Player Matchup

Geb
Geb
Silver I
 
Geb
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Eset
Eset
Silver I
DonutBlinkk
Eset
Silver I
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 16L
1,565 MMR
Party 2
Bastet
Bastet
Silver I
StriQen
Bastet
Silver I
Level 147
God Stats
4W - 3L
1,722 SR
Queue Stats
20W - 16L
1,565 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,574 SR
1,543 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 143
1,396 SR
1,523 MMR
Sol
Sol
Silver I
Sugar__Smack
Sol
Silver I
Level 141
God Stats
6W - 15L
1,500 SR
Queue Stats
207W - 268L
1,522 MMR
Solo
Charybdis
Charybdis
Bronze III
Z Hibiki
Charybdis
Bronze III
Level 129
God Stats
0W - 2L
1,189 SR
Queue Stats
1W - 4L
1,523 MMR
Party 1
Horus
Horus
Bronze III
xCDSx Samuel
Horus
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,523 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
2 / 0 / 9
10,515
657
4,939
10,472
13,306
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 0 / 5
11,362
710
11,302
8,117
4,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bastet
StriQen
Bastet
16
4 / 1 / 7
11,131
696
24,141
17,126
9,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
AchillesAphroditeGilgameshChaacChang'e

VS

Bans
BacchusDiscordiaZeusTerraNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
9,259
579
9,607
11,649
3,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Z Hibiki
Charybdis
14
1 / 5 / 0
9,226
577
7,460
14,392
6,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 3 / 0
9,858
616
4,983
20,330
22,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
11
Kills
1
1
Deaths
11
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
0
9
6.5
W
5
0
5
7.5
W
Bastet
StriQen
Bastet
4
1
7
7.5
L
0
3
0
0
L
Charybdis
Z Hibiki
Charybdis
1
5
0
0.2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,382
Damage
22,050
35,715
Taken
46,371
27,470
Mitigated
32,261
16,282
Healing
11,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,939
513
1,127
2,574
10,472
13,306
909
2,909
7,563
22,730
0
W
11,302
337
1,449
4,711
8,117
4,828
526
2,969
5,148
54,067
0
W
Bastet
StriQen
Bastet
24,141
6,003
0
6,421
17,126
9,336
829
4,806
12,320
0
49,062
L
9,607
2,224
0
1,211
11,649
3,439
0
3,354
8,015
38,334
0
L
Charybdis
Z Hibiki
Charybdis
7,460
3,999
0
3,190
14,392
6,604
0
4,634
9,211
0
39,323
L
4,983
2,421
2,670
4,681
20,330
22,218
0
8,628
11,030
0
19,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,008
Gold Earned
28,343
164
Minions Killed
181
10
Camps Cleared
5
976,499
Distance Traveled
783,711
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,515
657
30
2
3
304,770
5
W
Eset
11,362
710
88
6
4
309,759
5
W
Bastet
11,131
696
46
3
3
361,970
3
L
Sol
9,259
579
75
5
3
270,261
0
L
Charybdis
9,226
577
86
5
1
237,505
5
L
Horus
9,858
616
20
1
1
275,945
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role