Player Matchup

Cthulhu
Cthulhu
Bronze III
AbuelaDanger
Cthulhu
Bronze III
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 8L
1,425 MMR
Party 1
Ra
Ra
Silver II
DaffyCuck424
Ra
Silver II
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,527 MMR
Party 1
Medusa
Medusa
Bronze III
ghostofheros
Medusa
Bronze III
Level 144
God Stats
0W - 1L
1,627 SR
Queue Stats
16W - 7L
1,602 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,542 SR
1,518 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,486 SR
1,513 MMR
Achilles
Achilles
Silver I
Faith Predator
Achilles
Silver I
Level 105
God Stats
3W - 2L
1,458 SR
Queue Stats
10W - 10L
1,515 MMR
Party 2
Izanami
Izanami
Silver I
FaithDemon
Izanami
Silver I
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 10L
1,515 MMR
Party 2
Merlin
Merlin
Bronze III
Kroneki
Merlin
Bronze III
Level 149
God Stats
13W - 10L
1,500 SR
Queue Stats
207W - 227L
1,511 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AbuelaDanger
Cthulhu
17
4 / 7 / 7
13,163
658
15,668
25,823
35,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
5 / 4 / 4
14,593
730
12,350
19,904
12,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
19
7 / 9 / 7
14,980
749
26,384
32,008
14,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ThothSolAh Muzen CabGebGilgamesh

VS

Bans
AtlasScyllaBacchusBaron SamediCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
19
4 / 2 / 11
13,889
694
17,581
30,153
42,166
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
FaithDemon
Izanami
20
14 / 6 / 4
16,891
845
28,644
19,052
8,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Kroneki
Merlin
16
2 / 8 / 10
13,531
677
18,249
16,437
5,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
45
16
Kills
20
20
Deaths
16
18
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AbuelaDanger
Cthulhu
4
7
7
1.07
L
5
4
4
1.75
W
Achilles
4
2
11
4.75
W
Izanami
FaithDemon
Izanami
14
6
4
2.67
W
Merlin
Kroneki
Merlin
2
8
10
0.88
L
Medusa
7
9
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,402
Damage
64,474
77,735
Taken
65,642
63,117
Mitigated
56,039
26,700
Healing
17,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AbuelaDanger
Cthulhu
15,668
453
1,218
1,703
25,823
35,298
0
5,737
19,643
45,349
0
L
12,350
898
6,083
5,170
19,904
12,872
303
5,317
14,271
61,485
0
W
Achilles
17,581
3,390
0
8,517
30,153
42,166
171
11,994
17,544
0
28,817
W
Izanami
FaithDemon
Izanami
28,644
16,669
0
5,133
19,052
8,119
3,016
8,294
10,129
0
117,536
W
Merlin
Kroneki
Merlin
18,249
1,614
0
3,629
16,437
5,754
315
6,240
9,701
42,033
0
L
Medusa
26,384
12,043
1,392
11,134
32,008
14,947
2,190
6,405
25,147
0
72,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,736
Gold Earned
44,311
210
Minions Killed
223
7
Camps Cleared
9
1,070,243
Distance Traveled
959,154
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,163
658
56
3
2
355,251
5
L
Ra
14,593
730
72
4
2
388,159
5
W
Achilles
13,889
694
22
1
0
403,513
3
W
Izanami
16,891
845
142
7
8
318,334
2
W
Merlin
13,531
677
59
3
1
237,307
3
L
Medusa
14,980
749
82
4
3
326,833
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role