Player Matchup

Thanatos
Thanatos
Akaiibara
Thanatos
Level 22
God Stats
8W - 5L
1,614 SR
Queue Stats
18W - 20L
1,360 Elo+
Party 1
Nike
Nike
WoollyNebula327
Nike
Level 53
God Stats
2W - 0L
1,500 SR
Queue Stats
293W - 371L
1,453 Elo+
Party 1
Fenrir
Fenrir
doommaster20715
Fenrir
Level 7
God Stats
3W - 9L
1,298 SR
Queue Stats
8W - 17L
1,397 Elo+
Party 1
Jormungandr
Jormungandr
miller_chiller26
Jormungandr
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 103L
1,693 Elo+
Solo
Sol
Sol
ringo_flex8
Sol
Level 67
God Stats
15W - 23L
1,197 SR
Queue Stats
56W - 73L
1,529 Elo+
Solo
Team Averages
Level 45
1,422 SR
1,486 Elo+

VS

Team Averages
Level 81
1,584 SR
1,426 Elo+
Heimdallr
Heimdallr
AtbxNumba9
Heimdallr
Level 76
God Stats
24W - 10L
1,380 SR
Queue Stats
142W - 113L
1,547 Elo+
Solo
Hun Batz
Hun Batz
IvanRojas07
Hun Batz
Level 63
God Stats
22W - 18L
1,629 SR
Queue Stats
268W - 260L
1,444 Elo+
Solo
Chaac
Chaac
MochaBean981
Chaac
Level 98
God Stats
13W - 7L
1,926 SR
Queue Stats
76W - 97L
1,524 Elo+
Solo
Scylla
Scylla
Rah-Khan_
Scylla
Level 120
God Stats
0W - 1L
1,730 SR
Queue Stats
32W - 42L
1,312 Elo+
Solo
Kumbhakarna
Kumbhakarna
SarcaPrimus
Kumbhakarna
Level 49
God Stats
0W - 2L
1,254 SR
Queue Stats
46W - 54L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Akaiibara
Thanatos
18
11 / 3 / 4
12,070
549
15,065
15,836
6,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 7 / 8
10,592
481
9,089
17,146
11,772
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
2 / 4 / 1
10,601
482
2,632
15,082
6,579
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jormungandr
miller_chiller26
Jormungandr
17
4 / 6 / 16
12,054
548
15,338
22,051
28,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
17 / 7 / 2
14,359
653
29,333
27,303
11,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AtbxNumba9
Heimdallr
18
3 / 8 / 11
11,825
538
17,734
21,588
7,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
IvanRojas07
Hun Batz
19
10 / 8 / 6
12,779
581
16,111
19,345
6,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
6 / 4 / 7
11,466
521
14,420
22,077
20,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Rah-Khan_
Scylla
16
6 / 10 / 2
10,939
497
10,835
16,345
4,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
SarcaPrimus
Kumbhakarna
14
1 / 8 / 6
9,616
437
3,905
22,039
21,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
58
36
Kills
26
27
Deaths
38
31
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Akaiibara
Thanatos
11
3
4
4.33
L
Heimdallr
AtbxNumba9
Heimdallr
3
8
11
1.06
L
Hun Batz
IvanRojas07
Hun Batz
10
8
6
1.63
L
6
4
7
2.38
L
Scylla
Rah-Khan_
Scylla
6
10
2
0.7
L
Kumbhakarna
SarcaPrimus
Kumbhakarna
1
8
6
0.5
W
2
7
8
0.86
W
2
4
1
0.63
W
Jormungandr
miller_chiller26
Jormungandr
4
6
16
2
W
17
7
2
2.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,457
Damage
63,005
97,418
Taken
101,394
64,085
Mitigated
61,267
34,354
Healing
22,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Akaiibara
Thanatos
15,065
5,995
0
12,644
15,836
6,128
1,182
1,942
13,699
0
61,753
L
Heimdallr
AtbxNumba9
Heimdallr
17,734
8,807
59
6,574
21,588
7,088
457
9,775
11,813
0
75,417
L
Hun Batz
IvanRojas07
Hun Batz
16,111
6,594
0
845
19,345
6,924
1,849
8,262
11,083
0
77,166
L
14,420
2,780
0
10,712
22,077
20,972
595
9,802
12,275
0
62,112
L
Scylla
Rah-Khan_
Scylla
10,835
818
0
3,824
16,345
4,313
1,242
6,334
10,011
51,541
0
L
Kumbhakarna
SarcaPrimus
Kumbhakarna
3,905
869
0
766
22,039
21,970
467
7,585
14,454
19,546
0
W
9,089
1,729
0
1,115
17,146
11,772
323
3,420
13,172
0
58,654
W
2,632
1,078
0
3,741
15,082
6,579
2,776
450
14,318
0
55,132
W
Jormungandr
miller_chiller26
Jormungandr
15,338
3,240
124
1,851
22,051
28,442
455
3,403
18,012
50,964
0
W
29,333
12,287
59
14,820
27,303
11,164
4,495
4,831
21,758
90,386
8,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,676
Gold Earned
56,625
510
Minions Killed
446
0
Camps Cleared
0
1,926,517
Distance Traveled
1,937,005
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,070
549
85
4
0
475,573
4
L
Heimdallr
11,825
538
117
5
0
376,516
1
L
Hun Batz
12,779
581
125
6
0
426,142
2
L
Chaac
11,466
521
98
4
0
400,930
4
L
Scylla
10,939
497
81
4
0
322,557
0
L
Kumbhakarna
9,616
437
25
1
0
410,860
1
W
Nike
10,592
481
95
4
0
392,173
0
W
Fenrir
10,601
482
110
5
0
331,545
0
W
Jormungandr
12,054
548
62
3
0
364,209
0
W
Sol
14,359
653
158
7
0
363,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role