Player Matchup

Sobek
Sobek
Dolkan58
Sobek
Level 44
God Stats
3W - 2L
1,718 SR
Queue Stats
7W - 3L
1,573 Elo+
Party 1
Thor
Thor
Maastricht
Thor
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,573 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TRTHAvarice
Morgan Le Fay
Level 69
God Stats
4W - 3L
1,521 SR
Queue Stats
7W - 3L
1,573 Elo+
Party 1
Team Averages
Level 53
1,580 SR
1,573 Elo+

VS

Team Averages
Level 136
1,514 SR
1,492 Elo+
Sun Wukong
Sun Wukong
Dragontail82
Sun Wukong
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 94L
1,194 Elo+
Party 2
Atlas
Atlas
NewGallo001
Atlas
Level 102
God Stats
3W - 0L
1,715 SR
Queue Stats
23W - 28L
1,713 Elo+
Solo
Zeus
Zeus
kenegaro
Zeus
Level 145
God Stats
4W - 8L
1,326 SR
Queue Stats
58W - 67L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dolkan58
Sobek
15
0 / 2 / 7
10,996
647
7,265
26,996
32,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 9 / 3
10,963
645
9,277
18,660
7,872
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
TRTHAvarice
Morgan Le Fay
15
4 / 9 / 3
11,462
674
25,778
21,894
10,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dragontail82
Sun Wukong
17
5 / 4 / 12
12,621
742
15,035
26,569
27,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

16
2 / 4 / 14
12,521
737
13,382
20,828
28,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Zeus
18
13 / 1 / 6
13,850
815
32,240
11,259
5,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
8
Kills
20
20
Deaths
9
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sobek
Dolkan58
Sobek
0
2
7
1.75
W
Sun Wukong
Dragontail82
Sun Wukong
5
4
12
2.75
L
4
9
3
0.61
W
2
4
14
2.25
L
Morgan Le Fay
TRTHAvarice
Morgan Le Fay
4
9
3
0.61
W
Zeus
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,320
Damage
60,657
67,550
Taken
58,656
50,385
Mitigated
60,833
18,229
Healing
13,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Dolkan58
Sobek
7,265
1,100
975
8,545
26,996
32,058
0
19,050
7,012
21,956
0
W
Sun Wukong
Dragontail82
Sun Wukong
15,035
3,597
778
4,394
26,569
27,660
571
13,910
12,659
0
51,617
L
9,277
2,281
458
2,563
18,660
7,872
0
12,839
5,447
0
17,304
W
13,382
4,629
0
4,254
20,828
28,049
254
11,874
8,954
31,889
0
L
Morgan Le Fay
TRTHAvarice
Morgan Le Fay
25,778
5,383
1,857
3,831
21,894
10,455
45
12,408
9,160
61,749
0
W
Zeus
32,240
2,990
0
4,258
11,259
5,124
1,085
8,252
3,007
76,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,421
Gold Earned
38,992
112
Minions Killed
214
3
Camps Cleared
11
849,246
Distance Traveled
931,044
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,996
647
25
1
1
347,508
6
W
Sun Wukong
12,621
742
73
4
4
319,104
2
L
Thor
10,963
645
20
1
1
237,200
6
W
Atlas
12,521
737
29
2
0
298,563
0
L
Morgan Le Fay
11,462
674
67
4
1
264,538
4
W
Zeus
13,850
815
112
7
7
313,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role