Player Matchup

Sun Wukong
Sun Wukong
I_Am_Lynch_
Sun Wukong
Level 87
God Stats
2W - 1L
1,698 SR
Queue Stats
54W - 49L
1,607 Elo+
Party 1
Loki
Loki
SmellyRl
Loki
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,607 Elo+
Party 1
Zeus
Zeus
iameminent
Zeus
Level 17
God Stats
2W - 4L
1,749 SR
Queue Stats
25W - 30L
1,607 Elo+
Party 1
Team Averages
Level 43
1,649 SR
1,607 Elo+

VS

Team Averages
Level 107
1,500 SR
1,575 Elo+
Tyr
Tyr
Lodashk3
Tyr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,500 Elo+
Party 2
Set
Set
MVance
Set
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
49W - 41L
1,500 Elo+
Party 2
Nox
Nox
Sh3wolf44
Nox
Level 159
God Stats
9W - 9L
1,500 SR
Queue Stats
91W - 81L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
I_Am_Lynch_
Sun Wukong
12
0 / 0 / 2
7,505
625
5,370
7,920
5,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
10
2 / 11 / 1
7,924
660
6,282
12,123
3,143
Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 9 / 2
8,108
676
7,515
11,077
2,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 11
8,586
716
3,780
8,480
8,222
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Set
MVance
Set
15
6 / 0 / 13
10,047
837
11,381
10,048
5,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
12 / 2 / 6
10,679
890
10,379
6,127
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
3
Kills
20
20
Deaths
3
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
I_Am_Lynch_
Sun Wukong
0
0
2
1
W
2
1
11
7.5
W
Set
MVance
Set
6
0
13
12.5
W
12
2
6
7.5
L
Loki
2
11
1
0.23
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,167
Damage
25,540
31,120
Taken
24,655
11,190
Mitigated
15,373
2,204
Healing
9,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
I_Am_Lynch_
Sun Wukong
5,370
1,227
0
1,013
7,920
5,365
0
2,687
5,185
0
21,484
W
3,780
426
0
1,948
8,480
8,222
443
3,639
4,491
0
13,647
W
Set
MVance
Set
11,381
4,744
369
4,401
10,048
5,037
0
3,212
6,259
0
33,925
W
10,379
296
95
2,267
6,127
2,114
975
924
4,732
44,018
0
L
Loki
6,282
632
0
17
12,123
3,143
0
5,409
6,379
0
16,088
L
7,515
976
124
1,050
11,077
2,682
0
3,051
7,663
24,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,537
Gold Earned
29,312
102
Minions Killed
141
4
Camps Cleared
8
590,126
Distance Traveled
691,538
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,505
625
37
3
2
228,524
1
W
Tyr
8,586
716
14
1
0
235,446
7
W
Set
10,047
837
44
4
0
232,970
2
W
Nox
10,679
890
83
7
8
223,122
4
L
Loki
7,924
660
23
2
2
189,237
4
L
Zeus
8,108
676
42
4
0
172,365
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role