Player Matchup

Odin
Odin
 
Odin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AlexRD809
Sylvanus
Level 17
God Stats
4W - 6L
1,342 SR
Queue Stats
21W - 45L
1,331 Elo+
Party 2
Scylla
Scylla
GandulesVerdes
Scylla
Level 59
God Stats
11W - 9L
1,513 SR
Queue Stats
105W - 121L
1,296 Elo+
Party 2
Bakasura
Bakasura
RAVEN3434
Bakasura
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 35L
1,181 Elo+
Solo
Izanami
Izanami
TheRealBuddha
Izanami
Level 28
God Stats
4W - 6L
1,353 SR
Queue Stats
132W - 144L
1,328 Elo+
Party 2
Team Averages
Level 54
1,441 SR
1,327 Elo+

VS

Team Averages
Level 42
1,394 SR
1,145 Elo+
Ymir
Ymir
Andantonius
Ymir
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 68L
1,051 Elo+
Party 1
Olorun
Olorun
AtomicDeke
Olorun
Level 8
God Stats
0W - 3L
1,197 SR
Queue Stats
0W - 3L
1,070 Elo+
Party 1
Charybdis
Charybdis
Drewzelle
Charybdis
Level 18
God Stats
0W - 2L
1,274 SR
Queue Stats
0W - 4L
1,051 Elo+
Party 1
King Arthur
King Arthur
PapiAaron
King Arthur
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,500 Elo+
Solo
Pele
Pele
Quelfabulous
Pele
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,051 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
20
14 / 2 / 3
14,085
640
19,655
13,132
7,947
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
AlexRD809
Sylvanus
15
1 / 1 / 12
10,437
474
3,819
16,474
12,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
11 / 0 / 6
12,503
568
22,256
5,665
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
RAVEN3434
Bakasura
20
8 / 6 / 5
12,799
582
10,935
20,660
9,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
16
3 / 5 / 10
10,775
490
11,503
14,339
4,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 5
9,829
447
11,071
22,949
21,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
AtomicDeke
Olorun
13
2 / 10 / 1
9,012
410
5,074
18,145
6,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
Drewzelle
Charybdis
15
4 / 8 / 5
9,527
433
10,135
15,581
3,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
PapiAaron
King Arthur
15
1 / 11 / 1
9,565
435
6,040
21,620
7,861
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
4 / 2 / 2
10,038
456
7,512
13,121
3,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
28
37
Kills
14
14
Deaths
37
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
14
2
3
7.75
W
Sylvanus
AlexRD809
Sylvanus
1
1
12
7
L
3
6
5
0.92
L
Olorun
AtomicDeke
Olorun
2
10
1
0.25
L
Charybdis
Drewzelle
Charybdis
4
8
5
0.81
W
11
0
6
14
L
King Arthur
PapiAaron
King Arthur
1
11
1
0.14
L
4
2
2
2.5
W
Bakasura
RAVEN3434
Bakasura
8
6
5
1.75
W
Izanami
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,168
Damage
39,832
70,270
Taken
91,416
37,275
Mitigated
42,830
31,377
Healing
22,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
19,655
4,202
0
6,051
13,132
7,947
898
997
11,940
0
82,807
W
Sylvanus
AlexRD809
Sylvanus
3,819
1,446
4,945
7,097
16,474
12,872
972
4,544
11,050
14,810
2,711
L
11,071
1,799
0
1,205
22,949
21,290
17
8,213
14,407
48,113
0
L
Olorun
AtomicDeke
Olorun
5,074
2,345
105
4,236
18,145
6,098
1,071
10,230
7,709
41,274
5,284
L
Charybdis
Drewzelle
Charybdis
10,135
7,385
896
4,709
15,581
3,702
1,425
3,742
11,644
0
55,781
W
22,256
1,780
0
1,533
5,665
2,184
1,394
2,149
3,516
71,936
0
L
King Arthur
PapiAaron
King Arthur
6,040
1,071
13
5,002
21,620
7,861
228
1,258
20,031
0
55,589
L
7,512
898
0
6,232
13,121
3,879
186
2,211
10,571
0
59,647
W
Bakasura
RAVEN3434
Bakasura
10,935
7,303
0
8,278
20,660
9,887
3,682
4,025
16,635
0
83,792
W
Izanami
11,503
6,216
0
3,473
14,339
4,385
5,360
4,314
9,445
0
72,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,599
Gold Earned
47,971
578
Minions Killed
492
0
Camps Cleared
0
1,964,492
Distance Traveled
1,837,628
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
14,085
640
162
7
0
407,157
4
W
Sylvanus
10,437
474
33
2
0
349,162
1
L
Ymir
9,829
447
75
3
0
387,440
4
L
Olorun
9,012
410
78
4
0
288,623
0
L
Charybdis
9,527
433
124
6
0
362,181
7
W
Scylla
12,503
568
115
5
0
385,073
5
L
King Arthur
9,565
435
110
5
0
349,332
4
L
Pele
10,038
456
105
5
0
450,052
4
W
Bakasura
12,799
582
148
7
0
445,986
0
W
Izanami
10,775
490
120
5
0
377,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role