Player Matchup

Danzaburou
Danzaburou
FangsFirst
Danzaburou
Level 67
God Stats
2W - 0L
1,728 SR
Queue Stats
9W - 11L
1,547 Elo+
Solo
Hades
Hades
Grembari
Hades
Level 95
God Stats
5W - 4L
1,774 SR
Queue Stats
181W - 186L
1,533 Elo+
Solo
Cthulhu
Cthulhu
Juggernaut
Cthulhu
Level 155
God Stats
2W - 0L
1,734 SR
Queue Stats
12W - 10L
1,666 Elo+
Solo
Nike
Nike
TattedGaymerBrad
Nike
Level 151
God Stats
4W - 1L
1,723 SR
Queue Stats
65W - 69L
1,605 Elo+
Solo
Thanatos
Thanatos
xXedycatXx
Thanatos
Level 87
God Stats
4W - 8L
1,320 SR
Queue Stats
40W - 34L
1,549 Elo+
Solo
Team Averages
Level 111
1,656 SR
1,580 Elo+

VS

Team Averages
Level 105
1,585 SR
1,666 Elo+
Nike
Nike
Deadra Knight
Nike
Level 67
God Stats
3W - 3L
1,759 SR
Queue Stats
108W - 95L
1,717 Elo+
Party 1
Poseidon
Poseidon
Dominus Sal
Poseidon
Level 125
God Stats
3W - 4L
1,436 SR
Queue Stats
416W - 358L
1,769 Elo+
Party 1
Cerberus
Cerberus
Groh Khan
Cerberus
Level 106
God Stats
11W - 4L
1,500 SR
Queue Stats
304W - 274L
1,769 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PremumRegim
Ah Muzen Cab
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
114W - 119L
1,500 Elo+
Party 1
Janus
Janus
pereira0701
Janus
Level 140
God Stats
1W - 1L
1,731 SR
Queue Stats
2W - 3L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FangsFirst
Danzaburou
18
1 / 6 / 6
11,451
674
8,093
15,108
6,125
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hades
Grembari
Hades
19
2 / 3 / 11
11,998
706
13,894
17,991
12,307
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
Juggernaut
Cthulhu
20
4 / 5 / 14
12,506
736
25,805
24,836
28,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
2 / 2 / 8
12,037
708
7,105
12,088
8,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
xXedycatXx
Thanatos
20
15 / 4 / 1
13,641
802
16,967
17,122
7,348
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 11
10,794
635
7,918
15,950
14,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Poseidon
Dominus Sal
Poseidon
20
8 / 5 / 8
13,257
780
23,891
14,747
5,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
Groh Khan
Cerberus
19
3 / 2 / 10
12,239
720
9,453
20,342
22,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
PremumRegim
Ah Muzen Cab
17
2 / 9 / 9
10,695
629
8,158
16,616
5,638
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

20
5 / 3 / 6
12,666
745
14,479
12,463
3,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
64
24
Kills
20
20
Deaths
24
40
Assists
44
Player
Kills
Deaths
Assists
KDA
L
2
5
11
1.5
L
Poseidon
Dominus Sal
Poseidon
8
5
8
2.4
W
Danzaburou
FangsFirst
Danzaburou
1
6
6
0.67
W
Hades
Grembari
Hades
2
3
11
2.5
L
Cerberus
Groh Khan
Cerberus
3
2
10
4
W
Cthulhu
Juggernaut
Cthulhu
4
5
14
2.2
L
Ah Muzen Cab
PremumRegim
Ah Muzen Cab
2
9
9
0.72
W
2
2
8
3
L
5
3
6
2.67
W
Thanatos
xXedycatXx
Thanatos
15
4
1
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,864
Damage
63,899
87,145
Taken
80,118
63,033
Mitigated
52,366
22,041
Healing
14,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,918
1,108
0
270
15,950
14,825
0
6,992
7,340
0
22,048
L
Poseidon
Dominus Sal
Poseidon
23,891
4,040
154
4,477
14,747
5,762
0
7,837
6,364
77,762
0
W
Danzaburou
FangsFirst
Danzaburou
8,093
2,089
0
1,778
15,108
6,125
608
7,128
7,842
0
48,409
W
Hades
Grembari
Hades
13,894
141
154
5,684
17,991
12,307
139
9,456
8,393
51,385
0
L
Cerberus
Groh Khan
Cerberus
9,453
722
0
5,239
20,342
22,694
0
9,111
10,337
24,180
0
W
Cthulhu
Juggernaut
Cthulhu
25,805
548
379
1,862
24,836
28,725
0
14,677
9,922
47,727
0
L
Ah Muzen Cab
PremumRegim
Ah Muzen Cab
8,158
2,735
0
2,453
16,616
5,638
432
8,742
7,482
0
24,838
W
7,105
1,090
0
1,423
12,088
8,528
82
5,021
6,215
4,716
40,613
L
14,479
570
59
2,314
12,463
3,447
0
5,809
6,172
67,471
0
W
Thanatos
xXedycatXx
Thanatos
16,967
3,845
0
10,761
17,122
7,348
81
10,616
6,262
0
34,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,633
Gold Earned
59,651
380
Minions Killed
338
0
Camps Cleared
0
1,652,418
Distance Traveled
1,661,048
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,794
635
32
2
0
304,669
0
L
Poseidon
13,257
780
126
7
0
339,260
2
W
Danzaburou
11,451
674
88
5
0
300,430
2
W
Hades
11,998
706
114
7
0
338,816
2
L
Cerberus
12,239
720
34
2
0
351,680
8
W
Cthulhu
12,506
736
51
3
0
388,136
2
L
Ah Muzen Cab
10,695
629
30
2
0
308,325
1
W
Nike
12,037
708
86
5
0
270,219
2
L
Janus
12,666
745
116
7
0
357,114
0
W
Thanatos
13,641
802
41
2
0
354,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role