Player Matchup

Chaac
Chaac
AnitaHeadJob
Chaac
Level 48
God Stats
1W - 2L
1,719 SR
Queue Stats
137W - 113L
1,747 Elo+
Party 1
Scylla
Scylla
Cognouza
Scylla
Level 49
God Stats
4W - 3L
1,529 SR
Queue Stats
252W - 143L
1,784 Elo+
Party 2
Ymir
Ymir
Koruulind
Ymir
Level 126
God Stats
16W - 5L
1,778 SR
Queue Stats
157W - 89L
1,977 Elo+
Party 2
Tiamat
Tiamat
OwOFrost
Tiamat
Level 122
God Stats
4W - 2L
1,166 SR
Queue Stats
88W - 72L
1,657 Elo+
Party 1
Da Ji
Da Ji
STLOOPY
Da Ji
Level 148
God Stats
20W - 7L
1,717 SR
Queue Stats
243W - 132L
1,897 Elo+
Party 2
Team Averages
Level 99
1,582 SR
1,812 Elo+

VS

Team Averages
Level 63
1,660 SR
1,566 Elo+
Cthulhu
Cthulhu
FlaminHot64
Cthulhu
Level 46
God Stats
7W - 4L
1,680 SR
Queue Stats
138W - 129L
1,752 Elo+
Solo
Danzaburou
Danzaburou
GjansenP
Danzaburou
Level 47
God Stats
16W - 15L
1,809 SR
Queue Stats
62W - 63L
1,599 Elo+
Party 3
Hel
Hel
J AndreS 08
Hel
Level 49
God Stats
216W - 212L
1,558 SR
Queue Stats
216W - 215L
1,584 Elo+
Party 3
Ymir
Ymir
kevin bolo
Ymir
Level 38
God Stats
1W - 3L
1,519 SR
Queue Stats
7W - 9L
1,503 Elo+
Party 3
Nu Wa
Nu Wa
woohoo869
Nu Wa
Level 134
God Stats
18W - 17L
1,733 SR
Queue Stats
297W - 350L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 14
12,487
1,249
19,836
14,872
19,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Cognouza
Scylla
18
7 / 1 / 15
12,942
1,294
18,825
9,193
4,784
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
17
1 / 3 / 16
11,434
1,143
5,895
13,669
19,018
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
OwOFrost
Tiamat
18
3 / 2 / 9
11,636
1,164
16,855
9,198
8,191
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
STLOOPY
Da Ji
18
11 / 2 / 14
14,072
1,407
23,076
10,317
6,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

266

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FlaminHot64
Cthulhu
17
3 / 3 / 7
12,239
1,224
15,573
12,504
12,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
GjansenP
Danzaburou
17
2 / 8 / 5
11,536
1,154
9,117
19,137
7,539
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
2 / 6 / 4
11,332
1,133
13,884
28,799
13,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 2 / 6
11,306
1,131
3,330
12,670
11,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
woohoo869
Nu Wa
17
3 / 9 / 6
11,702
1,170
9,437
15,827
5,813
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
38
28
Kills
10
10
Deaths
28
68
Assists
28
Player
Kills
Deaths
Assists
KDA
W
6
2
14
6.5
W
Scylla
Cognouza
Scylla
7
1
15
14.5
L
Cthulhu
FlaminHot64
Cthulhu
3
3
7
2.17
L
Danzaburou
GjansenP
Danzaburou
2
8
5
0.56
L
2
6
4
0.67
W
Ymir
1
3
16
3
W
Tiamat
OwOFrost
Tiamat
3
2
9
3.75
W
Da Ji
STLOOPY
Da Ji
11
2
14
9
L
0
2
6
1.5
L
Nu Wa
woohoo869
Nu Wa
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,487
Damage
51,341
57,249
Taken
88,937
57,302
Mitigated
51,311
15,997
Healing
18,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,836
2,870
691
6,414
14,872
19,010
0
9,343
5,345
0
29,883
W
Scylla
Cognouza
Scylla
18,825
1,003
0
1,604
9,193
4,784
0
8,089
939
38,546
0
L
Cthulhu
FlaminHot64
Cthulhu
15,573
1,422
668
1,088
12,504
12,754
0
6,903
5,262
31,949
0
L
Danzaburou
GjansenP
Danzaburou
9,117
3,812
0
1,959
19,137
7,539
0
7,360
11,187
0
30,196
L
13,884
174
5,328
8,046
28,799
13,242
0
12,018
16,038
29,286
0
W
Ymir
5,895
705
618
809
13,669
19,018
0
9,215
3,896
14,715
0
W
Tiamat
OwOFrost
Tiamat
16,855
771
611
3,324
9,198
8,191
0
7,194
1,733
36,963
0
W
Da Ji
STLOOPY
Da Ji
23,076
7,958
0
1,926
10,317
6,299
0
6,909
3,112
0
39,979
L
3,330
324
0
1,310
12,670
11,963
0
7,564
4,706
6,974
0
L
Nu Wa
woohoo869
Nu Wa
9,437
2,580
229
352
15,827
5,813
0
7,478
7,572
20,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,571
Gold Earned
58,115
188
Minions Killed
158
8
Camps Cleared
3
1,035,159
Distance Traveled
969,120
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,487
1,249
21
2
2
223,654
0
W
Scylla
12,942
1,294
55
6
0
216,683
0
L
Cthulhu
12,239
1,224
37
4
1
213,013
0
L
Danzaburou
11,536
1,154
53
5
1
165,693
0
L
Hel
11,332
1,133
52
5
0
224,069
3
W
Ymir
11,434
1,143
33
3
1
181,627
0
W
Tiamat
11,636
1,164
39
4
0
210,930
1
W
Da Ji
14,072
1,407
40
4
5
202,265
2
L
Ymir
11,306
1,131
11
1
1
176,401
1
L
Nu Wa
11,702
1,170
5
1
0
189,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role