Player Matchup

Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
ElsujetoOP
Nu Wa
Gold IV
Level 84
God Stats
60W - 46L
1,572 SR
Queue Stats
518W - 527L
1,534 MMR
Solo
Ravana
Ravana
Bronze III
LashingWizard
Ravana
Bronze III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Gold IV
Th3GAWD
Fafnir
Gold IV
Level 147
God Stats
2W - 0L
1,235 SR
Queue Stats
63W - 61L
1,753 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,461 SR
1,557 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,570 SR
1,586 MMR
Poseidon
Poseidon
Silver I
Byweedman
Poseidon
Silver I
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 41L
1,595 MMR
Solo
Sol
Sol
Bronze III
CHEESYCHEEKS
Sol
Bronze III
Level 123
God Stats
0W - 1L
1,508 SR
Queue Stats
19W - 22L
1,500 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Relinnquish
Hun Batz
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,456 MMR
Solo
Guan Yu
Guan Yu
Bronze III
dogggd
Guan Yu
Bronze III
Level 121
God Stats
4W - 4L
1,500 SR
Queue Stats
165W - 159L
1,500 MMR
Solo
Odin
Odin
Gold II
xzjhonaxz
Odin
Gold II
Level 159
God Stats
12W - 5L
1,843 SR
Queue Stats
327W - 315L
1,879 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
12 / 1 / 3
12,821
712
17,275
12,497
4,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
 
Achilles
14
1 / 3 / 5
9,095
505
6,473
14,554
10,223
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nu Wa
15
3 / 2 / 5
9,649
536
12,684
8,366
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
2 / 7 / 5
8,770
487
8,826
12,260
4,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fafnir
Th3GAWD
Fafnir
13
2 / 2 / 11
9,125
507
8,474
16,329
19,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
GebAtlasArtioAgni

VS

Bans
BastetMulanCharybdisCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Byweedman
Poseidon
16
8 / 3 / 3
10,498
583
13,624
10,135
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
1 / 7 / 2
8,880
493
7,367
10,537
2,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
Relinnquish
Hun Batz
14
3 / 5 / 9
8,935
496
9,097
15,438
5,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
dogggd
Guan Yu
15
3 / 2 / 3
9,535
530
8,285
16,463
16,408
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odin
11
0 / 3 / 9
7,979
443
3,339
15,700
11,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
41
20
Kills
15
15
Deaths
20
29
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
12
1
3
13.5
W
Achilles
 
Achilles
1
3
5
1.17
L
Poseidon
Byweedman
Poseidon
8
3
3
3.17
L
1
7
2
0.29
W
Nu Wa
3
2
5
2.75
W
2
7
5
0.64
L
Hun Batz
Relinnquish
Hun Batz
3
5
9
1.5
W
Fafnir
Th3GAWD
Fafnir
2
2
11
3.75
L
Guan Yu
dogggd
Guan Yu
3
2
3
2.25
L
Odin
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,732
Damage
41,712
64,006
Taken
68,273
41,125
Mitigated
39,789
19,947
Healing
21,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
17,275
13,063
0
7,420
12,497
4,554
359
5,769
6,728
0
125,873
W
Achilles
 
Achilles
6,473
1,453
0
4,262
14,554
10,223
546
3,032
11,522
0
47,997
L
Poseidon
Byweedman
Poseidon
13,624
1,170
0
2,151
10,135
3,456
0
4,662
5,473
70,563
0
L
7,367
2,564
0
1,808
10,537
2,560
0
2,012
8,525
52,532
0
W
Nu Wa
12,684
3,169
84
2,129
8,366
2,383
105
3,299
5,067
64,526
0
W
8,826
2,497
0
622
12,260
4,619
0
3,643
8,617
0
59,415
L
Hun Batz
Relinnquish
Hun Batz
9,097
2,625
0
4,207
15,438
5,383
0
4,373
11,065
0
55,075
W
Fafnir
Th3GAWD
Fafnir
8,474
2,494
367
5,063
16,329
19,346
10
5,760
10,437
17,387
1,462
L
Guan Yu
dogggd
Guan Yu
8,285
1,253
2,096
5,589
16,463
16,408
0
4,703
11,760
0
64,446
L
Odin
3,339
429
2,562
3,265
15,700
11,982
0
4,707
10,993
0
15,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,460
Gold Earned
45,827
527
Minions Killed
452
0
Camps Cleared
0
1,791,537
Distance Traveled
1,773,765
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,821
712
196
11
0
354,198
4
W
Achilles
9,095
505
100
6
0
358,928
6
L
Poseidon
10,498
583
114
6
0
358,803
8
L
Sol
8,880
493
106
6
0
321,042
4
W
Nu Wa
9,649
536
119
7
0
350,439
4
W
Ravana
8,770
487
92
5
0
353,282
5
L
Hun Batz
8,935
496
89
5
0
374,333
4
W
Fafnir
9,125
507
20
1
0
374,690
6
L
Guan Yu
9,535
530
125
7
0
349,675
2
L
Odin
7,979
443
18
1
0
369,912
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role