Xing Tian
Aztllan
Xing Tian
Level 47
God Stats
8W - 5L
1,698 SR
Queue Stats
928W - 971L
1,434 Elo+
Solo
Cliodhna
Cliodhna
K1024Gladiator
Cliodhna
Level 45
God Stats
44W - 37L
1,393 SR
Queue Stats
202W - 201L
1,394 Elo+
Solo
Chaac
Chaac
Klaz_bruh
Chaac
Level 65
God Stats
2W - 7L
1,524 SR
Queue Stats
38W - 53L
1,651 Elo+
Solo
Medusa
Medusa
QUEEN LOLA 161
Medusa
Level 24
God Stats
6W - 10L
1,157 SR
Queue Stats
8W - 12L
1,119 Elo+
Party 1
Sol
Sol
knwifez
Sol
Level 75
God Stats
12W - 17L
1,500 SR
Queue Stats
430W - 471L
1,502 Elo+
Party 1
Team Averages
Level 51
1,454 SR
1,420 Elo+

VS

Team Averages
Level 88
1,526 SR
1,496 Elo+
Merlin
Merlin
 
Merlin
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Captainncrunkk
Osiris
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 66L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DOGTOTEM
Hun Batz
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 195L
1,542 Elo+
Solo
Heimdallr
Heimdallr
kushmanjarrett94
Heimdallr
Level 129
God Stats
7W - 2L
1,819 SR
Queue Stats
729W - 752L
1,546 Elo+
Solo
Baron Samedi
Baron Samedi
超人不会飞
Baron Samedi
Level 64
God Stats
4W - 5L
1,313 SR
Queue Stats
281W - 284L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Aztllan
Xing Tian
11
0 / 5 / 0
8,197
410
2,984
11,804
8,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cliodhna
14
2 / 3 / 2
8,801
440
4,840
13,985
4,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Klaz_bruh
Chaac
18
5 / 3 / 0
10,954
548
15,462
18,462
18,298
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 6 / 0
7,973
399
3,272
13,205
3,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
14
1 / 3 / 0
8,839
442
5,958
10,577
3,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 1 / 6
8,811
441
3,845
7,859
3,065
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 3 / 1
10,064
503
7,136
14,229
17,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hun Batz
DOGTOTEM
Hun Batz
16
3 / 2 / 8
9,703
485
9,787
14,921
5,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
17
11 / 0 / 2
10,611
531
14,767
8,317
3,284
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
超人不会飞
Baron Samedi
15
2 / 3 / 4
9,615
481
8,481
12,130
5,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
9
Kills
20
20
Deaths
9
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
6
4
L
Xing Tian
Aztllan
Xing Tian
0
5
0
0
W
3
3
1
1.17
W
Hun Batz
DOGTOTEM
Hun Batz
3
2
8
3.5
L
Cliodhna
2
3
2
1
L
Chaac
Klaz_bruh
Chaac
5
3
0
1.67
L
1
6
0
0.17
L
Sol
1
3
0
0.33
W
Heimdallr
11
0
2
12
W
Baron Samedi
超人不会飞
Baron Samedi
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,516
Damage
44,016
68,033
Taken
57,456
37,913
Mitigated
34,985
24,317
Healing
21,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,845
606
363
3,324
7,859
3,065
222
1,106
6,753
36,667
0
L
Xing Tian
Aztllan
Xing Tian
2,984
141
1,518
2,325
11,804
8,241
84
1,536
10,234
22,073
0
W
7,136
2,235
195
4,725
14,229
17,232
276
954
13,275
0
49,586
W
Hun Batz
DOGTOTEM
Hun Batz
9,787
1,864
0
5,105
14,921
5,889
644
2,164
12,757
0
62,180
L
Cliodhna
4,840
408
0
7,331
13,985
4,401
171
1,529
12,293
0
46,969
L
Chaac
Klaz_bruh
Chaac
15,462
2,370
0
6,052
18,462
18,298
577
872
16,432
7,905
66,324
L
3,272
2,027
0
3,978
13,205
3,449
622
2,256
10,945
0
36,913
L
Sol
5,958
1,276
0
3,113
10,577
3,524
1,369
5,492
4,658
47,853
4,378
W
Heimdallr
14,767
4,060
516
3,084
8,317
3,284
779
1,291
7,026
0
76,856
W
Baron Samedi
超人不会飞
Baron Samedi
8,481
114
224
3,556
12,130
5,515
333
5,553
6,577
52,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,764
Gold Earned
48,804
425
Minions Killed
492
0
Camps Cleared
0
1,747,045
Distance Traveled
1,766,361
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,811
441
67
3
0
297,813
7
L
Xing Tian
8,197
410
29
1
0
268,774
3
W
Osiris
10,064
503
105
5
0
347,261
2
W
Hun Batz
9,703
485
109
5
0
417,678
7
L
Cliodhna
8,801
440
69
3
0
382,241
5
L
Chaac
10,954
548
140
7
0
384,874
4
L
Medusa
7,973
399
70
4
0
391,570
2
L
Sol
8,839
442
117
6
0
319,586
0
W
Heimdallr
10,611
531
111
6
0
374,362
0
W
Baron Samedi
9,615
481
100
5
0
329,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role