Player Matchup

Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
ShotAlcazar
Guan Yu
Level 159
God Stats
6W - 2L
1,985 SR
Queue Stats
299W - 146L
2,053 Elo+
Party 1
Team Averages
Level 115
1,662 SR
1,684 Elo+

VS

Team Averages
Level 64
1,670 SR
1,861 Elo+
Ares
Ares
BTheodorean
Ares
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,861 Elo+
Party 2
Sol
Sol
PieHaterr
Sol
Level 138
God Stats
1W - 1L
1,749 SR
Queue Stats
33W - 28L
1,861 Elo+
Party 2
Nemesis
Nemesis
TheCrabsacc
Nemesis
Level 5
God Stats
1W - 1L
1,761 SR
Queue Stats
3W - 2L
1,861 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
8 / 1 / 14
8,737
971
12,479
6,098
2,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ratatoskr
 
Ratatoskr
12
5 / 2 / 16
8,340
927
8,204
10,723
5,491
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Guan Yu
ShotAlcazar
Guan Yu
12
8 / 2 / 13
8,578
953
9,768
11,994
8,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 2
7,794
866
7,339
13,877
12,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
3 / 7 / 1
7,650
850
11,926
9,208
3,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
TheCrabsacc
Nemesis
9
0 / 9 / 3
6,461
718
3,493
13,115
4,963
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
11
21
Kills
5
5
Deaths
22
43
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
1
14
15
W
Ratatoskr
 
Ratatoskr
5
2
16
6.5
L
2
6
2
0.5
L
3
7
1
0.5
W
Guan Yu
ShotAlcazar
Guan Yu
8
2
13
7.25
L
Nemesis
TheCrabsacc
Nemesis
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,451
Damage
22,758
28,815
Taken
36,200
16,249
Mitigated
20,626
11,753
Healing
3,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,479
6,458
0
2,362
6,098
2,160
1,666
4,458
1,640
27,841
0
W
Ratatoskr
 
Ratatoskr
8,204
1,397
0
3,526
10,723
5,491
598
6,805
3,918
0
22,658
L
7,339
1,044
0
1,227
13,877
12,253
0
5,346
8,348
18,933
0
L
11,926
4,590
0
1,509
9,208
3,410
0
3,308
5,676
30,476
3,028
W
Guan Yu
ShotAlcazar
Guan Yu
9,768
1,240
1,765
4,100
11,994
8,598
324
6,905
5,089
0
20,216
L
Nemesis
TheCrabsacc
Nemesis
3,493
1,290
0
607
13,115
4,963
66
4,024
8,735
0
9,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,655
Gold Earned
21,905
90
Minions Killed
81
6
Camps Cleared
3
579,710
Distance Traveled
445,384
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,737
971
28
3
0
174,542
3
W
Ratatoskr
8,340
927
36
4
3
206,030
4
L
Ares
7,794
866
10
1
0
155,367
3
L
Sol
7,650
850
55
6
2
148,010
2
W
Guan Yu
8,578
953
26
3
3
199,138
2
L
Nemesis
6,461
718
16
2
1
142,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role