Player Matchup

Horus
Horus
 
Horus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Aither889490
Heimdallr
Level 45
God Stats
20W - 13L
1,579 SR
Queue Stats
224W - 179L
1,364 Elo+
Party 2
Cthulhu
Cthulhu
FarewellGreen
Cthulhu
Level 41
God Stats
4W - 0L
1,500 SR
Queue Stats
40W - 29L
1,638 Elo+
Party 3
Loki
Loki
Kemuri_Sesshon
Loki
Level 34
God Stats
3W - 2L
1,685 SR
Queue Stats
44W - 52L
1,466 Elo+
Solo
Tiamat
Tiamat
UnBannableNig
Tiamat
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 4L
1,403 Elo+
Party 3
Team Averages
Level 50
1,553 SR
1,474 Elo+

VS

Team Averages
Level 81
1,637 SR
1,536 Elo+
Mercury
Mercury
HE ME SHE WUMBO
Mercury
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,642 Elo+
Solo
Achilles
Achilles
M_A-_-D
Achilles
Level 45
God Stats
1W - 1L
1,753 SR
Queue Stats
39W - 34L
1,571 Elo+
Solo
Athena
Athena
NemesisIsAWife
Athena
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 34L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TyrIsAWife
Ah Muzen Cab
Level 42
God Stats
0W - 1L
1,757 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Sol
Sol
hiaimlana
Sol
Level 154
God Stats
5W - 11L
1,676 SR
Queue Stats
379W - 346L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
3 / 3 / 3
6,823
525
3,968
12,197
9,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Aither889490
Heimdallr
13
2 / 1 / 6
7,301
562
9,944
9,383
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
12
0 / 2 / 1
7,098
546
5,514
7,601
5,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 2 / 2
7,034
541
3,257
9,164
2,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
4 / 0 / 3
7,878
606
8,167
4,438
2,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,664
513
3,113
9,419
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
M_A-_-D
Achilles
13
2 / 0 / 1
7,736
595
5,685
10,897
6,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

10
1 / 2 / 5
6,865
528
3,009
12,003
7,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
TyrIsAWife
Ah Muzen Cab
13
1 / 3 / 1
7,706
593
7,984
10,806
3,174
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
2 / 4 / 1
6,664
513
6,636
7,735
1,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
11
Kills
7
8
Deaths
11
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
3
3
1.5
W
Heimdallr
Aither889490
Heimdallr
2
1
6
5
W
Cthulhu
0
2
1
0.25
L
1
2
1
0.75
W
2
2
2
1.5
L
Achilles
M_A-_-D
Achilles
2
0
1
2.5
L
1
2
5
1.75
L
Ah Muzen Cab
TyrIsAWife
Ah Muzen Cab
1
3
1
0.5
W
4
0
3
5.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,850
Damage
26,427
42,783
Taken
50,860
22,143
Mitigated
22,202
16,286
Healing
18,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,968
1,832
845
4,159
12,197
9,219
0
2,930
9,267
0
16,240
W
Heimdallr
Aither889490
Heimdallr
9,944
4,745
0
3,263
9,383
3,058
626
4,007
5,376
0
54,489
W
Cthulhu
5,514
358
60
2,082
7,601
5,231
0
600
6,301
39,230
0
L
3,113
784
0
5,436
9,419
2,454
0
914
8,505
0
35,185
W
3,257
1,029
0
3,349
9,164
2,431
0
916
8,114
0
38,603
L
Achilles
M_A-_-D
Achilles
5,685
1,459
0
3,537
10,897
6,668
780
4,795
6,102
0
42,824
L
3,009
598
337
2,932
12,003
7,947
12
2,687
9,316
12,016
0
L
Ah Muzen Cab
TyrIsAWife
Ah Muzen Cab
7,984
2,999
0
4,205
10,806
3,174
0
4,750
6,056
0
60,988
W
8,167
185
233
2,295
4,438
2,204
459
458
3,980
49,249
0
L
6,636
2,160
0
2,477
7,735
1,959
0
535
7,200
37,732
5,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,134
Gold Earned
35,635
409
Minions Killed
392
0
Camps Cleared
0
1,344,569
Distance Traveled
1,339,225
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,823
525
32
2
0
263,018
3
W
Heimdallr
7,301
562
92
7
0
234,834
3
W
Cthulhu
7,098
546
93
7
0
269,045
1
L
Mercury
6,664
513
71
5
0
288,572
2
W
Loki
7,034
541
85
7
0
313,852
2
L
Achilles
7,736
595
95
7
0
269,725
6
L
Athena
6,865
528
22
2
0
287,024
3
L
Ah Muzen Cab
7,706
593
123
9
0
248,515
0
W
Tiamat
7,878
606
107
8
0
263,820
2
L
Sol
6,664
513
81
6
0
245,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role