Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver I
MarvBern93
Morgan Le Fay
Silver I
Level 32
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 2L
1,578 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 32
1,500 SR
1,578 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 104
1,183 SR
1,322 MMR
Merlin
Merlin
Bronze III
Black4iNi
Merlin
Bronze III
Level 104
God Stats
0W - 5L
1,183 SR
Queue Stats
42W - 66L
1,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MarvBern93
Morgan Le Fay
15
3 / 0 / 0
8,657
962
5,827
6,272
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
BastetKaliPoseidonUllrAnhur

VS

Bans
GilgameshSkadiHeraAh Muzen CabSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Black4iNi
Merlin
12
0 / 3 / 0
6,943
771
2,763
6,844
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
Black4iNi
Merlin
0
3
0
0
W
Morgan Le Fay
MarvBern93
Morgan Le Fay
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,827
Damage
2,763
6,272
Taken
6,844
2,845
Mitigated
3,260
1,693
Healing
867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Black4iNi
Merlin
2,763
162
0
867
6,844
3,260
0
5,687
803
30,137
0
W
Morgan Le Fay
MarvBern93
Morgan Le Fay
5,827
552
0
1,693
6,272
2,845
102
3,086
3,186
44,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,657
Gold Earned
6,943
95
Minions Killed
72
4
Camps Cleared
3
178,645
Distance Traveled
170,730
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,943
771
72
8
3
170,730
2
W
Morgan Le Fay
8,657
962
95
11
4
178,645
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role