Player Matchup

Tyr
Tyr
Crocker00
Tyr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Loki
Loki
LuFer666
Loki
Level 134
God Stats
12W - 10L
1,285 SR
Queue Stats
137W - 162L
1,379 Elo+
Party 2
Tiamat
Tiamat
Melekarles
Tiamat
Level 40
God Stats
17W - 25L
1,500 SR
Queue Stats
208W - 221L
1,500 Elo+
Solo
Ymir
Ymir
Thekillero013
Ymir
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Bellona
Bellona
supersonic1703
Bellona
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 42
1,457 SR
1,476 Elo+

VS

Team Averages
Level 37
1,511 SR
1,392 Elo+
Merlin
Merlin
Daddamer
Merlin
Level 8
God Stats
26W - 31L
1,328 SR
Queue Stats
133W - 161L
1,385 Elo+
Party 1
Artemis
Artemis
Invictodejinetes
Artemis
Level 108
God Stats
6W - 0L
1,903 SR
Queue Stats
107W - 109L
1,739 Elo+
Party 3
Kukulkan
Kukulkan
JC OPPP 3966
Kukulkan
Level 49
God Stats
14W - 15L
1,514 SR
Queue Stats
29W - 38L
1,324 Elo+
Solo
Sylvanus
Sylvanus
Proctyl
Sylvanus
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
50W - 81L
1,109 Elo+
Party 1
Awilix
Awilix
TurinTurambar17
Awilix
Level 14
God Stats
2W - 1L
1,309 SR
Queue Stats
73W - 61L
1,401 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
6,493
649
3,741
14,063
10,036
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Loki
13
1 / 5 / 1
7,043
704
3,631
8,967
2,422
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Melekarles
Tiamat
13
0 / 7 / 1
6,896
690
4,974
11,030
5,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 5 / 0
6,637
664
1,722
10,467
6,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 6 / 0
6,399
640
1,883
10,555
5,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Daddamer
Merlin
15
2 / 0 / 12
7,834
783
10,086
4,249
2,395
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
9 / 0 / 5
9,839
984
11,709
7,296
3,550
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
JC OPPP 3966
Kukulkan
15
8 / 0 / 5
8,458
846
10,479
3,578
1,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Proctyl
Sylvanus
14
1 / 0 / 12
8,124
812
3,399
5,461
5,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
9 / 2 / 5
8,702
870
11,204
7,336
3,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
68
2
Kills
29
29
Deaths
2
2
Assists
39
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Merlin
Daddamer
Merlin
2
0
12
8
W
9
0
5
11.5
W
Kukulkan
JC OPPP 3966
Kukulkan
8
0
5
10.5
L
Loki
1
5
1
0.3
L
Tiamat
Melekarles
Tiamat
0
7
1
0.07
W
Sylvanus
Proctyl
Sylvanus
1
0
12
7
L
1
5
0
0.2
W
9
2
5
5.75
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,951
Damage
46,877
55,082
Taken
27,920
29,899
Mitigated
16,375
6,230
Healing
10,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,741
607
0
2,761
14,063
10,036
0
6,508
7,416
0
10,818
W
Merlin
Daddamer
Merlin
10,086
1,977
135
857
4,249
2,395
132
781
3,468
26,586
0
W
11,709
7,211
0
5,097
7,296
3,550
1,387
991
6,262
0
52,557
W
Kukulkan
JC OPPP 3966
Kukulkan
10,479
1,291
155
260
3,578
1,742
225
437
3,096
24,878
0
L
Loki
3,631
351
0
375
8,967
2,422
0
3,605
5,260
0
16,221
L
Tiamat
Melekarles
Tiamat
4,974
447
0
1,178
11,030
5,130
0
4,526
6,335
21,590
0
W
Sylvanus
Proctyl
Sylvanus
3,399
1,726
866
1,771
5,461
5,579
95
1,929
3,493
9,601
0
L
1,722
777
10
659
10,467
6,600
0
5,598
4,626
7,621
0
W
11,204
5,046
0
1,092
7,336
3,109
443
2,274
4,905
0
23,434
L
1,883
221
763
484
10,555
5,711
0
2,992
7,481
0
3,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,468
Gold Earned
42,957
108
Minions Killed
236
0
Camps Cleared
0
819,192
Distance Traveled
1,003,361
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,493
649
13
1
0
193,529
0
W
Merlin
7,834
783
43
4
0
181,609
3
W
Artemis
9,839
984
102
10
0
189,155
0
W
Kukulkan
8,458
846
49
5
0
229,523
1
L
Loki
7,043
704
26
3
0
174,751
0
L
Tiamat
6,896
690
46
5
0
153,014
1
W
Sylvanus
8,124
812
12
1
0
172,708
0
L
Ymir
6,637
664
13
1
0
144,336
0
W
Awilix
8,702
870
30
3
0
230,366
1
L
Bellona
6,399
640
10
1
0
153,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role